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Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
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| Trader Goods Cycling? | Post Reply | |
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| Jan 25 2013, 10:13pm Anchor | ||
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So I've been playing with Misery for a bit, and am about five in-game days in yet it doesn't seem like the trader goods are cycling. I feel like they might be restocking, as I bought an SVT from Owl and he had another one in stock a little bit later, yet it's always the same things. You would think that their selections would change after a little while. Is the duration just longer than I anticipated, or is there something weird with my game? |
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Jan 27 2013, 3:22pm Anchor | |
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I don't know if this is an engine limitation or what. But this is normal in most Stalker Games. Vanilla or modified. (At least I have seen very few S.T.A.L.K.E.R. mods that did otherwise.) It would be nice to hear some feedback from the Devs though. But the devs they are quite busy so I guess the Logical thing would just be to wait for a reply. -- Any Mission, any Time, any Place! |
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| Feb 4 2013, 11:15pm Anchor | ||
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Spetsnaz_Reaper wrote:I don't know if this is an engine limitation or what. But this is normal in most Stalker Games. Vanilla or modified. (At least I have seen very few S.T.A.L.K.E.R. mods that did otherwise.) It would be nice to hear some feedback from the Devs though.
But yes this would be an improvement if the traders could have more variety or at least not sell the same items every day for 365 days a year. Key word variety. :P But the devs they are quite busy so I guess the Logical thing would just be to wait for a reply. I actually fixed it. Basically in the trader files all the items under the basic categories had a 100% occurrence rate. I modified the files to suit my liking, and can upload them somewhere if you want. Be warned, though: they add more weapons and items to the cycles of the traders, so it might make the mod easier, although it seems like the low percentages I used are keeping the balance rather alright. Edited by: Trichotillomania |
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Feb 9 2013, 2:44am Anchor | |
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I have to say that this is an excellent contribution to Misery, easy to implement and really complements the mod. I hope some programers/mods see this and tell us if its easily implementable, if not, could you maybe post a guide to how to do this on the Misery page? Your idea fixes the problem with not enough ammo, and yet adds to the "hard"ness of the game, so it is perfect. Moddb has a feature where you can post tutorials and stuff. Again thanks for this, I hope it gets more attention. |
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| Mar 19 2013, 4:07pm Anchor | ||
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In addition to this. Does anyone know how to change the items, death items and amounts for npcs. I've found the different inventories of Stalkers and bandits etc. etc. I changed the coding in the Character desc general as well as the death items by communities levels and ammount files but cant seem to get it to work. The farthest I've come is crashing when i kill someone. Edited by: FlamenTeddy |
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Mar 20 2013, 10:14am Anchor | |
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Depends on the crash log, I guess. It will tell you if you have made a typo, or forgot to add something. -- Due to continuing support for the MISERY mod, you've been granted this signature!
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| Mar 20 2013, 11:18pm Anchor | ||
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Fixed it. Managed to change trading and load outs to be more realistic in my opinion. Even managed to change death items to be more realistic as well. So this added to the zombies being chest and head critical not just head, zombies shooting slower and less accurately (because they're brain-dead) Edited by: FlamenTeddy |
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| Apr 16 2013, 8:56am Anchor | ||
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could you please upload some of those fixed/changed files please. I would love the changes you made. |
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| Apr 16 2013, 12:48pm Anchor | ||
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HammerHead09 wrote:could you please upload some of those fixed/changed files please. I would love the changes you made.
I second this. I'd love to get my greasy hands on those changes/tweaks/fixes. |
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| Apr 16 2013, 11:49pm Anchor | ||
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No prob. Just give me a couple of days to polish it up and make sure all the bugs i came across were fixed. I'll do the same to misery two just because i want to make it more realistic in some aspects but not a complete pain in the butt to play. No offense but what person in there right mind doesn't carry a little bit of food and more than five rounds of ammo? Any way two days tops.:flame: Edited by: FlamenTeddy |
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| Apr 17 2013, 1:16am Anchor | ||
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Nice, that would be awesome Teddy! Always found it so strange, shotting down some bandits to only find they have a buggered Makarov with half a mag on them :/ I think, overall, its pretty hard to balance the game while having allot of gear on NPC's without really well done AI for the NPC's (To make combat more dangous) Misery done a pretty good job but its not quite with the Lootables |
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| Apr 17 2013, 3:40pm Anchor | ||
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I haven't really taken notice to the droptable of the NPC's yet, since I'm still starting out. I tried editing the trader ltx files myself and fiddling with the values, but it ended up with a stock consisting of only a Toz, a 1300, STG44 and a few various pistols. He stopped supplying me with ammo completely. And since I'm using the AKM at the moment, that really made my eyes all wet. Looking forward to your overhaul, Teddy. I appreciate it a LOT! |
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| Apr 17 2013, 5:17pm Anchor | ||
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What catagory should i put the download under. Kinda new at this. |
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| Apr 17 2013, 7:25pm Anchor | ||
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To not violate the terms I'd guess you could put it under addons. And, well... uhm... Maps? |
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| Apr 18 2013, 12:41am Anchor | ||
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Just chuck it under the CoP addons list with the Name MISERY 1.2 TRADER FIX or something of the type, theirs some other Misery Addons out their atm |
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| Apr 18 2013, 3:17pm Anchor | ||
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Put it up waiting approval Don't know if it's in the right place but oh well. Edited by: FlamenTeddy |
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| Apr 19 2013, 12:05am Anchor | ||
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Nice! be sure to message back in this topic when its approved! |
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