Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

Report article RSS Feed Features (Version 1.0)

This is the full list of features for version 1.0 of MISERY. It is recommended to apply Patch 2 to this installation.

Posted by N.Aaroe on Nov 21st, 2011
Article

GAMEPLAY MODIFICATION

  • NPCs are ripped apart if not safely hidden during emissions.
  • Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers"
  • Actor feels more alive with various tweaks of sound, movement and general interaction during firefights.
  • New entry (starting) gear based on your choice of USS specialization.
  • The maximum weigth you can carry is lowered but you run slightly faster now when not overencumbered.
  • Endurance and maximum carrying weight varies and is based on your choice of character.
  • Your entry to The Zone is at 6 AM (morning).
  • English subtitles during VIP NPC dialogs.
  • Time scale is scripted to 3:1 (3 times faster than realtime)
  • Corpses and dead animals can be dragged ("Shift" + "Use" key)
  • Bandages only stops bleeding.
  • No weapon restrictions in safe zones
  • Option for first person camera and third person camera with a single button.
  • New cool screen effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired.
  • Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.
  • 3GB RAM enabled for system engine (prevents crashes on lower end pc's)

DIFFICULTY MODIFICATION

  • Stronger and deadlier anomaly's.
  • Very little food and good drinks found in The Zone making them more valuable.
  • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.
  • Fewer weapons to be found in The Zone.
  • Low weapon and ammo ressources. No more "killing zombies to easily find loads of weapons and ammo".
  • No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter"
  • Changes to actor health system, item effects, economy and damage system for very high difficulty
  • There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.
  • Minimap shows no enemies or dead bodies, only traders and your cooperatives
  • Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber
  • No warnings, task messages or safezone indications on pda during emmisions (only sirens)
  • Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.
  • Food don't restore your health.

AUDIO MODIFICATION

  • Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars, ...
  • New special designed sounds including actor steps on grass and in water, drinking, eating and more
  • New ambient sound effects including flies and other animals.
  • All weapons have new crisp sounds for firing, handling and reload (even including your knife).
  • PDA sounds are retouched
  • New original musical score for all areas.
  • Combat music changed to silence (music is cut off)
  • All weapon sounds are synchronized to match animations
  • New interface sounds including ingame inventory
  • Random radio chatter and miscellaneous sound effects
  • Russian Dialog and general speech
  • Each silencer variant has a unique sound (based on the ammo caliber)

GRAPHICS MODIFICATION

  • Hundreds of new high resolution textures for environment, items and weapons, suits and headgear. NPC's are looking unshaved, scarred and tired.
  • Complete redesign of environmental textures to create a dead and miserable atmosphere (many dead textures from AtmosFear used)
  • Better blood and redesign of suit and clothes colour schemes.
  • Redesign of most weapons (many weapons seem worn and unmaintained)
  • There is a large variation in the amount of corrosion and dirt on the weapons depending on the background of the weapontype.
  • New sprint animation for many weapons.
  • New look of several mutants including Flesh and Chimera
  • Unique AtmosFear sky textures for most weather types

WEATHER MODIFICATION

Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays
(Fallout is not included). The weather has been scripted to be almost a constant dreadful setting where the sky rarely 'opens up and breathes' with direct and clean sunlight.


INTERFACE MODIFICATION

  • Complete interface redesign including main menu, options, loading screens, inventory, hud, compass, mouse pointer and more
  • New minimal health and stamina bars
  • Added head bobbing based on actor movement for immersion. Sprinting causes much head bobbing.
  • The compass won't show enemy locations. Neither will it show dead bodies. It will however indicate your friends and VIPs (like traders).
  • Still you will find a display of your currently equipped type of ammunition as well as how much there is left.
  • New desaturated PDA map and inventory for wide screen monitor
  • Slightly transparent brown inventory
  • Minimal HUD with no grenade warnings
  • Dynamic Helmet HUD to reflect headgear with new improved visuals even compared to "IWA".
  • All weapons are presented with their real model names and descriptions are rewritten. All weapon descriptions now include a display of possible attachments. Also it shows if your USS character has expert training in the inspected weapon type.
  • Cleared Stash Mod, places a small treasure icon map spot where you pick up a stash
  • New inventory icons and descriptions
  • The Field of View has been widened to fit better with high resolution gaming and expand your view. The FOV is now 75'.
  • Scopes zoom levels have been tweaked
  • Your aim is wavering to reflect your breathing when aiming through optic scopes. Your stance influences your aim (dont snipe from standing position).

