Mod's been dead for awhile, but I should post something to make sure it's clear. Sorry folks, this was another case of a group of friends biting off a bit more than we could chew. Several of us have gone on to college towards coding, 3D modeling and animation in the hopes that we gather the skills to make a Battletech mod.
We're thinking a 4x game could create some really interesting gameplay aspects with diplomacy regarding the Great Houses and the Clans. I currently have my sights set on Polaris Sector, go check that game out on steam.
Make no mistake! We shall return, someday, somewhere, and on some game to help bring Battletech back to life. ((Seriously where's my Mechwarrior 5? ;_;)
Thank you to everyone who has left comments expressing your shared desire to see more of this great sci-fi setting. It inspires us to not give up on our dream of making it happen!
Well I told myself that I'd do these once a month, but Halo 4, XCOM, and a bunch of stuff that went for dirt cheap on the steam autumn sale have provided a lot of distractions x3.
Anywho, here's what is up.
about 80% of our sketchup models were successfully converted into something usable by soft image. the rest turned into something really interesting. Seriously if I can recreate what happened to the concordat frigate and screenshot it, I'll put it up. Like if you shoved every carnival ride on a boardwalk together in a furnace. Froydoy is trying to create something that won't disfigure, though I'm thinking maybe it's time we looked into other software for modeling.
In my spare time I did the easy stuff of gathering all the audio effects we will need for weapons fire and whatnot, and I have a neat little script of lines for when you click on ships and whatever. Lotta lines from the novels that I still had laying around with space combat in them. Most of the voicework will prolly be done by us three, but I'd like to get a female voice in there so hopefully I'll find a friend willing.
Guess you could say we're doing all the easy stuff first to make it look like progress is being made. So far, texturing is looking like a very daunting task.
I can't stress enough that this is a learning experience for us. We started off with very little understanding of the work involved in making a mod. As our knowledge and (hopefully) our skill increases, you'll see the mod start to pick up steam. Until then, keep the expectations low for my sake :p
Have a happy holidays all, that about wraps it up.
Oh and go vote for Dawn of the Reapers for mod of the year. Incredibly excited for that myself.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.