While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Description

Sins of the Fallen for Entrenchment and Diplomacy Introduces two new races Nephilim and Plague to the Sins of a Solar Empire Universe. Sins of the Fallen: Transhumans first installment introduces the Rogue Traders to the Sins of a Solar Empire Universe. Or play both mods together with the Sins of the Fallen Complete bridge mods for Entrenchment and Diplomacy. See the "read more +" for more information.

Preview
Sins of the Fallen R3 (Entrenchment & Diplomacy)
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aeronid
aeronid - - 1 comments

How do I get it to stop showing the 404 error so that I can download this awesome game

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I've had to use Internet Explorer and click on the mirrors. There seems to be a problem with moddb right now.

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VoidFish
VoidFish - - 60 comments

ok im new to this mod is there one complete mod or are there many different mods here im confused?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

This particular release has three mods essentially: Sins of the Fallen (original two races), Sins of the Fallen: Transhumans (Rogue race currently), and you can play them both together (system specs permitting).

The reason for the stacking is two fold. If I were to release this mod without stacking it would require 6 separate uploads all around the same size to accomplish the same thing. By supporting stacking I can make one download that allows all three versions to be played.

The core sins game operates in a similar fashion. If you look in the install directory there is an Entrenchment and Diplomacy directory structured. The Diplomacy directory only contains new or modified resources, which is the same thing my mod is mirroring.

I will continue to operate this way going forward unless or until I drop Entrenchment as a supported expansion (most likely when Rebellion comes out).

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VoidFish
VoidFish - - 60 comments

ok

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dskaar
dskaar - - 54 comments

will this work with maelstrom??

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

nope, Maelstrom and this mod are both hitting the limits of Sins. Maelstrom has already hit the hardcoded limits for sound and is close for textures. My mod will hit the sound limit as well when I release all the races I have planned. It's just not possible with the current engine.

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dskaar
dskaar - - 54 comments

I think i saw something about Distant Stars, but didn't bother to read it... Does it work for distant stars?

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dskaar
dskaar - - 54 comments

What you don't have distant stars support yet??? You should it'll make gameplay that much more intense. Btw your mod is amazing.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I will have distant stars support for Diplomacy 1.21. Though both my mod and DS has made some changes since my last integration for Diplomacy 1.2. I'm not sure when I'll release the new DS addon but it will happen. I want to make sure all the new features of my mod and changes from DS are encoporated correctly.

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Just~a~Guy
Just~a~Guy - - 194 comments

guys where can i find the patch 1.21 ... :|

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

The Diplomacy 1.21 patch is available from Impulse. Download Impulse, register your game and you should be able to get it easily enough. Also, Diplomacy 1.3 is being worked on right now according to the Sins forum...

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