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While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.
Feb 20th, 2012 1 person agrees 0 people don't
With the Blood and Chrome add-on, this one most defiantly the best mod for Sins out there.
You will be hard pressed to find anything remotely like this mod in the number of races (each nearly perfectly done) and the balance it achieves. 10/10, well done!
Jan 28th, 2012 0 people agree 0 people don't
Decided to write a review.
I have only played using the artifacts, BnC and the Plague.
Saying this, im going to describe my first play. I started playing as the Colonial forces, against Cylon and Plague in a multi star map. I started off exploring, finding a few alien ships for capture, which was awesome. After a hour, i had finnaly secured my own system, minus the pirate base, who i was raging a war with.
During this hour, i noticed that in the worm holes, that my ships would go missing in action. The Ships missing were small gunstars and flatops.
So after the fifth group went MIA, i deployed a few Battlestars, and berserker.
We waited there for about 10 minuets, when suddenly two plague ships appear, with four basestars in tow. While we were all at war, i assumed the cylons were chasing the plague ships. They launched raiders, and i launched vipers. A fight occurred, my ships quickly winning the fight. But this left me wondering. WTH? Why didn't the basestars attack the plauge?
I switched out the battlestars for another "standard patrol", as the pirates were raiding my planets again, and my fleet supplies were going to capitals and the poor man battlestar.
This time, instead of relying on the ships i commanded strength in fire, i watched the patrol. Then again, the plague and cylon appeared again. This time, i saw what was happening. The two fleets closed the range, and i watched as one by one, the plague took my ships.
I thought that, was just cool. This mod is neat, with the fact that, from the three races i seen, rely on different tactics. The Plauge gets up close and takes what it needs, wreaking your forces and gaining a advantage. The Colonials are heavy hitters, and the cylons rely on range and mass fighters and bombers.
Oct 8th, 2011 0 people agree 0 people don't
Nothing short of brilliance when it comes to modding. It's fun, interesting, and (a rarity in mods) balanced to the other classes. No single add on class is too weak or too strong for the original three and for the others. Everyone loves more classes to play as.
The only things I've noticed wrong are really just quibbles. The rogue's Diplomacy Tree is basically a cookie cutter of the TEC tree, but hey, it's a work in progress. The Rogues could also use some new voices, but again, WIP. The Plague are also missing remixed overvoices (the voice that tells you research is complete, capital ships shields are down, ETC.)
But for a mod not yet complete, it's quite a great venture, something different.
I may offer some voices SOME ships, but I'm no voice actor, I don't have the right tonalities for some ship types. I strongly urge anyone who has vocal talent to help with this mod, you'd be doing great good for the world.