While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report RSS Plague Dialogue

This is the Plague Dialogue script I have planned. Thanks, ZombiesRus5

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Anyone is free to submit their recording for the Plague dialogue. Simply pick a ship and record all the lines in a single sound file (I use the free audacity tool) and send it to sinsofthefallenmod@gmail.com.If you have ideas for the missing events or changes to any of the script feel free to PM me or email sinsofthefallenmod@gmail.com too.

AntiFighterFrigate -> OnAttackOrderIssued : I am helpless to resist
AntiFighterFrigate -> OnAttackOrderIssued : I will slake my thirst
AntiFighterFrigate -> OnCreation : You will know my pain
AntiFighterFrigate -> OnGeneralOrderIssued : Everything about me has changed
AntiFighterFrigate -> OnGeneralOrderIssued : So be it
AntiFighterFrigate -> OnSelected : My need is different from you
AntiFighterFrigate -> OnSelected : I am cursed
AntiFighterFrigate -> OnStartPhaseJump : Phase Jumping
CapitalBattleship -> OnAttackOrderIssued : I warned you!
CapitalBattleship -> OnAttackOrderIssued : Scream all you want!
CapitalBattleship -> OnCreation : You will fear us
CapitalBattleship -> OnGeneralOrderIssued : I must feed
CapitalBattleship -> OnGeneralOrderIssued : I'm curious what happens when we die
CapitalBattleship -> OnSelected : I stalks in the night like a disatrous beast
CapitalBattleship -> OnSelected : I will release you from the pain of living
CapitalBattleship -> OnStartPhaseJump : Phase Organs Connected
CapitalCarrier -> OnAttackOrderIssued : I gladly feast on those who would subdue us
CapitalCarrier -> OnAttackOrderIssued : I don't do good
CapitalCarrier -> OnCreation : Our covenant is strong
CapitalCarrier -> OnGeneralOrderIssued : You better watch out unless you want to die
CapitalCarrier -> OnGeneralOrderIssued : I am immortal
CapitalCarrier -> OnSelected : I am beyond your experience
CapitalCarrier -> OnSelected : I enjoy the darkness
CapitalCarrier -> OnStartPhaseJump : Priming Phase Organs
CapitalColony -> OnAttackOrderIssued : One vampire's bite brings another one's birth
CapitalColony -> OnAttackOrderIssued : A vampire wakes with blood thirsty needs
CapitalColony -> OnCreation : I am hungry
CapitalColony -> OnGeneralOrderIssued : It is too late, my blood is in your veins
CapitalColony -> OnGeneralOrderIssued : This world is older than any of you know
CapitalColony -> OnSelected : I understand desire
CapitalColony -> OnSelected : I am beyond good and evil
CapitalColony -> OnStartPhaseJump : Phase Organs Priming
CapitalSiege -> OnAttackOrderIssued : And what once was alive will soon be deceased
CapitalSiege -> OnAttackOrderIssued : Awaken to darkness
CapitalSiege -> OnCreation : I'll wear their skins as trophies
CapitalSiege -> OnGeneralOrderIssued : Ah, the warm rich sensation I feel when I feeds
CapitalSiege -> OnGeneralOrderIssued : So when the last bit of sunlight disappears from the sky
