Brain Dead Development proudly presents a new version for Rebellion (compatible with 1.95). This is a full version download including all Sins of the Fallen and Fall of Kobol content. Please read more below for a detailed list of changes...
Brain Dead Development proudly presents a new version for Rebellion (compatible with 1.95). This is a full version download including all Sins of the Fallen and Fall of Kobol content.
Build 62
- Fixes issue with Starting Theme music not matching top race
- Fixes issue with Rogue playing Plague music tracks
- Fixes issue with Menu when loading Colonial and not Cylon faction
- Reduces strikecraft counts on Cylon and Colonial militia to help with AI expansion vs stalling
- Converts entity files to current game file syntax
- Cylon Resurrection Center will only build as a station now and not attempt to spawn a frigate with the same mesh (Something wonky was going on).
- WIP version of Normalins and Replicators from Maelstrom mod. Does not include all features from Maelstrom such as Dreadnoughts as they don't fit in the mod.
- Uploaded in ZIP format now for more accessibility
Build 61
* Fixed issue with Cylon militia causing mini-dumps on map start
Build 60
* Fixes issue with optional addon planets spawning double units at start.
* Removed Unification and Rebellion Scenarios to simplify mod some and allow me to potentially release Maelstrom addon for Replicators and Normalins
* Removed Bonus Density Addon, this is now standard
* Removed Disable Super Weapons and Titans addon
* Adds new faction specific Minor factions which only spawn when the race is loaded
* Adds new Pact Minor faction
* Misc fixes and simplifications
Build 51
* Adds compatibility with Rebellion 1.94
* Supports vanilla Minor Faction system
* Various bug fixes and enhancements
I miss the weapon effects you used to have. Is there a reason they were removed from the main release but are in the baked version?
I also liked the old weapon effects more tbh, the new ones do look a little more polished and fitting with the game tho
Let me look at the build scripts that make the baked.
Whoa nice, wasn't expecting some maelstrom races too. Thanks for the continued support!
Loving the fact of no late game lag with the 1.95 AI strikecraft changes as well.
Don't activate the Advent or Vasari Militia. I didn't update this files to 1.94 correctly.
So.....I can't play with this version only "Baked" can be activate
Try with no militia or pirate changes selected (any titled (3))
I also minidump immediately if trying to load any of the (3)s. Have finished some large maps without any (3)s without issue so far.
(Steam v1.95 - opt-in)
OOF...No steam of V1.94
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The game midway crashes, each time is attacks to appear on the small faction planet jumps out, is how to return a responsibility? jump wrong
Strange... I can't build any dreadnought, in fact I can't find the dreadnoughts at anywhere
i try to load the mod and it just crash the game every time, from loading screen to 3-5 min in game. I also try not using any 3 (militias or pirates changes) but the crash still exist, any idea what could possibly go wrong?
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thank you for making this mod!!