SSE does not change the ending of Tribunal, only expands upon it. Sotha Sil will still be dead, though there is, as we say, more to it. The only things SSE will modify is the end dungeon in Tribunal, and Barilzar's Mazed Band. Any mods that make changes to these will be incompatible, otherwise you'll be fine. If you have already beaten Tribunal and have the Mazed Band in your inventory, equipping it and teleporting to Sotha Sil will begin SSE, including the fights with the new Imperfect and Almalexia. Tribunal and Bloodmoon are required for SSE, though no other mods or plugins are. We still recommend Saint_Jiub's Clockwork City Reborn for textures, as SSE was built with it in mind. As for system requirements, if you are capable of running Morrowind on high settings just fine, you will also be able to run SSE. However, those with things such as MGE will be able to see more detail, as SSE has many interesting things rendered out of vanilla view range. All resources may be freely used, though if you do, please give credit.

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SSE 2.0 Arboretum SSE 2.0 Arboretum SSE 2.0 Arboretum
Blog RSS Feed Report abuse Latest News: The Last Stretch

3 comments by Trainwiz on Nov 6th, 2012

Welp folks, we're here. The home stretch. After little more than a year in development, SSE will soon be ready for release, with all the goodies you've expected. In addition to a really really really big expanded Clockwork City (we're talking the size of Bloodmoon) we've got sidequests and crazed robotic NPCs galore, as well as three new sets of armor, a new weapon line, and a bunch of other things. Check em out in the screenshot section.

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Sotha Sil Expanded Patch 2.1

Sotha Sil Expanded Patch 2.1

Apr 19, 2014 Patch 0 comments

Patch 2.1 fixes some duplication issues in the early vanilla cells. If you want to play SSE with Patch 2.0 from the beginning, you MUST get this file...

Sotha Sil Expanded 2.0

Sotha Sil Expanded 2.0

Mar 8, 2014 Full Version 0 comments

Patch 2.0, a new year a new version! This is the full version, including all previous patches. -Redoes a vast majority of the Arboretum with new interiors...

Sotha Sil Expanded 2.0 Patch

Sotha Sil Expanded 2.0 Patch

Mar 8, 2014 Patch 0 comments

Patch 2.0, a new year a new version! This file is for those updating from the old versions to the new one. Features -Redoes a vast majority of the Arboretum...

Sotha Sil Expanded Patch 1.3

Sotha Sil Expanded Patch 1.3

Jun 4, 2013 Patch 1 comment

Like any patch, encompasses all previous patches: for full Changelog check description.

SSE Patch 1.2

SSE Patch 1.2

Jan 13, 2013 Patch 2 comments

Patch 1.2 released. Like most of my mods, it encompasses all previous patches. Things fixed: -The Headless Man now accepts his head back -Watchmen have...

SSE Patch 1.1

SSE Patch 1.1

Jan 1, 2013 Patch 0 comments

Patch 1.1, fixes the issues with the Chamber of Soleh, the Legs of Seht, and the quest 'Power Corrupts'

Post comment Comments  (0 - 10 of 26)
Trainwiz
Trainwiz Feb 10 2014, 4:05am says:

I had a patch all ready for you guys, but I'm afraid ModDB has decided that uptime just isn't something they enjoy! For now, try getting the patches off of
Download.fliggerty.com
Fliggerty, and Nexus.

+1 vote     reply to comment
Guest
Guest Jan 26 2014, 7:37pm says:

This comment is currently awaiting admin approval, join now to view.

Trainwiz
Trainwiz Feb 9 2014, 9:52pm replied:

Seeing as my walkthrough writer skipped town, sure, I'll start working on a walkthrough.

+1 vote     reply to comment
Guest
Guest Jul 14 2013, 12:45am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jul 14 2013, 1:03am replied:

This comment is currently awaiting admin approval, join now to view.

TheUnbeholden
TheUnbeholden Jun 8 2013, 7:58am says:

Excellent. A another patch.

+3 votes     reply to comment
TheUnbeholden
TheUnbeholden Jun 8 2013, 8:05am replied:

direct feedback here
Forums.bethsoft.com

+3 votes     reply to comment
Perpentach
Perpentach Jan 24 2013, 8:30pm says:

SPOILERS (maybe, if you havent played morrowind in your entire live): What's the music that plays during the battle against Almalexia?

+2 votes     reply to comment
Trainwiz
Trainwiz Jan 25 2013, 2:14am replied:

Nier's final boss music.

+2 votes     reply to comment
Trainwiz
Trainwiz Jan 6 2013, 9:24pm replied:

Using MGE's (not MGE XE)macro editor, you can set a key to extend the view distance to twice its normal view. You can also use FPS optimizer to do this.

+3 votes     reply to comment
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Released Dec 22, 2012
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