The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the I Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man.


You can select from 3 branches to play: Might of the Deathwing, Fury of the Ravenwing, Power of the Battle Company. And that is not all!


SPECIAL THANKS: To the FoK team for the use of some of their absolutely beyond-magnificent models!


This mod is for DoW:Soulstorm only.


Mod thread on relicnews forum (DOWNLOAD LINK THERE)
Mod thread on revora forum


The enemies of the Emperor fear many things.
They fear discovery, defeat, despair and death.
Yet there is one thing they fear above all others.
They fear the wrath of the Space Marines!

Gameplay video on youtube:

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Belial - Updated To fight!.. To overcome!..
Blog RSS Feed Report abuse Latest News: Dark Angels Mod for Soulstorm - Released!

4 comments by fuggles2k on Sep 27th, 2013

The Dark Angels - one of the original chapters of Space Marines have finally arrived on the battlefields of Dawn of War : Soulstorm! After some 5 years of development this mod is the definitive way to play as one of the most secretive factions in the 40K Universe.

Tremble before the Power of the Deathwing! Behold the Tactical Brotherhood!

Featuring dozens of new units, you can lead the Dark Angels to victory by choosing from leading the unbeatable might of the Battle Company, the unstoppable speed of the Ravenwing or the unbeatable armour of the Deathwing Company. Each branch has completely different playstyles and also features the legendary heroes of the Dark Angels, such as Ezekial, Sammeal, Belial, Azrael and the Watchers in the Dark as well as the awesome battlefield presence of the Thunderhawk Gunship.

Fear the Might of the Deathwing, Heretic!!

This mod has been developed by the most talented people in the Dow Modding community and features full voice acting and unique FX and models. It requires Version 1.2 of Soulstorm and is packaged with an easy to use installer and the latest version of the Objective Points mod, allowing for unique banner models in player-made races.

Never Forget, Never Forgive! The Fallen Must Repent!

Dark Angels 2.00.00 Public Release

Downloads RSS Feed Latest Downloads
Dangerous Waters DOW:SS map

Dangerous Waters DOW:SS map

Jul 1, 2014 Multiplayer Map 12 comments

Third map from Svarog Sector. 4vs4, check out screenshots to see details. Instructions for install are in the readme. Enjoy

Mandragore DOW:SS map

Mandragore DOW:SS map

Apr 25, 2014 Multiplayer Map 25 comments

My second map set in Svarog Sector. Its 4vs4 map, and although big, it can be quite fast. I suggest you use troop transports asap, but you can play without...

Myrmidon Prime DOW:SS map

Myrmidon Prime DOW:SS map

Apr 19, 2014 Multiplayer Map 23 comments

This is 4vs4 map for Dawn of War Soulstorm. Check out screenshot to see what it looks like.

Dark Angels 2.00.00 Public Release

Dark Angels 2.00.00 Public Release

Sep 26, 2013 Full Version 22 comments

Dark Angels 2.00.00 Public Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava...

Post comment Comments  (0 - 10 of 71)
Montschi May 10 2015, 9:24am says:

I Love that Mod!! But I think, the Dark Angels are a little bit too assailable in their HQ, because they have no Turrets and small Artillery. Is there another Update in progress? :)

+3 votes     reply to comment
cybrswami6 Dec 26 2014, 10:35pm says:

Hi Guys,

I love what you have done with this mod. my only issue is that i play UA mod most of the time so would like to get your permission to modify your mod to be UA compatible. I would then like to release the mod of your mod to the community, similar to what people did the the tyranids mod and inquisition daemon hunt mod.

+1 vote     reply to comment
thudo Creator
thudo Jan 7 2015, 7:26pm replied:

Hey Cybrswami6.. Hmmmm are you officially tied to the UA Mod as I've never seen your name associated with that team? Is this a personal mod project of yours as Cyrlene has never mentioned any intention to include DA into UA let alone Black Templars or Salamanders. I am sure its possible as I've seen our DA content in other mods but I think the same policy applies: so long as you give FULL CREDIT to the DA team for any use of the assets then it should be fine.

+1 vote   reply to comment
cybrswami6 Jan 9 2015, 6:40pm replied:

Hi Thudo,
thanks for the reply. firstly mate, LOVE your AI work. truly impressive stuff.

