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Mod's been dead for awhile, but I should post something to make sure it's clear. Sorry folks, this was another case of a group of friends biting off a bit more than we could chew. Several of us have gone on to college towards coding, 3D modeling and animation in the hopes that we gather the skills to make a Battletech mod.
We're thinking a 4x game could create some really interesting gameplay aspects with diplomacy regarding the Great Houses and the Clans. I currently have my sights set on Polaris Sector, go check that game out on steam.
Make no mistake! We shall return, someday, somewhere, and on some game to help bring Battletech back to life. ((Seriously where's my Mechwarrior 5? ;_;)
Thank you to everyone who has left comments expressing your shared desire to see more of this great sci-fi setting. It inspires us to not give up on our dream of making it happen!
Well I told myself that I'd do these once a month, but Halo 4, XCOM, and a bunch of stuff that went for dirt cheap on the steam autumn sale have provided a lot of distractions x3.
Anywho, here's what is up.
about 80% of our sketchup models were successfully converted into something usable by soft image. the rest turned into something really interesting. Seriously if I can recreate what happened to the concordat frigate and screenshot it, I'll put it up. Like if you shoved every carnival ride on a boardwalk together in a furnace. Froydoy is trying to create something that won't disfigure, though I'm thinking maybe it's time we looked into other software for modeling.
In my spare time I did the easy stuff of gathering all the audio effects we will need for weapons fire and whatnot, and I have a neat little script of lines for when you click on ships and whatever. Lotta lines from the novels that I still had laying around with space combat in them. Most of the voicework will prolly be done by us three, but I'd like to get a female voice in there so hopefully I'll find a friend willing.
Guess you could say we're doing all the easy stuff first to make it look like progress is being made. So far, texturing is looking like a very daunting task.
I can't stress enough that this is a learning experience for us. We started off with very little understanding of the work involved in making a mod. As our knowledge and (hopefully) our skill increases, you'll see the mod start to pick up steam. Until then, keep the expectations low for my sake :p
Have a happy holidays all, that about wraps it up.
Oh and go vote for Dawn of the Reapers for mod of the year. Incredibly excited for that myself.
Time for another monthly update. Just like last month, not too much going on, blame school, work, and lots of LAN games x3
Progress report as of September 1st, 2012. Not a very productive month for us, but that's life for ya. Read on for what little details we have to offer!
Alrighty, I'm gonna try to make it a habit to make one of these posts near the beginning of each following month, just to keep everyone in the loop. Plus...
Aww man. This looked like such a cool concept, too.
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Riperino, Pepperino
However, do not give up hope. A certain woman worked on a mod for 5 years, then released it, and that was one heck of a mod. She just slaved away at this one mod for 5 whole years... and then she decides to redo it. Make it better. Make it more the way she envisioned it. That's dedication.
And what are you talking about? :-D
I guess I'm saying don't give up on dead mods. Specific mod in question was Source engine mod, G-string.
Hey i was just wondering if this project was still going and if it wanted any help with the work?
I should say that i have been using 3d moddelling programs for 2 and a half years now and have a little bit of experience texturing, though i too am a highschool student. but i do have lots of free time.
I hate to tell you this Mr Asp, but I can safely say this mod is dead.
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