Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

Report article RSS Feed Features (Version 1.0)

This is the full list of features for version 1.0 of MISERY. It is recommended to apply Patch 2 to this installation.

Posted by N.Aaroe on Nov 21st, 2011
Article

GAMEPLAY MODIFICATION

  • NPCs are ripped apart if not safely hidden during emissions.
  • Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers"
  • Actor feels more alive with various tweaks of sound, movement and general interaction during firefights.
  • New entry (starting) gear based on your choice of USS specialization.
  • The maximum weigth you can carry is lowered but you run slightly faster now when not overencumbered.
  • Endurance and maximum carrying weight varies and is based on your choice of character.
  • Your entry to The Zone is at 6 AM (morning).
  • English subtitles during VIP NPC dialogs.
  • Time scale is scripted to 3:1 (3 times faster than realtime)
  • Corpses and dead animals can be dragged ("Shift" + "Use" key)
  • Bandages only stops bleeding.
  • No weapon restrictions in safe zones
  • Option for first person camera and third person camera with a single button.
  • New cool screen effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired.
  • Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.
  • 3GB RAM enabled for system engine (prevents crashes on lower end pc's)

DIFFICULTY MODIFICATION

  • Stronger and deadlier anomaly's.
  • Very little food and good drinks found in The Zone making them more valuable.
  • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.
  • Fewer weapons to be found in The Zone.
  • Low weapon and ammo ressources. No more "killing zombies to easily find loads of weapons and ammo".
  • No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter"
  • Changes to actor health system, item effects, economy and damage system for very high difficulty
  • There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.
  • Minimap shows no enemies or dead bodies, only traders and your cooperatives
  • Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber
  • No warnings, task messages or safezone indications on pda during emmisions (only sirens)
  • Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.
  • Food don't restore your health.

AUDIO MODIFICATION

  • Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars, ...
  • New special designed sounds including actor steps on grass and in water, drinking, eating and more
  • New ambient sound effects including flies and other animals.
  • All weapons have new crisp sounds for firing, handling and reload (even including your knife).
  • PDA sounds are retouched
  • New original musical score for all areas.
  • Combat music changed to silence (music is cut off)
  • All weapon sounds are synchronized to match animations
  • New interface sounds including ingame inventory
  • Random radio chatter and miscellaneous sound effects
  • Russian Dialog and general speech
  • Each silencer variant has a unique sound (based on the ammo caliber)

GRAPHICS MODIFICATION

  • Hundreds of new high resolution textures for environment, items and weapons, suits and headgear. NPC's are looking unshaved, scarred and tired.
  • Complete redesign of environmental textures to create a dead and miserable atmosphere (many dead textures from AtmosFear used)
  • Better blood and redesign of suit and clothes colour schemes.
  • Redesign of most weapons (many weapons seem worn and unmaintained)
  • There is a large variation in the amount of corrosion and dirt on the weapons depending on the background of the weapontype.
  • New sprint animation for many weapons.
  • New look of several mutants including Flesh and Chimera
  • Unique AtmosFear sky textures for most weather types

WEATHER MODIFICATION

Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays
(Fallout is not included). The weather has been scripted to be almost a constant dreadful setting where the sky rarely 'opens up and breathes' with direct and clean sunlight.


INTERFACE MODIFICATION

  • Complete interface redesign including main menu, options, loading screens, inventory, hud, compass, mouse pointer and more
  • New minimal health and stamina bars
  • Added head bobbing based on actor movement for immersion. Sprinting causes much head bobbing.
  • The compass won't show enemy locations. Neither will it show dead bodies. It will however indicate your friends and VIPs (like traders).
  • Still you will find a display of your currently equipped type of ammunition as well as how much there is left.
  • New desaturated PDA map and inventory for wide screen monitor
  • Slightly transparent brown inventory
  • Minimal HUD with no grenade warnings
  • Dynamic Helmet HUD to reflect headgear with new improved visuals even compared to "IWA".
  • All weapons are presented with their real model names and descriptions are rewritten. All weapon descriptions now include a display of possible attachments. Also it shows if your USS character has expert training in the inspected weapon type.
  • Cleared Stash Mod, places a small treasure icon map spot where you pick up a stash
  • New inventory icons and descriptions
  • The Field of View has been widened to fit better with high resolution gaming and expand your view. The FOV is now 75'.
  • Scopes zoom levels have been tweaked
  • Your aim is wavering to reflect your breathing when aiming through optic scopes. Your stance influences your aim (dont snipe from standing position).

