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Being a software developer by trade, I prefer Eclipse to manage my modding project. So much so I wrote an Eclipse plugin that provides some of the base level validations for Sins modded reference files. If your not interested in Eclipse now, you may be by the time I show the tool I've developed. In either case I still feel Eclipse and any other IDE (Integrated Development Environment) is superior in managing any source related project. So whether you end up using the tool I developed or not I would recommend you take a look at Eclipse.
This tutorial will go through the basics required to setup and start using Eclipse to manage your mod.
Locate and download Eclipse Classic 32bit or 64bit depending on your OS. (Current version may be higher).
Installation is easy, just extract Eclipse to any directory. I chose c:\tools.
Start eclipse by executing eclipse.exe. If it doesn't start make sure you have Java 1.6 installed.
Start a new Project. Projects are where you will manage all of your modded files, including binaries. I choose Java because it's easier to run tools like Ant, but a base Resource project would work as well.
Create a new Project to house the Sins Reference Files (TEXT VERSIONS).
Add your modded files to your new project and add the Sins Reference Files to the Reference Project.
Eclipse is an open source community, whose projects are focused on building an open development platform comprised of extensible frameworks, tools and runtimes for building, deploying and managing software across the lifecycle. The Eclipse Foundation is a not-for-profit, member supported corporation that hosts the Eclipse projects and helps cultivate both an open source community and an ecosystem of complementary products and services.