Adds over 300 new cells, over 30 new quests, and an entire city and culture to the Clockwork City of Sotha Sil.
Like any patch, encompasses all previous patches: for full Changelog check description.
-Fixed Seht's Legs from permanently applying their ability
-Fixed the slums zombiism resetting on new saves
-Fixed several journal entries not properly marked as 'finished'
-Fixed some spike analyzing issues
-Fixed directions in dialogue about where certain things are
-Fixed certain NPCs having barter gold/no gold for bartering
-Fixed (hopefully!) the light models being transparent because texture replacers insist on replacing their textures with transparent versions
-Hopefully fixed skeletons in the catacombs having keys
-Fixed distant land generation errors
-Fixed missing meshes down in the arboretum
-Added additional dialogue, messages, and more indication of where the larger power spikes occur
-Added an additional weapon for fighting the rewounds, located in the catacomb's entrance
-Added additional dialogue to the temple guide, about certain NPCs of interest