ECONOMY MODIFICATION

  • Low startout economy and much weaker NPC economy
  • All upgrades cost 25% more than vanilla
  • 50% less reward money for completed missions/quests
  • Ammo and weapon prizes tweaked according to low availability
  • You get paid less for artefacts
  • Traders won't buy weapons in poor condition
  • Scientists are now buying artefact's
  • All traders and Stalkers is paying you less for everything they buy
  • The Military and Uncle Yar will charge you for repairing your gear in Pripyat, the Military will give you 50% discount and Uncle Yar 15% discount
  • Loot money from corpses
  • Less food, medicine, ammo and grenades in loot

CHARACTER SELECTION

There are 3 different playable USS characters to choose from. Each with their own unique attributes like endurance, speed, weapon specializations and starting gear. Choose carefully as this will influence your entire playthrough.


WEAPONS MODIFICATION

More than 40 new upgradeable weapons added to the game. Including pistols, shotguns, SMG's, carbines, rifles, machine guns and sniper rifles. Some are found in traders stock, some are held by NPC's, some are hidden in the stashes of The Zone. Most of the weapons are unique, meaning that there is only 1 of them in the game.

  • Attachments are available for the new weapons and vanilla has even more attachments now.
  • New ammo and armament ui icons
  • Complete overhaul of all weapon conditions and behavior.
  • Weapon Rate of Fire, ammo counts, weight and all other attributes are based on real life counterparts
  • Weapon handling is based on the size and weight of the model
  • More frequent weapon jamming
  • There is now a silencer variant for each ammo caliber available
  • New silencer and scope icon visuals
  • Redesign of scope visuals and zooming
  • New scripting of recoil (based on ammo caliber)

No shooting from the hip. Recoil of all weapons are now more aggressive so you will need to take proper aim and use the strength of your hands and torso to shoot with low recoil. Crouching improves your aim in the optimal way. If you don't aim properly you will suffer great recoil and weapon sway when shooting in bursts or fully automatic.

  • Weaopon handling/recoil is influenced by your choice of USS specialization
  • All upgrades available for most weapons (still requires tool sets)
  • Thermite grenades added
  • More realistic weapon damage based on ammo caliber
  • The screen does not zoom in when you are aiming with iron sights

ITEMS, GEAR & RESSOURCES MODIFICATION

  • Low Ammunition Ressources
  • This means that traders have less but more valuable ammo to offer at a raised price.
  • By helping the military faction in Pripyat you are still offered free ammo
  • All stashes edited to raise difficulty and to create a miserable and harsh environment
  • Number of weapon in The Zone have been cut down severely. Few Stalkers even have a backup weapon. Some novices only pistols. Making NPC armament more variated and even includes new weapons. Zombies are less well armed.
  • New food, drinks and item visuals
  • New items including joints, cigarettes, protein bars, porn mags and survival book.
  • Military knife, Binoculars, PDA and Identitycard will show up in your inventory, you can't drop or sell them
  • Sleeping bag & sleeping pills added to the game
  • There are two sets of knifes in the game now, one that is your standard issue military knife and works just as the vanilla knife. Then there is the hunting knife that the rest of the stalkers uses, it uses a weapon slot and you can sell them.
  • Barmen now selling clear water (prolongs your need for sleep)
  • Item weights tweaked
  • Barmen and medics have less food, drinks, bandages and medkits to sell making them even more expensive