ECONOMY MODIFICATION

  • Low startout economy and much weaker NPC economy
  • All upgrades cost 25% more than vanilla
  • 50% less reward money for completed missions/quests
  • Ammo and weapon prizes tweaked according to low availability
  • You get paid less for artefacts
  • Traders won't buy weapons in poor condition
  • Scientists are now buying artefact's
  • All traders and Stalkers is paying you less for everything they buy
  • The Military and Uncle Yar will charge you for repairing your gear in Pripyat, the Military will give you 50% discount and Uncle Yar 15% discount
  • Loot money from corpses
  • Less food, medicine, ammo and grenades in loot

CHARACTER SELECTION

There are 3 different playable USS characters to choose from. Each with their own unique attributes like endurance, speed, weapon specializations and starting gear. Choose carefully as this will influence your entire playthrough.


WEAPONS MODIFICATION

More than 40 new upgradeable weapons added to the game. Including pistols, shotguns, SMG's, carbines, rifles, machine guns and sniper rifles. Some are found in traders stock, some are held by NPC's, some are hidden in the stashes of The Zone. Most of the weapons are unique, meaning that there is only 1 of them in the game.

  • Attachments are available for the new weapons and vanilla has even more attachments now.
  • New ammo and armament ui icons
  • Complete overhaul of all weapon conditions and behavior.
  • Weapon Rate of Fire, ammo counts, weight and all other attributes are based on real life counterparts
  • Weapon handling is based on the size and weight of the model
  • More frequent weapon jamming
  • There is now a silencer variant for each ammo caliber available
  • New silencer and scope icon visuals
  • Redesign of scope visuals and zooming
  • New scripting of recoil (based on ammo caliber)

No shooting from the hip. Recoil of all weapons are now more aggressive so you will need to take proper aim and use the strength of your hands and torso to shoot with low recoil. Crouching improves your aim in the optimal way. If you don't aim properly you will suffer great recoil and weapon sway when shooting in bursts or fully automatic.

  • Weaopon handling/recoil is influenced by your choice of USS specialization
  • All upgrades available for most weapons (still requires tool sets)
  • Thermite grenades added
  • More realistic weapon damage based on ammo caliber
  • The screen does not zoom in when you are aiming with iron sights

ITEMS, GEAR & RESSOURCES MODIFICATION

  • Low Ammunition Ressources
  • This means that traders have less but more valuable ammo to offer at a raised price.
  • By helping the military faction in Pripyat you are still offered free ammo
  • All stashes edited to raise difficulty and to create a miserable and harsh environment
  • Number of weapon in The Zone have been cut down severely. Few Stalkers even have a backup weapon. Some novices only pistols. Making NPC armament more variated and even includes new weapons. Zombies are less well armed.
  • New food, drinks and item visuals
  • New items including joints, cigarettes, protein bars, porn mags and survival book.
  • Military knife, Binoculars, PDA and Identitycard will show up in your inventory, you can't drop or sell them
  • Sleeping bag & sleeping pills added to the game
  • There are two sets of knifes in the game now, one that is your standard issue military knife and works just as the vanilla knife. Then there is the hunting knife that the rest of the stalkers uses, it uses a weapon slot and you can sell them.
  • Barmen now selling clear water (prolongs your need for sleep)
  • Item weights tweaked
  • Barmen and medics have less food, drinks, bandages and medkits to sell making them even more expensive

ARTIFICIAL INTELLIGENCE MODIFICATION

  • Alundaio's various AI Mod v1.07 included
  • AI Reworked (stalkers & monsters)
  • Reworked monster behavior
  • Relations tweaked. Stalkers/Bandits no longer turn neutral to each other
  • Re spawns in freeplay (more alternatives of spawns in zaton and jupiter)
  • You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
  • The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
  • The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
  • Zombied Stalkers reworked...removed their bleeding and tweaked the damage they take when they is shot in different areas on the body, they don't heal as quickly as before but is more resilient against bullets.
  • NPC's might carry stuff like valuable food that they won't sell or trade.

