While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

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Sins of the Fallen R5 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information and *important* installation instructions. Due to the nature of the mod please include the contents of your EnabledMods.txt when reporting issues.

Sins of the Fallen R5
ZombiesRus5 Author

Holy crap... That has to be the fastest download authorization I've ever had :P

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Looking forward to this, cant believe it was posted as i logged on xD
Ty for the detailed explanation, makes it much easier for me lol

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ZombiesRus5 Author

Your welcome. I've been testing this setup now since early September (hard to believe). Everything seems to be going fairly well with quite a few play testing the R5 mod without many issues.

I also have a side project going on in the sins forum you might want to check out. Just look under the modding sub-forum and you'll spot it fairly easily.

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ZombiesRus5 Author

I forgot to mention I have both the French and German translations for the mod included (French.str, German.str).

These files are built from the latest Diplomacy 1.34 French.str and German.str with msn translation for any SotF specific strings. I apologize if any of the translations are a bit wonky but it's the best I could do with nearly 4,000 strings to translate.

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just curious, but why does your mod need the special instructions to work and the other excellent 10 mods for sins diplomacy do not?

like i said, i'm just curious as to the why we need special install instructions.

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ZombiesRus5 Author

I'm doing something different from the other mods by having a plug-n-play system allowing for different setups based on how I want to play the game with the planets, addons, and races allowed. I won't be the last mod to follow this approach as I know of two others that plan to do similar.

Additionally I have 13 races in my personal version of the mod which it's impossible to activate them all at once due to memory and hard code limitations.

I have two Battlestar Galactica races (Colonial, and Cylons) that work with Sins of the Fallen R5 on the sins forum. I can't release them on moddb though due to their current restrictions.

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Does this work with Diplomacy 1.32 ?

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ZombiesRus5 Author

It can work with Diplomacy 1.32 but you would have to make a small change first or you'll have no buttons on the main menu.

delete MainMenuScreen.window file in SotF Core R5\Window (SteamMainMenuScreen.window if using Steam).

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I can't seem to finish the download, it always disconnects. Whats wrong here?

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