ARTIFICIAL INTELLIGENCE MODIFICATION

  • Alundaio's various AI Mod v1.07 included
  • AI Reworked (stalkers & monsters)
  • Reworked monster behavior
  • Relations tweaked. Stalkers/Bandits no longer turn neutral to each other
  • Re spawns in freeplay (more alternatives of spawns in zaton and jupiter)
  • You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
  • The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
  • The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
  • Zombied Stalkers reworked...removed their bleeding and tweaked the damage they take when they is shot in different areas on the body, they don't heal as quickly as before but is more resilient against bullets.
  • NPC's might carry stuff like valuable food that they won't sell or trade.

BUG FIXING

  • Corrected the pda statistic called "killed stalkers" to "people killed"
  • AI tweaks due to adding metadata to some sounds that inflict behavior (i.e. related to tushkano)
  • Range of the combat knife has been raised
  • The FN2000 can now use the silencer as default
  • Iron sights aligned correctly
  • Colonel Kovalski bug fixes
  • Oasis artifact will no longer reduce your hunger but it has better healing ability, it is highly radioactive as it supposed to be
  • Pistol Degradation (some pistols did stop degrade if you installed all upgrades)
  • Minor artifact tweaks
  • Crow spam fix
  • Dead body remove time (stalkers & mutants)
  • The three Burers in X8's "secret floor" can now be killed from outside the room they are located in
  • No lock down when fighting enemy's close to safe zones
  • Quest items can be stored in your stash
Post comment Comments  (50 - 87 of 87)
ooohman
ooohman Jan 15 2012, 8:17am says:

Is there a way I can get my helmet to show in 3rd person?

+1 vote     reply to comment
Mohamad-K
Mohamad-K Jan 15 2012, 10:26am replied:

You can set up your configuration controls and change the view from 2 Dim. to 3rd and vice versa.

+1 vote     reply to comment
MrGreek
MrGreek Jan 15 2012, 8:05pm says:

Is this mod compatible with CoP Complete? Or will I have to run each seperately?

0 votes     reply to comment
Mohamad-K
Mohamad-K Jan 16 2012, 6:08pm says:

This mod is compatible with CoP. Just install it if you are already install CoP. If not, you must install CoP. But you must start new game, because you can't continue saved game...

After you install this Mod, you will not be able to play CoP the original game.

0 votes     reply to comment
Geez21
Geez21 Jan 20 2012, 2:34pm replied:

He meant the Complete mod, NO, it is not compatible...

+1 vote     reply to comment
Blak-Dragon
Blak-Dragon Feb 20 2012, 12:34pm says:

Just downloaded and installed it today ... XRay crashed as it started up ... sigh.

+1 vote     reply to comment
Blak-Dragon
Blak-Dragon Feb 21 2012, 10:36pm replied:

Reinstalled and It's working now, yay.

+1 vote     reply to comment
SPTX
SPTX Mar 17 2012, 6:55am says:

"Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots."

This is a bad idea. What do I edit to revert that?

-3 votes     reply to comment
demonsledge
demonsledge Apr 10 2012, 7:36am says:

i havent played the mod yet do to lack of game and decent computer technology lol. but any love what i see and had an idea for the dead man indicator issuse so here it is. all npc are i gather have pda on them yes. so may have some of distance system similar to anomic detection. in simple terms dead bodys only show up when your with in a certain distance. because in really life want keep an eye on where the dude with awesome gun bit the dirt. just a surgestion. but as i said before what i have seen keep it up. (v)

+1 vote     reply to comment
Deathscreton
Deathscreton May 10 2012, 12:11am says:

I'm seriously trying to decide whether to use this or the CoP Complete Mod. Both have things to add to the game. This adds MAJOR difficulty that I think STALKER needs. And from what I can see, both do some bug fixing as well.

EDIT: After some major thinking, I went ahead and used this. I was a fan of the Complete series all the way from SoC. But change is always good. So hopefully, this'll bring me some fun. Survival games are always challenging and need to stay that way.

