While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report content Sins of the Fallen R5
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Nov 21st, 2011
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Sins of the Fallen R5 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information and *important* installation instructions. Due to the nature of the mod please include the contents of your EnabledMods.txt when reporting issues.

Sins of the Fallen Logo

Diplomacy 1.34

Feature: How To Install Sins of the Fallen R5

Please fully read the feature How To Install Sins of the Fallen R5 before attempting to activate the mod.

This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues).

Release History

Synopsis of R5

  • Provides compatibility with Diplomacy 1.34
  • Adds first playable iteration of Hypercorp (Still several work in progress pieces remaining)
  • Adds new optional planet textures: Sol, Rigel, SinsPlus
  • Adds new optional addons: graphics, moons (prototype), artifacts (prototype)
  • Adds new optional militias: Advent, Hypercorp, Nephilim, Plague, Rogue and Vasari
  • Adds new optional flagship mode

Feel free to post any issues found in this thread or the installation thread.

Due to the nature of this mod's activation please include the following when reporting issues.

  • EnabledMods.txt contents for the activated mod (see below example)
  • What race you were playing?
  • What races were in the game?
  • What map was played?
  • Effect settings?
  • Total System Ram and Ram utilization at time of issue (can usually be captured before the mini-dump is dismissed)?
  • Save game if possible (uploaded to a file sharing service)?

EnabledMods.txt example:
EnabledMods.txt: TXT
Version 0
enabledModNameCount 10
enabledModName "SotF Militia Advent R5"
enabledModName "SotF Race Advent R5"
enabledModName "SotF Race Hypercorp R5"
enabledModName "SotF Race Nephilim R5"
enabledModName "SotF Race Plague R5"
enabledModName "SotF Race Rogue R5"
enabledModName "SotF Race Tec R5"
enabledModName "SotF Race Vasari R5"
enabledModName "SotF Core Flagship R5"
enabledModName "SotF Core R5"

Quick View of Release 5 (Read the news or features for more information)
Sins of the Fallen Release 5 News
(Original announcement for Release 5)

Diplomacy 1.34

Sins of the Fallen Nephilim Logo
Nephilim (Link to feature)

Sins of the Fallen Logo
Plague (Link to feature)

Rogue Traders Logo
Rogue Traders (Link to feature)

Hypercorp Logo
Hypercorps (Link to feature)

Cosmos Ad Infinitum Logo
Cosmos Ad Infinitum - Adds framework for new planetary systems based on my Cosmos Ad Infinitum mod.

Fictional Rigel

Fictional Tenorias (Planned)

Optional Addons:
Optional addons enhance the Sins of the Fallen universe by adding additional content or effects to the base mod. Any, all or none of the addons may be activated at a time.

Flagships - Starts each race with a random flagship from the core fleet of five capital ships. Flagships increase by double the stats per level and have 4 targets per bank. Warning: Lost flagships cannot be replaced.

Alien Artifacts - Adds framework for capturable alien artifacts. Will start with various capturable alien ships but will expand as more artifacts are added.

Moons - Adds prototype moons and moon base upgrades. The current iteration is mainly a proof of concept. New moon base upgrades and abilities will be added.

Bailnight's Graphic Mod - Adds BailKnight's Graphic effects and Gurkoz sounds. Activate this addon if you like dramatic effects and explosions and have the specs to handle it all.

Preview Image
Sins of the Fallen R5
Post comment Comments
ZombiesRus5 Author
ZombiesRus5 Nov 21 2011 says:

Holy crap... That has to be the fastest download authorization I've ever had :P

+3 votes   reply to comment
TheMassive Nov 21 2011 says:

Looking forward to this, cant believe it was posted as i logged on xD
Ty for the detailed explanation, makes it much easier for me lol

+3 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 21 2011 replied:

Your welcome. I've been testing this setup now since early September (hard to believe). Everything seems to be going fairly well with quite a few play testing the R5 mod without many issues.

I also have a side project going on in the sins forum you might want to check out. Just look under the modding sub-forum and you'll spot it fairly easily.

+3 votes   reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 21 2011 says:

I forgot to mention I have both the French and German translations for the mod included (French.str, German.str).

These files are built from the latest Diplomacy 1.34 French.str and German.str with msn translation for any SotF specific strings. I apologize if any of the translations are a bit wonky but it's the best I could do with nearly 4,000 strings to translate.

+2 votes   reply to comment
mikey1871 Dec 3 2011 says:

just curious, but why does your mod need the special instructions to work and the other excellent 10 mods for sins diplomacy do not?

like i said, i'm just curious as to the why we need special install instructions.

+2 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Dec 3 2011 replied:

I'm doing something different from the other mods by having a plug-n-play system allowing for different setups based on how I want to play the game with the planets, addons, and races allowed. I won't be the last mod to follow this approach as I know of two others that plan to do similar.

Additionally I have 13 races in my personal version of the mod which it's impossible to activate them all at once due to memory and hard code limitations.

I have two Battlestar Galactica races (Colonial, and Cylons) that work with Sins of the Fallen R5 on the sins forum. I can't release them on moddb though due to their current restrictions.

+2 votes   reply to comment
Ph3NoMeNoN Jan 8 2012 says:

Does this work with Diplomacy 1.32 ?

+2 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jan 8 2012 replied:

It can work with Diplomacy 1.32 but you would have to make a small change first or you'll have no buttons on the main menu.

delete MainMenuScreen.window file in SotF Core R5\Window (SteamMainMenuScreen.window if using Steam).

+2 votes   reply to comment
martyprawn18 May 17 2013 says:

I can't seem to finish the download, it always disconnects. Whats wrong here?

+1 vote     reply to comment
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