Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Enter the Darkness
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N.Aaroe Author
N.Aaroe Feb 4 2014, 5:07am says:

Give it up for Yastiandrie and trojanuch for this never-seen-before Stalker mod feature.
You have never played S.T.A.L.K.E.R. like this before!
(Currently in the testing phase and will be available soon in the official MISERY 2.1 release)

+18 votes   reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 4 2014, 5:13am replied:

This looks very brutal. I'm sure it'll be liked by many players who're currently saying 2.1 is too easy.

+9 votes   reply to comment
legionostra Feb 4 2014, 9:16am replied:

Those people are crazy...

+7 votes     reply to comment
Swirekster Feb 4 2014, 10:08am replied:

...we are :)

+11 votes     reply to comment
deadplug Feb 14 2014, 2:58am replied:


+1 vote     reply to comment
lasar Mar 26 2014, 7:45pm replied:

is not that hard really. its all about the element of surprise.

+1 vote     reply to comment
rafmc1989 Apr 14 2014, 9:53pm replied:

It's a badass! :D

+2 votes     reply to comment
Serbian.Warrior Mar 9 2014, 11:03am replied:

I cant get this mod. I became a member and pressed the link but it did not work, what am i doing wrong?

+1 vote     reply to comment
Predator_828 Feb 4 2014, 5:21am says:

Way too difficult a feature for me personally. I would just get frustrated with something like this! Excellent creativity though and I am sure people who like hardcore difficulty will dig into this new feature. As always, great work MDT :)

+12 votes     reply to comment
DoctorSpanky Feb 4 2014, 5:53am replied:

I second this, most likely a bridge too far for me, will at least try it out though.

+9 votes     reply to comment
GabeTheKid Feb 4 2014, 5:46am says:

Holy crap! i never knew but i allways wanted this :D

i allways loved playing at night from dusk till dawn with this mod but to be honest i never done it when i didnt have the right gear :D sunlight was a welcoming award for the battered soul of the night, and now its the sinister sign of death and the quote to run like hell. just thinking about it gives me chills! :D
count me in :D

+3 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 4 2014, 5:52am replied:

Hmm, sounds like the perfect mode for people who're like me, a psychopathically fueled killing machine! I practically KOS, so sleep over day, kill in the night and trade before sleeping.


+4 votes   reply to comment
7ty7 Feb 4 2014, 5:52am says:

Looks pretty immersive, but I don't know if it's going to be too annoying to open inventory every 3 minutes to take antirad meds.

+3 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 4 2014, 5:54am replied:

You can bind them through quick slots :) And having a good suit will allow you to venture out, just don't do so in very, very sunny days. It's recommended to do your stuff at night, in this game mode, if you dare so ;)

+2 votes   reply to comment
7ty7 Feb 4 2014, 7:35am replied:

got it, sounds good. I'll have to play at night irl as well, since that annoying sun doesn't let me see what's on screen.

Now I just need to do something insane like play with gas mask on a drunk on vodka for the full immersion XD

+2 votes     reply to comment
JasonHelm Feb 4 2014, 11:58pm replied:

Don't forget to have your weapon next to you.

+2 votes     reply to comment
Skylarkoverthesunset Feb 5 2014, 10:28pm replied:

Yeah, that was what I was thinking. I think I'll watch some footage and see how it fares before taking the plunge. If the flow of the game is hampered too much, then I probably won't bother.

+1 vote     reply to comment
TheTarman Feb 6 2014, 10:07pm replied:

Oh you are a party pooper...Try it out! What will it hurt to test your limits and see? They test these things before release you know to see if they blow balls or not! ;)

+2 votes     reply to comment
Yastiandrie Feb 4 2014, 6:31am says:

This game mode mainly promotes going out during night hours instead of day hours. If you have to go out during the day avoid the midday hours and/or go out during stormy or foggy weather.

On a side note this mode will also benefit the Recon class greatly. I'm not sure if its in the guides but in 2.1 they inherently get similiar bonus's as the ghillie suit does but during the night time hours (it also stacks with ghillie)

+5 votes     reply to comment
TheTarman Feb 6 2014, 10:06pm replied:

THANKS for that info Yasti! I had no idea and as recon has become my favorite class I am now excited to head into the zone once again!

