Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Radio Playlist changeable? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Radio Playlist changeable?) Locked
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Aug 11 2013 Anchor

Is there a way to add own music to the Radio Playlist? The Location of the files is Stalker CoP/gamedata/sounds/music/radio, the format is .ogg.
Is there a way to add own tracks if they're formated in .ogg?

Aug 11 2013 Anchor

Yes.
Go to gamedata/scripts/sound_theme.script and add your .ogg files to the list of respective location you want to have them played in,
however you might need the S.T.A.L.K.E.R. Sound Attribute Viewer and Tweaker (here: Gsc-game.com) for tweaking the values at which the sounds can be heard.

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

Aug 12 2013 Anchor

Stiivais wrote: Yes.
Go to gamedata/scripts/sound_theme.script and add your .ogg files to the list of respective location you want to have them played in,
however you might need the S.T.A.L.K.E.R. Sound Attribute Viewer and Tweaker (here: Gsc-game.com) for tweaking the values at which the sounds can be heard.


So you add the .ogg files you want to CoP/gamedata/sounds/music/radio, then add the names of those files to the gamedata/scripts/sound_theme.script for the locations you want them played in?

Aug 12 2013 Anchor

Exactly.
But you will get defects unless you use the linked program to setup distances.

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

Aug 12 2013 Anchor

Stiivais wrote: Exactly.
But you will get defects unless you use the linked program to setup distances.


Awesome, thanks!

Stiivais wrote: Exactly.
But you will get defects unless you use the linked program to setup distances.


Do you edit the .ogg's with SAVandT before or after you place them in the proper spots?

Aug 12 2013 Anchor

zinthematrix wrote:

Stiivais wrote: Exactly.
But you will get defects unless you use the linked program to setup distances.

Awesome, thanks!

Stiivais wrote: Exactly.
But you will get defects unless you use the linked program to setup distances.

Do you edit the .ogg's with SAVandT before or after you place them in the proper spots?


After, but i believe there's not much difference (not exactly the most knowledgeable guy about these things either).

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

Aug 12 2013 Anchor

What program do you use to open and edit the SCRIPT file?

Aug 12 2013 Anchor

Any text editor, i use Notepad++.

Also, i just released a mod that adds over 2 hours of russian songs to the radios, feel free to check out my thread.
Also, feedback would be appreciated.

Edited by: Stiivais

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

Aug 12 2013 Anchor

Stiivais wrote: Any text editor, i use Notepad++.

Also, i just released a mod that adds over 2 hours of russian songs to the radios, feel free to check out my thread.
Also, feedback would be appreciated.


I just finished using Wordpad, but when I went to save the file, it said that it "Would save in a Text-Only format which would remove all formatting"
Is this OK or should I use Notepad++ to make the edits and keep the formatting?

-------------------------------------
Notepad++ worked GREAT!

Edited by: zinthematrix

Aug 13 2013 Anchor

I am making some Radio mixes too, ill post em with a little tut here when im done

Aug 13 2013 Anchor

Guide To Adding Your Own Radio Songs:

  • Go to Audio.online-convert.com
  • Upload the songs you want to use and convert to .ogg using these settings on the linked website --> (48 Kbps bitrate, 44100 Hz sampling rate, mono audio)
  • Gather all converted .ogg files and place them in CoP/gamedata/sounds/music/radio folder
  • Download SAVandT from Metacognix.com start the program, uncheck "Rename...with .bak" at top
  • Click "Select Drive/Directory" at top left and select the CoP/gamedata/sounds/music/radio folder (left side of SAVandT should now show all the files in that radio folder we used earlier)
  • Select 10_Radiomix in the left section and hit "Copy" at the bottom (this gives us the setting that work for the radio in-game)
  • Select one of your new songs in the left section, hit "Paste" (you should see new #'s in the boxes), hit "Apply" then Rinse & Repeat with the rest of your new songs in the list (Then close SAVandT)
  • Download Notepad++ from Notepad-plus-plus.org
  • Open CoP/gamedata/scripts/sound_theme with Notepad++
  • Notice two identical lists of lines ending in ##_Radiomix at the beginning. These two lists are the songs pulled from the CoP/gamedata/sounds/music/radio folder and played at Skadovsk and Jupiter base, respectively.
  • Notice that every line has a comma at the end except for the last line in the list (This is mandatory in the coding)
  • Add a new line by hitting Enter at the end of the previous line
  • The new line should be (WITH the quotes) "music\\radio\\nameofyoursongfile", for example, if I put a song into the radio folder called The_Golden_Age.ogg then I would type "music\\radio\\The_Golden_Age", (do NOT include the .ogg extension)
  • Repeat the above step to add in all your added songs, each with their own line (REMEMBER: the last line you add will NOT have a comma at the end)
  • Copy the lines you added and paste them down into the second list (Jupiter list)
  • Make sure (1) each song has it's own line (2) each line ends in a comma (3) last line has NO comma
  • Save changes and close Notepad++
  • Start up the game and see if it works!