To clarify i am not associated with any mod what so ever. so Cylarne would not have mentioned what i am talking about as i have approached him to use some of his assets as well. I am just an avid gamer who has done some hack coding to get the awesome mods that are balanced for dawn of war to be balanced to UA.

my strategy to make sure full credit is done is to follow what someone else advised me, make people download your mod, install it etc. then get my mod of your mod and have my mod load yours as a dependency. That way your stuff stays as a complete mod and mine simply a tag on to get it to work more like UA works with hugely powerful units, no unit caps or cumulative caps on most things, remove relic requirements for things etc.

For DA I have added a spartan areas 22000 hitpoints, a cerberus (place holder ares model at the moment), tactical support squad (30k style with flamers plasma and melta guns only), increased lascannons damage and reload times, added heavy bolter turrets, and want to add weapon upgrade to the thunderhawk so it can have the turbo laser option and also some las cannons not just heavy bolters.

one question i have is that the buildable area around the DA buildings seems very small. did you guys reduce the radius? or is that normal dawn of war size and i am no longer used to it?

+1 vote     reply to comment
nhinhonhinho May 23 2014, 10:20pm says:

Whoa! New update :D. Can't wait for it. Good luck team.

+3 votes     reply to comment
Gambit_1 May 17 2014, 10:49am says:

Dark Angels update is close, and we were wondering if the community could assist us once more.
You see, RMX and That-One-Bruvva were EXTRA awesome, as their work in making THE WHOLE Daemons army team colourable was outstanding.

To the same end, we need your assistance with the Ravenwing Dark Angels branch.
Anyone interested to contribute, can have a look here:

+4 votes     reply to comment
nhinhonhinho May 5 2014, 2:08pm says:

Well it's a great mod. I like it XD

BTW here's some of my ideas
- The biker squads of the Ravenwing are rather buggy. They tend to break apart, mangle with units or terrain or some of them get lost on the move. I suggest you reduce all of these unit to a single bike or attack bike. That will solve the problem

- Devastator is a common unit for SM, unit limit of 1 make me feel lacking especially when normal tactical marine only have 3 special weapons instead of 4

- Special weapon of 2 (3 for battle company) is so few

- I don't know much about the codex but I think the Deathwing should have Land Raider to transport the Terminator :D

- I think you could give the Thunderhawk some more weapons between the cannon and the bolters. Something like missile or las cannon

+3 votes     reply to comment
Gambit_1 May 17 2014, 10:46am replied:

Thanks for your comments man!!

The thing is, ALL of them were discussed in the team, and what we created is the result of mutual consent. And we balanced the whole race based on those decisions...

Bikes: Yes, they do not have a homogeneous movement, but one-entity squads is NOT the way the CODEX has them. Evenmore, to balance such an attempt, we should give bikes "unnatural" boosts so....

Devastators are a special elite squad, hence the limit.

Tacticals should have LESS variety, since the customisation of the army exceeds the regular SMs in ALL aspects. We SHOULD permit vanilla SMs tacticals maintain their "perk": Customisability
Plus, we should avoid being identical to vanilla SMs anyway!

LR should go to BC. Termies have the Orbital Relay anyway, so np here as well!

TH has high versatility! It can transport, it can be used to RESCUE missions, and it has 4 heavy bolters and a cannon!!! Let's NOT give it more man!!

I hope my answers were "satisfactory".

+2 votes     reply to comment
jONES1979 Creator
jONES1979 May 21 2014, 1:15pm replied:

>>Tacticals should have LESS variety, since the customisation of the army exceeds the regular SMs in ALL aspects. We SHOULD permit vanilla SMs tacticals maintain their "perk"

Btw, it is fluff confirmed perk of Blood Ravens chapter.

>> I think you could give the Thunderhawk some more weapons between the cannon and the bolters. Something like missile or las cannon.

It require additional modelling, that is why it have no another weapons.

+1 vote   reply to comment
nhinhonhinho May 18 2014, 1:05pm replied:

Ay! It's kinda satisfactory enuff for me :3

+2 votes     reply to comment
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Release Date
Released Sep 25, 2013
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Highest Rated (5 agree) 10/10

this is a great mod!

Sep 26 2013, 9:28am by moddlord1

Real Time Strategy
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