BUG FIXING

  • Corrected the pda statistic called "killed stalkers" to "people killed"
  • AI tweaks due to adding metadata to some sounds that inflict behavior (i.e. related to tushkano)
  • Range of the combat knife has been raised
  • The FN2000 can now use the silencer as default
  • Iron sights aligned correctly
  • Colonel Kovalski bug fixes
  • Oasis artifact will no longer reduce your hunger but it has better healing ability, it is highly radioactive as it supposed to be
  • Pistol Degradation (some pistols did stop degrade if you installed all upgrades)
  • Minor artifact tweaks
  • Crow spam fix
  • Dead body remove time (stalkers & mutants)
  • The three Burers in X8's "secret floor" can now be killed from outside the room they are located in
  • No lock down when fighting enemy's close to safe zones
  • Quest items can be stored in your stash
Post comment Comments  (0 - 50 of 87)
Trooper425 Online
Trooper425 Nov 21 2011, 6:47pm says:

You're toying with us now. Why can't I have it?

+16 votes     reply to comment
Ozi
Ozi Nov 21 2011, 7:20pm says:

I Don't like two of ideas.
1. No dead bodys on map
2. No hit indicator

+8 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 21 2011, 8:13pm replied:

its realistic, just like this mod. Its making a more realistic version of the zone. Real life maps don't show dead bodies, neither can you see hit indicators, other than the good old bullet hole and blood.

-2 votes     reply to comment
gansch
gansch Nov 21 2011, 8:27pm replied:

Thanks you pointdexter, the obvious was not what he was asking for. He just stated his opinion and is completely capable of coming to that conclusion on his own.
On your subject, in real life you don't have a minimap where you can see your allies and not dead bodies, so nice logic.

+10 votes     reply to comment
Pyro-GX
Pyro-GX Nov 22 2011, 12:35am replied:

Stop hating stalkers, maybe the minimap is something along the lines of gps on the stalkers PDA? That sounds like a reasonable explanation to me for the allies on the minimap.

+6 votes     reply to comment
Parker:
Parker: Nov 22 2011, 11:24am replied:

As far as they actually aren't body awarness, and that we CAN'T feel the hit, we don't know we're it come from if there's no hit indicator, so I personaly think that it's more Realistic( add it like a feeling sensor if you want)

+9 votes     reply to comment
harry80
harry80 Nov 22 2011, 2:24pm replied:

if you are hit you will still know if you are hit in the back or front or from the side.

+13 votes     reply to comment
SquigPie
SquigPie Nov 24 2012, 7:03pm replied:

Well, realism is nice, but the fact still remains that this is a game, Realism shouldn't come at the cost of fun and enjoyment.

+5 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Nov 24 2011, 3:37am replied:

Ozi & AC!D_S.T.A.L.K.E.R I'm with you on this. I would very much like to know from witch direction the enemy is shooting me. Thank you!

+1 vote     reply to comment
DarkSoul96
DarkSoul96 Nov 22 2011, 9:23am says:

It may be possible that your friends pda sends a signal to your own
showing their position on the gps(Minimap).While your enemies will simply block that signal.It's completely rational and possible if you ask me.

+1 vote     reply to comment
Mental_Tormentor
Mental_Tormentor Nov 22 2011, 9:36am replied:

I agree, but if that were true, they should still make the minimap invisible and make the PDA use that function when you pull out the map on it.

+1 vote     reply to comment
Mental_Tormentor
Mental_Tormentor Nov 22 2011, 9:37am says:

Great looking set of features here. I do have one question though: will you guys reset the amount of time various drugs and foods (among other substances) have effect based on your new time setting?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Nov 22 2011, 10:24am replied:

Yes, food, drinks and drugs are all rescripted in terms of period of effect. The medkits are very slow and heal very little. Beta testers stated them to be too weak and I made them 'heal' you a few seconds longer in the final version. One of the playable characters do have extra benefit from medkits though... (medic specialization)

+3 votes   reply to comment
cooldude1313
cooldude1313 Nov 22 2011, 10:52am says:

I just hope it's not foggy 24/7 like with the Redux mod which made it unplayable to me because I prefer engagements at a long distance.

+1 vote     reply to comment
Blakluma
Blakluma Nov 22 2011, 11:57am replied:

It is only foggy when its foggy weather outside and the view distance is very far

+3 votes     reply to comment
grafics
grafics Nov 23 2011, 1:05pm says:

Take it Master difficulty hasn't been disabled as well?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Nov 24 2011, 1:40am replied:

Actually there are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.

+8 votes   reply to comment
kenny355a
kenny355a Nov 25 2011, 7:59pm says:

I'm liking everything, but please tell me you will actually be able to OPEN and USE the porn mags ;) I hate those items that just hang around and have no function

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Nov 26 2011, 12:21pm replied:

They can be read as much as a bread can be eaten. But I didn't do a special pageturn interface for it if that's what you are asking

+8 votes   reply to comment
Stealth-Killer
Stealth-Killer Dec 3 2011, 4:14am says:

What about weapon-addons?