+1 vote     reply to comment
Drag0 Feb 4 2014, 6:38am says:

Hell YEAH!

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Feb 4 2014, 6:40am says:

Now is the time to bring back AtmosFear's 3 radioactive fallouts and there will be no good time to leave the bunker :D

+6 votes   reply to comment
durundallives Feb 4 2014, 8:07pm replied:

that and your psy storms!

+1 vote     reply to comment
GabeTheKid Feb 4 2014, 7:00am says:

i would like to ask a question if i may :D
how would the engine handle "detectors" with durability? becouse you have that repair system that could easily be used on batteries to "repair" these items :)

+3 votes     reply to comment
marsalandrei Feb 4 2014, 7:39am says:

Interesting. I liked the radiated water and vegetation, and random radiation spots in Swartz mod.

+1 vote     reply to comment
Macan.666 Feb 4 2014, 7:45am says:

I love this mod. But i think that adding this will be a mistake. The game is fine with this balance. Anyhow i was wondering if you could adjust tha the HKmp5 or atleast the Frazier has the ability to mount ACOG 1.6 sights. Or atleast have a red dot sight like the Cobra. And why are there no Uzi's in the Zone?

0 votes     reply to comment
Trikzter Feb 4 2014, 7:54am replied:

It's completely optional, so you can have "vanilla" Misery experience if you don't fancy being killed by radiation during the day and by mutants during the night.

+5 votes     reply to comment
ShotgunSurgeon Feb 4 2014, 5:01pm replied:

MP5's lack a standard optics rail. There are hackjobs out there, but their still hackjobs. No native picatinny = no acog. The Kobra sight is of soviet design, and thus relies on a soviet sidemount.

+3 votes     reply to comment
Beez-one Feb 4 2014, 8:32am says:

10. Jax Briggs foot appears randomly at daytime and crushes player.

+4 votes     reply to comment
Raygoza Feb 4 2014, 9:45am says:

I'm sure this will be fun because even on hard difficulty I get too many med kits vodka and rad meds.

+2 votes     reply to comment
Str8Z Feb 4 2014, 10:34am says:

The famous invisible enemy is back !

+2 votes     reply to comment
loleschido8 Feb 4 2014, 11:16am says:

holy wat! very hardcore indeed.. i'll probably give it a try :p

+2 votes     reply to comment
CelicetheGreat Feb 4 2014, 12:18pm says:

Interesting, but now it feels like there will be even less NPC battles than vanilla CoP, which is already incredibly barren.

+1 vote     reply to comment
TheTarman Feb 6 2014, 10:03pm replied:

Maybe we should all try it out first and see?

+1 vote     reply to comment
deadplug Feb 4 2014, 12:34pm says:

This gives me happy feelings in my tummy.

+2 votes     reply to comment
FreedomS.T.A.L.K.E.R Feb 4 2014, 4:20pm replied:

here, have some anti-rads

+5 votes     reply to comment
kcs123 Feb 4 2014, 1:54pm says:

Download link is available in MDT test lab, for anyone brave enough to try it :)

+2 votes     reply to comment
theTops Feb 4 2014, 2:52pm replied:

The link does not work... Says I can't access the forum only administrators can...

+2 votes     reply to comment
kcs123 Feb 4 2014, 3:04pm replied:

Then ask for access to the test lab :)

+2 votes     reply to comment
mrsirr Feb 4 2014, 3:44pm says:

HA I love this :D
I never use anirad drugs enough, I feel like they don't get enough use.

+1 vote     reply to comment
GenezisO Feb 4 2014, 4:46pm says:

Nice idea.

+1 vote     reply to comment
Lito.LV Feb 4 2014, 6:52pm says:

Can it get harder than this? Wowzies.

+1 vote     reply to comment
POOTISMAN22 Feb 4 2014, 11:34pm says:

uuhh wheres the download link? i cant find

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 5 2014, 3:51am replied:

Please look around before posting. It's both on the front page, description and in the comments

+1 vote   reply to comment
ajbaj Feb 5 2014, 6:01pm says:

This sounds awesome!Seriously,more survivalistic challenge?YES PLEASE!!On a sidenote,if the selling prices are fixed,with this mode i think i can die a happy man.