RECAP:

  • Convert songs to .ogg format, put them in radio folder, fix them with SAVandT, and add their names properly into sound_theme script with Notepad++

Notes:

  • All websites/files/programs I mentioned to download were swept with ClamxAV and Norton 360, so I can vouch for the safety of every link/Download I mentioned.
  • Additionally, if you do not like the "SOLJA SOLJAAA" song played on the radio, just delete the "music\\radio\\11_Radiomix", line from both lists in the sound_theme script we edited with Notepad++
  • The edits using SAVandT keep you from hearing the songs across the map and keeps the NPC's from freaking out about it
  • If you would like to listen to the .ogg files, I recommend VLC media player
BruZLi
BruZLi Currently playing: MISERY 2.0.1
Aug 13 2013 Anchor

Can someone please tell me, which file i need to edit, to increase the distance the music from a base can be heard? It's a bit to low for my personal taste, and i'd like to hear the songs from a bit far distance than the default. Any tips, please?

Edited by: BruZLi

Aug 13 2013 Anchor

BruZLi wrote: Can someone please tell me, which file i need to edit, to increase the distance the music from a base can be heard? It's a bit to low for my personal taste, and i'd like to hear the songs from a bit far distance than the default. Any tips, please?

It's one of the parameters in the SAV/T:

The audio files showcased here are from my radio mod,
but the defaults are as this:
Minimum Distance - 2
Maximum Distance - 24

Edited by: Stiivais

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

BruZLi
BruZLi Currently playing: MISERY 2.0.1
Aug 13 2013 Anchor

Stiivais wrote:

BruZLi wrote: Can someone please tell me, which file i need to edit, to increase the distance the music from a base can be heard? It's a bit to low for my personal taste, and i'd like to hear the songs from a bit far distance than the default. Any tips, please?

It's one of the parameters in the SAV/T:

The audio files showcased here are from my radio mod,
but the defaults are as this:
Minimum Distance - 2
Maximum Distance - 24


Thank you very much for the intended help! I just downloaded SAVandT program, and don't actually get it, what do i have to open to edit the distance of the radio songs. Do i need to open the radio songs themselfs, and edit the MAXIMUM DISTANCE line for it to work?
EDIT: I read somewhere that the NPC's will freak out and start getting guns out and search the place, if the distance of the radio songs are to loud for NPC's, is that something related to MAXIMUM AI DISTANCE? Should i let that alone at 50.0000000, so i won't have problems with NPC's going all crazy in the Svadovsk?

Edited by: BruZLi

Aug 13 2013 Anchor

You have to open the folder the files are in, select them from the left side bar, input the distance, press apply.
After you've edited what you want, you can just copy the stats, paste + apply to other files.

@EDIT: If the sound type is set to "world_ambient" they won't even react.

Edited by: Stiivais

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

BruZLi
BruZLi Currently playing: MISERY 2.0.1
Aug 13 2013 Anchor

Stiivais wrote: You have to open the folder the files are in, select them from the left side bar, input the distance, press apply.
After you've edited what you want, you can just copy the stats, paste + apply to other files.

@EDIT: If the sound type is set to "world_ambient" they won't even react.