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Dec 3 2011, 12:56pm says:

Attachments available for new weapons also

+4 votes   reply to comment
Geez21
Geez21 Dec 5 2011, 4:01pm says:

Can't stalk without mah porn mags and joints...

+5 votes     reply to comment
ubermensche
ubermensche Dec 5 2011, 9:28pm says:

Porn mags? Will a good fap increase our health...or stamina ;)

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Dec 6 2011, 5:32am says:

Porn mags are just implemented as I see their presence realistic. They do boost your psyche when read but really they are just there for authenticism

+3 votes   reply to comment
Lucas.Kane
Lucas.Kane Jul 26 2012, 2:54am replied:

And they will increase your pistol handling(If you know what i mean) xD

+7 votes     reply to comment
acesim
acesim Aug 19 2012, 9:58pm replied:

LOL!

+1 vote     reply to comment
psycho2112
psycho2112 Dec 8 2011, 9:06pm says:

I'll be honest with you. Complete mod had a cheat mode and will you guys have one as well? I only used it when crap hit the fan.

+2 votes     reply to comment
psycho2112
psycho2112 Dec 8 2011, 9:11pm says:

'Nuther reason, I genuinely cared for my fellow stalkers. Petruha and Awl, the renegade monolith, my Freedom buddies even. I gave them weapons, equipment, ammo, and everything else they would need. Then again this IS Misery so I expect to deal with tragedy regarding those fellows.

+1 vote     reply to comment
Nimpo
Nimpo Dec 11 2011, 10:31pm replied:

For some reason Im very excited to enter a world full of misery.

+2 votes     reply to comment
lordarabil
lordarabil Dec 11 2011, 1:29am says:

Just make some optional files for some rookie-er STALKERS. Like somebody would be very weak at ammo conservation, maybe he can get an optional .ltx file that makes ammo less scarce. That way everyone wins. And btw, this mod is looking better and better everyday. Keep up the good work! Cheers!

+2 votes     reply to comment
Kurbutti
Kurbutti Dec 12 2011, 4:22am says:

N.Aaroe: Great to see this mod is nearing it's completion.

Here it says: "The compass won't show enemy locations. Neither will it show dead bodies.
It will however indicate your friends and VIPs (like traders)." I think this is an excellent feature. However, one thing that is bothering me a lot is the numeral indicator that shows how many NPCs are near your current location (enemies don't necessarily appear as red dots at this point - it requires some sort of line of sight?) So, is there any way to remove this number?

It kinda ruins the atmosphere when there's this super-radar that spots every zombie wandering in the mist. There's a huge difference between "I know there are enemies around me" and "I know there MIGHT be enemies around me". If possible, I'd take a HUD with no compass at all.

Keep up the good work!

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Dec 12 2011, 4:23pm replied:

There is no NPC/foe counter on your HUD. I removed it on the HUD of "I Work Alone" also. I follow you very much on that note..

+2 votes   reply to comment
Zombiestubble
Zombiestubble Dec 12 2011, 11:12pm says:

If we can't have a beta, can we at least have a gameplay video? Please? With a Meat Chunk on top?

Also, the 40 weapons added to the game shouldn't be unique. They should be used by everyone in the zone. Seems that if there is just "one of a kind" sounds pretty unrealistic. Just my opinion.

Or perhaps you could have an option toggle-able that lets you choose between none, unique or common(as in there is more than one) during the install. Just a thought.

+1 vote     reply to comment
Kurbutti
Kurbutti Dec 13 2011, 5:01am says:

@N.Aaroe: I never got to try IWA. No matter however since MISERY is almost done. As for the HUD feature, outstanding. My anticipation for your mod just increased a lot.

----

@ Zombie: The fact that they are unique (or otherwise very hard to acquire) encourages people to explore. Furthermore, most of the new weapons are rust-covered and in a very bad condition. Also note that most of these (rusty) weapons originate from Russia - it is logical that these weapons are more common in the Zone, so yes, I agree with you here. Most of these weapons are cheap and they are easy to get in the former eastern block counties. These weapons, if any, should be more common amongst NPC's in the game world - let alone the fact that - in the Zone's harsh conditions - an AK-M is an excellent choise due to it's reliability. On the other hand, weapons like XM8 or other modern western (assault) rifles ought to be much, much harder to aquire. All in all, I think the rarity of weapons has to be respective to their cost and origin.