CapitalSiege -> OnSelected : Come brothers in darkness
CapitalSiege -> OnSelected : I am the darkness
CapitalSiege -> OnStartPhaseJump : Initiating Phase Organs
CapitalSupport -> OnAttackOrderIssued : You're body's dying
CapitalSupport -> OnAttackOrderIssued : There are worse things to fear
CapitalSupport -> OnCreation : You will feel my embrace
CapitalSupport -> OnGeneralOrderIssued : Do I dazzle you?
CapitalSupport -> OnGeneralOrderIssued : You're intoxicated by my presence
CapitalSupport -> OnSelected : Evil is a point of view
CapitalSupport -> OnSelected : I know nothing of God
CapitalSupport -> OnStartPhaseJump : Connecting Phase Organs
ColonyFrigate -> OnAttackOrderIssued : Why?
ColonyFrigate -> OnAttackOrderIssued : To what affect
ColonyFrigate -> OnCreation : I will feed upon them
ColonyFrigate -> OnGeneralOrderIssued : Don't be afraid
ColonyFrigate -> OnGeneralOrderIssued : I'm not going to hurt you, much!
ColonyFrigate -> OnSelected : We must survive
ColonyFrigate -> OnSelected : Must consume
ColonyFrigate -> OnStartPhaseJump : Phase Jump Confirmed
GameEventSound -> AllianceCeaseFireBroken : EVENTPLAGUE_ALLIANCECEASEFIREBROKEN
GameEventSound -> AllianceCeaseFireFormed : EVENTPLAGUE_ALLIANCECEASEFIREFORMED
GameEventSound -> AllianceCeaseFireOffered : EVENTPLAGUE_ALLIANCECEASEFIREOFFERED
GameEventSound -> AllianceOtherBroken : EVENTPLAGUE_ALLIANCEOTHERBROKEN
GameEventSound -> AllianceOtherFormed : EVENTPLAGUE_ALLIANCEOTHERFORMED
GameEventSound -> AllianceOtherOffered : EVENTPLAGUE_ALLIANCEOTHEROFFERED
GameEventSound -> AllyBackUpArrived : EVENTPLAGUE_ALLYBACKUPARRIVED
GameEventSound -> AllyBackUpEnRoute : EVENTPLAGUE_ALLYBACKUPENROUTE
GameEventSound -> AllyCapitalShipLost : EVENTPLAGUE_ALLYCAPITALSHIPLOST
GameEventSound -> AllyFleetArrived : EVENTPLAGUE_ALLYFLEETARRIVED
GameEventSound -> AllyPlanetLost : EVENTPLAGUE_ALLYPLANETLOST
GameEventSound -> AllyPlanetUnderAttack : EVENTPLAGUE_ALLYPLANETUNDERATTACK
GameEventSound -> AllyRequestAttackPlanet : EVENTPLAGUE_ALLYREQUESTATTACK
GameEventSound -> AllyRequestDefendPlanet : EVENTPLAGUE_ALLYREQUESTDEFEND
GameEventSound -> AllyUnitUnderAttack : EVENTPLAGUE_ALLYUNITUNDERATTACK
GameEventSound -> ArtifactDiscovered : EVENTPLAGUE_ARTIFACTDISCOVERED
GameEventSound -> BonusDiscovered : EVENTPLAGUE_BONUSDISCOVERED
GameEventSound -> BountyAllDepleted : EVENTPLAGUE_BOUNTYALLDEPLETED
GameEventSound -> BountyIncreasedOther : EVENTPLAGUE_BOUNTYINCREASEDOTHER
GameEventSound -> BountyIncreasedPlayer : EVENTPLAGUE_BOUNTYINCREASEDPLAYER
GameEventSound -> BuyNoAvailableCapitalShipSlots : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> BuyNoAvailableShipSlots : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> BuyNoCapitalShipFactory : EVENTPLAGUE_BUYNOCAPITALSHIPFACTORY
GameEventSound -> BuyNoCredits : EVENTPLAGUE_BUYNOCREDITS
GameEventSound -> BuyNoCrystal : EVENTPLAGUE_BUYNOCRYSTAL
GameEventSound -> BuyNoFrigateFactory : EVENTPLAGUE_BUYNOFRIGATEFACTORY
