While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.
Some tools should be simple. The Sins Mod Manager aims to be just that.
Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.
Artifacts are lost in space by Relic Civilizations and can be found orbiting distant gravity wells. Some Artifacts can be installed or attached to nearby...
An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...
I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...
November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.
After a short/long break from modding I'm getting back into the swing of things and looking to you to help flesh out some ideas.
A quick recap of 2013 and what's coming for 2014 with Sins of the Fallen (Lots of new features).
Quick update on the Plague faction and it's new Rebellion Features.
Quick update on Hypercorp/Psicorp factions. I've had a hard time coming up with ideas for Hypercorp, but feel I have something that fits with the factions...
Quick update on Rogue Trader/Syndicate factions. Still some work to finish up but getting closer to a release of Rogue.
Sins of the Fallen R6 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information...
While the Soase AI is very good at fleet management there are several areas that it does not perform well. (Part 2).
While the Soase AI is very good at fleet management there are several areas that it does not perform well.
The top ten reasons why you shouldn't vote for this mod.
Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.
Sins of the Fallen: Whats going to be in Release 5 and other nuggets.
Instructions on how to install and activate Sins of the Fallen, Sins of the Fallen: Transhumans or Sins of the Fallen: Complete.
This feature will details previous releases and the Version of Sins that was supported at that time.
General News on Sins of the Fallen: Sins of the Fallen will include 6 new races. For Sins of the Fallen, the races are Nephilim, Plague and Alliance...
[Discontinued] Sins of the Fallen: Transhuman Archilect Race Overview
Sins of the Fallen: Fall of Transhumanity: Rogue Traders Overview.
Transhumans for Sins of the Fallen adds new races from Earth's post humanity where baseline humans are now an endangered species. Influenced by shadow...
Here is the Nephilim Dialogue currently in game (although it could use improvement).
This is the Plague Dialogue script I have planned. Thanks, ZombiesRus5
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