Giving some of the rarer weapons to Nimble sounds plausible since getting rare weapons is his trade. (Altough this effectively counters the thrill of exploration:)

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Dec 14 2011, 3:45pm replied:

Many weapons are unique and scattered around in secret stashes but also some in tradeable stocks. Their origin and background are also used to give the weapons their personalities (also in terms of reliability). I.e. the AK-family has high reliability. NPC's do use some of the more common new weapons... Modern and high quality weapons have cleaner, less corroted textures but are also more expensive

+1 vote   reply to comment
Sopher
Sopher Jan 2 2012, 8:29pm replied:

Now I'm not sure it -completely- counters the exploratory factor. If Nimble's prices are equal or higher than before, and the game's economy is such that making money is that much harder, then exploring and finding stashes and hidden, unique weapons might simply be easier, economically. If you can make enough money early on to get a fairly awesome gun off of Nimble, then in all honestly you'll probably deserve it.

+1 vote     reply to comment
MIAPsycho
MIAPsycho Dec 17 2011, 1:55pm says:

Oh yeah....that is somthing what i want...MISERY !!!

+1 vote     reply to comment
prophet84
prophet84 Dec 24 2011, 5:34am says:

this is truly the greatest mod ever it has everything but mostly i like the realism that we will have in the gameplay true stalkers will know what i mean ... no more godlike in the game just MISERY ...

+1 vote     reply to comment
paul7444
paul7444 Dec 28 2011, 4:59pm says:

Mabye you could re-add the hit indicator. But it wouldn't be an ordinary indicator but just a little blood appears on the side you got hit. Something like when your health is low in modern games but not all around the screen but in certain areas.

+2 votes     reply to comment
ooohman
ooohman Jan 7 2012, 2:23pm says:

I'm liking this mod more and more with every passing day, but I wanted to ask you N.Aaroe that is it possible you could give us the option to hide the bullet counter? I think it would add to the immersion if we can't see how many rounds we have on the magazine at any time so I'm hoping maybe you could make this an option somehow? Other than that keep up the good work!

+2 votes     reply to comment
Julianlau
Julianlau Jan 11 2012, 9:29am says:

Muhahaha only 2 days left....cant wait

+1 vote     reply to comment
gadjo
gadjo Jan 11 2012, 12:05pm says:

How did you alter the spawn rates? I really enjoyed the Pripyatan:Arms mod.. It was mental, there were fights everywhere. Lots of loot too.

Making the game more difficult for the sake of making it difficult is not always a good thing. I hope you balanced the game so that people can actually advance through the story at a decent pace.

+1 vote     reply to comment
psycho2112
psycho2112 Jan 11 2012, 9:46pm says:

Can you make animations where it shows stalkers trying to actually find artifacts? They had that in CoP complete but do you have it?

+1 vote     reply to comment
s4ikD
s4ikD Jan 12 2012, 10:05pm says:

"NPCs are ripped apart if not safely hidden during emissions." why no zombies anymore? :(

and MODDB ADMINS gogo! validate teh files, need 2 play!

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Jan 13 2012, 2:37am says:

I found that script to offer too much action resulting in too much gear floating around. Something that went in the wrong direction in terms of my liking for a deserted zone environment

+2 votes   reply to comment
Mohamad-K
Mohamad-K Jan 14 2012, 2:24pm says:

Is there anyone has problem with this mod or it's just me? I install and reinstall it more than three times and it's give an error...

+1 vote     reply to comment
myth000
myth000 Jan 15 2012, 8:43am replied:

What you do with start error ?
xrEngine.exe caused BREAKPOINT in module "*:\***\***\***\bin\xrCore.dll" at 0023:0080E01E, xrDebug::backend()+174 byte(s)

+1 vote     reply to comment
Mohamad-K
Mohamad-K Jan 15 2012, 10:20am replied:

If you can post the crash report from the bottom of the log.The log is found in C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs or your OS's equivalent.

+1 vote     reply to comment
Mohamad-K
Mohamad-K Jan 14 2012, 3:06pm says:

Okay now it's work, but I have a problem with load an auto saved game...

+1 vote     reply to comment
Mohamad-K
Mohamad-K Jan 14 2012, 3:26pm says:

I found the problem... The problem is when I start a new game, I go to boiler anomaly, and after I save Patruha stalker, they joined to me and followed me where I go. So when I save it and load it again, the game crashed to desktop...

+1 vote     reply to comment
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Released Jul 30, 2013
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