GameEventSound -> BuyNoMetal : EVENTPLAGUE_BUYNOMETAL
GameEventSound -> CannonShellDetected : EVENTPLAGUE_CANNONSHELLDETECTED
GameEventSound -> ColonizeNeedPrerequisiteResearch : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> HostileFleetArrived : EVENTPLAGUE_HOSTILEFLEETARRIVED
GameEventSound -> HostileFleetEnRoute : EVENTPLAGUE_HOSTILEFLEETENROUTE
GameEventSound -> HostilePlanetDestroyed : EVENTPLAGUE_HOSTILEPLANETDESTROYED
GameEventSound -> InvalidModulePlacementPosition : EVENTPLAGUE_INVALIDMODULEPLACEMENTPOSITION
GameEventSound -> ModuleComplete : EVENTPLAGUE_MODULECOMPLETE
GameEventSound -> MoreModuleSlotsNeeded : EVENTPLAGUE_MOREMODULESLOTSNEEDED
GameEventSound -> NewPlanetDiscovered : EVENTPLAGUE_NEWPLANETDISCOVERED
GameEventSound -> NothingDiscovered : EVENTPLAGUE_NOTHINGDISCOVERED
GameEventSound -> NoValidPathBetweenStars : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> PirateFleetArrived : EVENTPLAGUE_PIRATEFLEETARRIVED
GameEventSound -> PirateRaidImminent : EVENTPLAGUE_PIRATERAIDIMMINENT
GameEventSound -> PirateRaidLaunched : EVENTPLAGUE_PIRATERAIDLAUNCHED
GameEventSound -> PlanetUpgradeComplete : EVENTPLAGUE_PLANETUPGRADECOMPLETE
GameEventSound -> PlayerBackUpArrived : EVENTPLAGUE_PLAYERBACKUPARRIVED
GameEventSound -> PlayerCapitalPlanetChanged : EVENTPLAGUE_PLAYERCAPITALPLANETCHANGED
GameEventSound -> PlayerCapitalShipHullSeverelyDamaged : EVENTPLAGUE_PLAYERCAPITALSHIPHULLSEVERELYDAMAGED
GameEventSound -> PlayerCapitalShipLost : EVENTPLAGUE_PLAYERCAPITALSHIPLOST
GameEventSound -> PlayerCapitalShipShieldsDown : EVENTPLAGUE_PLAYERCAPITALSHIPSHIELDSDOWN
GameEventSound -> PlayerFleetArrived : EVENTPLAGUE_PLAYERFLEETARRIVED
GameEventSound -> PlayerPlanetColonized : EVENTPLAGUE_PLAYERPLANETCOLONIZED
GameEventSound -> PlayerPlanetLost : EVENTPLAGUE_PLAYERPLANETLOST
GameEventSound -> PlayerPlanetLostToCulture : EVENTPLAGUE_PLAYERPLANETLOST
GameEventSound -> PlayerPlanetSoonLostToCulture : EVENTPLAGUE_PLAYERPLANETSOONLOSTTOCULTURE
GameEventSound -> PlayerPlanetUnderAttack : EVENTPLAGUE_PLAYERPLANETUNDERATTACK
GameEventSound -> PlayerUnitUnderAttack : EVENTPLAGUE_PLAYERUNITUNDERATTACK
GameEventSound -> QuestAdded : EVENTPLAGUE_QUESTADDED
GameEventSound -> QuestCompleted : EVENTPLAGUE_QUESTCOMPLETED
GameEventSound -> QuestFailed : EVENTPLAGUE_QUESTFAILED
GameEventSound -> ResearchComplete : EVENTPLAGUE_RESEARCHCOMPLETE
GameEventSound -> ResearchNeedMoreLabModules : EVENTPLAGUE_RESEARCHNEEDMORELABMODULES
GameEventSound -> ResearchNeedPrerequisite : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> UseAbilityNoAntimatter :
HeavyFrigate -> OnAttackOrderIssued : My instincts are to kill
HeavyFrigate -> OnAttackOrderIssued : My soul is already damned
HeavyFrigate -> OnCreation : The flesh is weak
HeavyFrigate -> OnGeneralOrderIssued : As you command
HeavyFrigate -> OnGeneralOrderIssued : Your will
HeavyFrigate -> OnSelected : I am loyal to you master
HeavyFrigate -> OnSelected : I bid you welcome