Thank so much man, i really apreciate your help! Only one last thing and i'm done getting on your nerves. What settings could you suggest me, for increased distance music? 30.000000 is loud enough, or should i raise it to 40.000000 or maybe 50.000000 ?

Aug 13 2013 Anchor

BruZLi wrote:

Stiivais wrote: You have to open the folder the files are in, select them from the left side bar, input the distance, press apply.
After you've edited what you want, you can just copy the stats, paste + apply to other files.
@EDIT: If the sound type is set to "world_ambient" they won't even react.

Thank so much man, i really apreciate your help! Only one last thing and i'm done getting on your nerves. What settings could you suggest me, for increased distance music? 30.000000 is loud enough, or should i raise it to 40.000000 or maybe 50.000000 ?


Depends on the volume of the sounds themselves. 30 is good enough for me: you can hear the sound inside skadovsk and 5-10m after you go out of the door.

--

Author of a bunch of tweaks and stuff:

  • [Misery 2.0] Misc adjustments.
  • [Misery 2.0] Stealth fixes.
  • [Misery 2.1] - thread - Misc tweaks.
  • [Misery 2.1] - thread - New performance texture pack and radio songs addon.
  • [Misery 2.1] - thread - SweetFX shaders (poor man's ENB).

Lost all my files - goodbye... : /

BruZLi
BruZLi Currently playing: MISERY 2.0.1
Aug 13 2013 Anchor

Stiivais wrote:

BruZLi wrote:
Stiivais wrote: You have to open the folder the files are in, select them from the left side bar, input the distance, press apply.
After you've edited what you want, you can just copy the stats, paste + apply to other files.
@EDIT: If the sound type is set to "world_ambient" they won't even react.

Thank so much man, i really apreciate your help! Only one last thing and i'm done getting on your nerves. What settings could you suggest me, for increased distance music? 30.000000 is loud enough, or should i raise it to 40.000000 or maybe 50.000000 ?


Depends on the volume of the sounds themselves. 30 is good enough for me: you can hear the sound inside skadovsk and 5-10m after you go out of the door.


So, i managed to edit them. And they sound nice ever far from the base, but i'm encountering a glitch i think. When i'm aproaching the Svadovsk ship, the radio slowly starts to play. Until this part, everything seems okay. The glitch is, when i'm moving away from the ship, the music slowly starts to fade out, until at one point then it suddenly stops playing. If i'm going back to the ship, the music starts to fade in normally. Fade out is the problem.

Edited by: BruZLi

Aug 13 2013 Anchor

BruZLi wrote:

Stiivais wrote:
BruZLi wrote:
Stiivais wrote: You have to open the folder the files are in, select them from the left side bar, input the distance, press apply.
After you've edited what you want, you can just copy the stats, paste + apply to other files.
@EDIT: If the sound type is set to "world_ambient" they won't even react.

Thank so much man, i really apreciate your help! Only one last thing and i'm done getting on your nerves. What settings could you suggest me, for increased distance music? 30.000000 is loud enough, or should i raise it to 40.000000 or maybe 50.000000 ?


Depends on the volume of the sounds themselves. 30 is good enough for me: you can hear the sound inside skadovsk and 5-10m after you go out of the door.


So, i managed to edit them. And they sound nice ever far from the base, but i'm encountering a glitch i think. When i'm aproaching the Svadovsk ship, the radio slowly starts to play. Until this part, everything seems okay. The glitch is, when i'm moving away from the ship, the music slowly starts to fade out, until at one point then it suddenly stops playing. If i'm going back to the ship, the music starts to fade in normally. Fade out is the problem.


Stiivais isn't this what you mentioned to someone the other day? I think if you change the distances, then that's the min max distance you can hear the sound, but if the fade isn't changed accordingly with a different program, then the fade out won't work correctly (It's still applying the fade thinking you still have the old distances).

BruZLi
BruZLi Currently playing: MISERY 2.0.1
Aug 14 2013 Anchor

Actually i got that fixed. The instant music stop while fading out was because of the use of bigger kbps (64) than default stalker songs (48 kbps). I re-edited the songs, converted into 48kbps and they all fade out in the distance correctly.

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