+1 vote     reply to comment
radroach86
radroach86 May 14 2012, 2:30pm says:

I would like to suggest a feature- I think it would be cool if some guns had optional laser sights, as certain npc's would carry them and can shine the lasers through the darkness and the fog.

+1 vote     reply to comment
Sepultuk
Sepultuk Jun 17 2012, 1:48pm says:

This mod is amazing, you did a great job! :)

I have a question, do you change the map?, i mean do you edit or create a new building or something like that?

thank you in advance!!

+1 vote     reply to comment
danielmoreno73
danielmoreno73 Jul 3 2012, 5:04am says:

Congrats on the mod, i have been playing all the great mods since SoC and this one, for me, is the most challenging and realistic i have ever played.

I have a little problem with your mod that i would like some instructions on how to deal with.

As much as i like realism, i am an HD player, so as much as i like the whole Dynamic hud idea of masking your screen depending on the helmet, i would like to know how to remove it as i find it interferes alot with the High Definition of the game. I like to see de full detail of the game when i look at things and the hud masks, altough realistic, makes it impossible to see some of the graphic details of the game.

thanks in advance and once again, congrats on the great mod.

+2 votes     reply to comment
lasar
lasar Aug 4 2012, 4:57pm says:

i have a horrible problem since 2 days ago ive been trying to play misery, but it simply keeps crashing, i knew that having complete would be a problem so i made a clean re install, didn't work. after hours searching i came to know that registry keys of complete stood in my pc, so i cleaned the registry of ANY COP data. cleaned any save, or folder relating COP and made a clean install, misery and then patch 2(sniper). it keeps making random crashes on saves,loads, killing, picking artifacts...etc. its simply unstable.

im on a 32bit win7 4gb(3 usable i guess) 512 9200m.

the game runs SMOOTHLY on static light 1200x800 max, but it simply crashes too much.

please help i want this hardcore mode please!!!

+1 vote     reply to comment
Mohamad-K
Mohamad-K Aug 7 2012, 2:48pm replied:

If you can post the crash report from the bottom of the log.The log is found in C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs or your OS's equivalent.

+1 vote     reply to comment
00whistler00
00whistler00 Aug 8 2012, 7:19pm says:

Maybe I'm not doing something right but when I aim with the sniper rifle as the sniper my aiming is all over the place, is there a hold breath function or have I not installed the mod correctly?

0 votes     reply to comment
ronniebendal
ronniebendal Aug 17 2012, 11:45pm says:

Just downloaded this MOD and it looks AWESOME! But i can't find a way to change my view to third person mode. Please help. Thank you so much!

+1 vote     reply to comment
ImpulsiveAltair
ImpulsiveAltair Aug 26 2012, 3:15pm says:

I don't get it.
If you are trying to make it realistic, why not add...

*Sleep Indicator

*Dehydration Indicator

*Add it to where ammo is realistic. Meaning each gun has a magazine you need to put bullets in. You can also take magazines you find on guns you find.

*Add skill book that teach you how to break down guns and add a skill book that teaches you how to use those parts to repair weapons. But skill books are EXTREAMLY hard to come by. Each gun has a skill level required to break down and repair.

*Add pawn shops (People who buy equipment regardless of condition.) But drastically lowered selling prices.

+1 vote     reply to comment
TheTarman
TheTarman Mar 21 2013, 8:19am replied:

*Add pawn shops (People who buy equipment regardless of condition.) But drastically lowered selling prices.

I was laughing by this one.

+1 vote     reply to comment
Sp34k
Sp34k Aug 31 2012, 4:58am says:

I just installed this mod and I'm really suprised. I came from the Complete mod which didn't really add anything "new" to the vanilla. Anyways, I really enjoy this mod but I have a question.

Is it possible to restore the in-game music (atmospherer) with the orignal? I really loved the original atmospherer music and I'd love to get it back.