+1 vote     reply to comment
grifoelmes Feb 6 2014, 1:44pm says:


+2 votes     reply to comment
TheTarman Feb 6 2014, 9:58pm says:

cooooooooooooool! I somehow missed this the other day so off I go now to get fried by black hole sun!

hardcore = YES PLEASE!

+1 vote     reply to comment
Ights Feb 7 2014, 12:58am says:

Clear sky is dead :(

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Feb 7 2014, 6:13am replied:

You mean *Clear Sky is death*

+3 votes   reply to comment
Av3ris Feb 8 2014, 7:37am says:

Constant radiation, I like the idea. But to be honest, I don't get how the day-cycle should be realistic. Radioactivity doesn't care if it's dark or bright, it's just there at every time. Making some areas emit more then others, okay, I would get that, but depended on the sun?

+2 votes     reply to comment
Woozle Feb 8 2014, 1:44pm replied:

Yeah, this "feature" has no scientific basis whatsoever.

+1 vote     reply to comment
Trikzter Feb 9 2014, 10:58am replied:

The Zone has no scientific basis whatsoever, but it doesn't mean you're forbidden from having fun playing Stalker series.

+3 votes     reply to comment
Teemuslayer Feb 9 2014, 3:00pm replied:

Enhanced UV radiation from the sun.
I remember one of the old anomaly ideas for Stalker games being this odd gas "lens" floating in the air that greatly magnifies the power of the sunlight and thus grills and radiates the victims beneath it.

+3 votes     reply to comment
Av3ris Feb 10 2014, 8:28am replied:

That gas lens kind of makes sense to me, though I thought the radiation was mainly because of the reactor accident. Differing between two sources of radiation seems kind of odd to me. Also the "grilling" would exceed the radiation problem by far. If there was such a gas lens, it would be much cooler to lower your stamina in daylight, even more in Bodysuits, and to raise your food consumption.

@Trikzter: As I said at the beginning of my post, I like the idea of constant radiation. However I'm not quite happy with all of those ideas, so I try to give constructive criticism and I don't see how this should be wrong.

+1 vote     reply to comment
Trikzter Feb 11 2014, 9:47am replied:

Yeah, I hear you. You're right that it's not realistic (by a long shot), but it doesn't need to be. All we need in my opinion is a plausible story explaining the occurence of this phenomenon. I've been thinking about thinning of the ozone layer above the Zone, but have run into some problems. Still, it's an idea worth pursuing imo.

+3 votes     reply to comment
deadplug Feb 14 2014, 3:30am replied:

It's an excuse to make the game harder, one that I welcome.

+1 vote     reply to comment
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New optional game mode introduced with upcoming Official MISERY 2.1.

NEW! Try it now, if you dare (First go to the group's profile and become a member, only members can visit the forums of the MDT Testing Lab)


1. There is a constant, day-time background radiation affecting the player everywhere on the maps except for places which normally are surge hideouts,

2. Intensity of this radiation is primarily dependent on the amount of sunlight,

3. The more sunlight, the more severe radiation, meaning the sunniest days being the most deadly ones,

4. Radiation is severely decreased in rain or fog and it's dependent on the time of day and ceases completely during nights,

5. The player can shield himself from this radiation with normal means (suits, helmets, drugs) however, attaining a complete protection on a sunny / lightly clouded day is impossible,

6. Major changes to made to the Alife to support the above: regular NPC squads only venture out at nights, and during day remain in secure factional hideouts (locations of some factional bases moved to more secluded places). Well-equipped scientific squads have wider hours of activity,

7. Story-related NPC squads who're bound to stay outside permanently dress in proper protective suits to justify their presence there,

8. Increased mutant spawns and activity to fill the now deserted locations, previously lived in by humans,

9. Starting hour of all PC classes moved to the same hour in which the Black Road usually starts.

Yastiandrie + trojanuch

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Feb 4th, 2014
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