HeavyFrigate -> OnStartPhaseJump : Ready to Enter Phase Space
LightFrigate -> OnAttackOrderIssued : I must
LightFrigate -> OnAttackOrderIssued : Catch me before I kill more
LightFrigate -> OnCreation : It hurts!
LightFrigate -> OnGeneralOrderIssued : Torment me no more!
LightFrigate -> OnGeneralOrderIssued : I want this nightmare to be over!
LightFrigate -> OnSelected : I long for death
LightFrigate -> OnSelected : End my torture
LightFrigate -> OnStartPhaseJump : Must I Jump Now?
LongRangeFrigate -> OnAttackOrderIssued : I belong in hell
LongRangeFrigate -> OnAttackOrderIssued : The pain!!!
LongRangeFrigate -> OnCreation : I'm so hungry
LongRangeFrigate -> OnGeneralOrderIssued : Please, I beg you
LongRangeFrigate -> OnGeneralOrderIssued : Free me
LongRangeFrigate -> OnSelected : End my nightmare
LongRangeFrigate -> OnSelected : End my torment
LongRangeFrigate -> OnStartPhaseJump : It hurts to jump!
ScoutFrigate -> OnAttackOrderIssued : If I must
ScoutFrigate -> OnAttackOrderIssued : I move…
ScoutFrigate -> OnCreation : I give my blood oath
ScoutFrigate -> OnGeneralOrderIssued : I feel no fear
ScoutFrigate -> OnGeneralOrderIssued : I feel empty
ScoutFrigate -> OnSelected : what can I do
ScoutFrigate -> OnSelected : Where am I?
ScoutFrigate -> OnStartPhaseJump : Jumping to Target
SiegeFrigate -> OnAttackOrderIssued : You are doomed
SiegeFrigate -> OnAttackOrderIssued : Yeeesss!
SiegeFrigate -> OnCreation : I lust for your blood
SiegeFrigate -> OnGeneralOrderIssued : The darkness is my life
SiegeFrigate -> OnGeneralOrderIssued : Do you hear the voices, too
SiegeFrigate -> OnSelected : Despair, for I am the end of days
SiegeFrigate -> OnSelected : I can't remember why
SiegeFrigate -> OnStartPhaseJump : Phase Jumping Now
Utility0Frigate -> OnAttackOrderIssued : I thurst for this
Utility0Frigate -> OnAttackOrderIssued : Drink from me
Utility0Frigate -> OnCreation : The flesh is weak
Utility0Frigate -> OnGeneralOrderIssued : Will go…
Utility0Frigate -> OnGeneralOrderIssued : I hear you
Utility0Frigate -> OnSelected : My oath is strong
Utility0Frigate -> OnSelected : I'm waiting
Utility0Frigate -> OnStartPhaseJump : Jump Organs Started
Utility1Frigate -> OnAttackOrderIssued : Don't hate me
Utility1Frigate -> OnAttackOrderIssued : Moan
Utility1Frigate -> OnCreation : The blood will tell
Utility1Frigate -> OnGeneralOrderIssued : I long for the moments of peace
Utility1Frigate -> OnGeneralOrderIssued : Blood for the Blood
Utility1Frigate -> OnSelected : I can't stand it, to be alone
Utility1Frigate -> OnSelected : I cannot bear it
Utility1Frigate -> OnStartPhaseJump : Phase Organ Initiated

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Torix
Torix - - 13 comments

I can hear their forces already :p

Reply Good karma Bad karma+1 vote
dskaar
dskaar - - 54 comments

It looks like you used a Whitestar from B5 to make the bloater cruiser for the plague. Am i right??

Reply Good karma Bad karma+1 vote
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