Beside that, I really think this mod makes CoP more interesting, I'm looking forward to diggin' into weapon modifications and so forth :) I'm a Sniper so, how that "character" works is also something I look forward to.

+1 vote     reply to comment
Sp34k
Sp34k Aug 31 2012, 3:12pm replied:

Oh and I forgot to ask, is there any "beginner" tips/tricks? I find it really difficult in the beginning. I think the mod is probably "too realistic" for me, it's like playing Dark Souls. I'll still give it a try. but, I'm just messing it up, so is there any "good idéas/walktrough/tips" just to get started?

+1 vote     reply to comment
Sp34k
Sp34k Sep 2 2012, 4:29am replied:

Hm what I've tried so far to revert the ambient and music back to the original was to:

1. Download Stalker.filefront.com (it also works for CoP).
2. Extract all the files
3. Copy the original Ambient and Music folder into the gamefolder for Misery.

This apparently made the game not responding as it opens. Any suggestions? I really don't feel like playing CoP without the orignal ambient and music in the background, it adds to much.

+1 vote     reply to comment
ghussack
ghussack Oct 11 2012, 11:33pm says:

"There will be MISERY only", challenge, thats the right way to go! thx vm!

+1 vote     reply to comment
ghussack
ghussack Oct 12 2012, 5:16am says:

hi again! I was unable to play the mod initially, the textures were too big to my gfx card (512mb), I guess I would need 1GB but I dont have the money.. so I used gimp to scale textures that had width or height > 1024 (less the icons file..), now I am being able to play it! I put it to run automatically with gimp script-fu + some bash script. There were lowered in size 113 textures, but took only 10 minuts I think. If someone else need this, I can give more info; btw, I am on linux so it is a linux script heh.. but you can run it on windows with cygwin or linux live CDs.

+1 vote     reply to comment
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TheTarman
TheTarman Mar 21 2013, 8:24am replied:

I have lost my Knife a few times too. It usually coincides with a funny bug that involves the repair kit screen popping popping up randomly while simultaneously spawning a new real repair kit in my inventory. Like you my 1 button becomes gimped and I haven't bothered trying to figure out a fix yet. I just start a new game and try not to cheat this time ;). That usually keeps me playing.

+1 vote     reply to comment
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BoogieManFL
BoogieManFL Feb 28 2013, 8:41am says:

I have an issue with the fog weather. It will sometimes randomly be foggy upon reloading a save game, even if it wasn't foggy when it was saved. Personally I don't like the foggy weather because enemies are not affected by it and will shoot you when you can't even see them. Can someone please advice on how to disable the fog or at least force a weather change?

+1 vote     reply to comment
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TheTarman
TheTarman Mar 21 2013, 8:25am replied:

I am sick and tired of jerks being jerks instead of trying a rational approach to the problem which may or may not involve a lot less hyperbole. Your probably hungry or tired. No, not you knucklehead, the STALKER.

+1 vote     reply to comment
Witcher69
Witcher69 Mar 21 2013, 1:18pm says:

Is there a way to set english language for npc in this mod?

+1 vote     reply to comment
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kika1
kika1 May 14 2013, 9:06am says:

Hi! This mod is FU**in AWESOME :) Thanks a lot Stalker. :D

+1 vote     reply to comment
stooker2013
stooker2013 Jul 28 2013, 7:39pm says:

no dead bodies on the radar makes finding dead bodies to loot to be such a pain :( it doesn't make the game hard, just a pain in the ***. thought the lore of stalker games is the pdas on everyone in the zone?(shoc lore) that is how u can tell when there are dead stalkers/bodies near you?

making a game hard is fine, making it hard in annoying ways is not.

+1 vote     reply to comment
Robe17
Robe17 Aug 31 2013, 10:31am says:

Awesome Stuff just started as An Sniper Gooooood Stuff :) Looking For more of this kinda updates for misery MOD ! !!! !

+1 vote     reply to comment
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Platform
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T.Z.P. ®
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Release Date
Released Jul 30, 2013
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