500+ multiple players! Multiple game provided on global server everyday! The most popular multiplayer mod which as unofficial DLC in Axis Allies RTS' history! Join in the new version of AA multiplayer team game! visit Discord Homepage , get server setting and latest DLC 5.9.1.1 version. highly recommended to try the new campaign first . to experience new version changes.

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Release Time & Release Log

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v.5.7Beta1 2023.02.10

v.5.5.6Beta2 2023.01.19

v.5.5.5 2015.08.19 Commemoratived Victory of World War II 70th anniversary

v5.5.4 2014.09.02 Commemoratived the Axis & Allies RTS release 10th anniversary

v5.5.3 2014.08.24

v5.5.2 2014.08.02

V5.5.1.1 2014.07.18

v5.5.1 2014.07.10

v5.5.0 2014.07.04

v5.4.0 2014.07.02

v5.3.0 2014.06.06 Commemoratived the D-Day 60th anniversary

v5.2.0 2014.05.09

v5.1.1 2014.04.26

v5.1.0 2014.04.24

v5.0.0 2014.03.05 Real War Sense of History

v4.0.0 2013.04.14

v3.0.0 2013.04.10

v2.0.0 2011.07.11 The Style of generals

v1.0.0 2011.03.09

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The release logs is translated from chinese language by Google Machine.

Axis & Allies The Real War Escalates (RWE) V5.5.5.0 MOD By YoYo 20150819
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Introduction to MOD/DLC
Axis and Allies is a game system based on the design of war chess strategy game and evolved from the design of war chess strategy army system. The preview version was released in September 2004, and the official version was released in December 2004. In the skirmish RTS mode, elements such as troops, buildings, terrain, cities, economy, resources, and technology are all representatives of the national army's military strength, equipment, or natural terrain, society, and natural resources. By combining these elements from the strategic level of war chess Miniaturized to the tactical level of local battles in encounters, especially to the level of divisions and squads of military command, so that players can not only experience the grand strategy, but also personally experience the tactical command of battles, and even rewrite history. This miniature, along with the game's unique elements of wargame representation, morale, terrain maps, and stunts, make it a game that stands apart from other World War II RTSs. Among them, there is no lack of equipment, military system, military policy, and scientific and technological projects that actually existed before and during World War II.

The original version 1.0.5.0 has brought a lot of fun to players for nearly ten years since its release. However, because the production publisher was acquired many years ago, AA could not be updated, and long-term game practice also exposed many data imbalances, playability limitations, and stand-alone online difficult to overcome migration problems.

On the basis of many years of stand-alone, online and competitive training experience and a large amount of domestic and foreign World War II data, game data collection and analysis, player research, game review compilation and absorption, I take the original AA design soul as the spirit, and strive to launch the most balanced and fun game. , A real combat upgrade series Mod that can span stand-alone online. In the past six months since its release, it has been well received by many players, and the number of downloads that can be counted has reached nearly 100,000. The updated version 5.5.5 is almost stable, and it was specially renamed as an unofficial expansion piece.
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5.5.5 update instructions:
1. Greatly balance the prices of infantry, mechanization, main force and supporting firepower for all arm equipment and technology policies, widen the price gap, in order to achieve game playability and strategic diversity, and improve the multi-arm cooperation of World War II brought by the game At the same time, it highlights the sequence hierarchy of arms, equipment, and science and technology policies.
Design principles: Prices and supply and demand from low to high match equipment from primary to auxiliary, from more to less, from low-level to high-level; Infantry technology, mechanization technology, tank technology, aviation technology from low-level to high-level, from small to small to the big match.
Design and Modification Intent: In the original version and all previous real-combat versions, developmental technology has a huge impact on equipment and troops. There is a huge gap in effect, and the impact of technology in different arms and equipment is also extremely unbalanced. For example, equipped with Mechanical Reliability technology, it only costs 100 economy and a minute of time to spend in the yard, but all vehicles can benefit from increased health. While also developing engine improvements in the yard, at the same economic and time cost, only the tanks get the buff. In the same way, an infantry technology is also invested with 100 economy and one minute of time, and its benefit effect is far behind that of mechanization and tanks on the entire battlefield timeline.

For details about parameter changes, please refer to the Excel table data.

2. Improve the defense and anti-tank combat capabilities of infantry and paratroopers in various special terrain conditions such as woods, cities, deserts, snow, swamps, etc.
3. Reduce the speed of vehicles in woods and cities, increase the speed of infantry in woods and cities, and increase the damage of vehicles in woods and cities. It makes the infantry more functional and adaptable, and can effectively counter mechanized and armored forces when necessary.
4. Reduce the cost of engineers and technology related to engineers, and shorten the application time for improving engineers and strengthening fortifications to 40 seconds, making it possible for players to adopt initial defensive strategies or offensive and defensive coordination strategies, as well as take defensive measures in emergencies. In the original online game battle, due to the lack of simple strategy choices and the confrontation between players with different strengths, novices are often beaten passively and helpless. The addition and enrichment of engineering tactics will improve the playability of real combat in terms of the combination of offense and defense, and bring players more real-time strategic choices, so that the weak can adopt defensive strategies or engage in maneuvers against the strong.
5. Shorten the application deployment time for German and Japanese sniper commandos and militias to 40 seconds to improve emergency response capabilities.
6. Considering that the large-area and multi-target damage capabilities of artillery have been greatly improved, further reduce artillery damage and morale damage, and increase artillery deployment costs to improve balance and reduce operational difficulty. Reduced SPG Assault Gun defense, damage and morale hit.
7. All infantry technology and policy orders are moved to the headquarters for implementation
8. Significantly adjust the price of the technology sequence, and establish the price of the technology sequence from infantry to engineering, mechanization, tanks, aviation, from low-level to high-level, from small impact to large impact, and from the front, middle and late stages of the battlefield and the emergency period.

After the redesign is as follows:

A. Engineers and emergency, engineering science and technology are 50-150 intervals
B. The application for special infantry units and infantry development technology are in the range of 70-150
C. Mechanization and technology are related to the 150-250 range
D. Tanks and technology are related to the 250-350 range:
E. Advanced artillery and aviation technology are related to the 300-400 range
F. Other comprehensive expansion technology policies design prices according to the scope and period of influence, and increase the price of comprehensive impact technologies such as rapid replenishment.

9. Improve the field of vision of the reconnaissance aircraft and the expansion of the field of vision technology of the headquarters. (Note: This modification may affect the tactical success rate of troops hiding in the corners of larger cities without being discovered by AI, and improve the cooperative reconnaissance of artillery)
10. Slightly increase mechanized armor. Due to the improved status of infantry, the status and functionality of mechanization itself as a high-mobility unit in the game as a whole will also be highlighted. (Note: In fact, mechanized units and infantry units only have mobility and projection advantages, and are very dependent on terrain and transportation. In the past version, players experienced that mechanized units are stronger than infantry units in all aspects, whether static or dynamic, and will be suppressed Changes. In the new version, players will need to think about battlefield front opening, orientation and route selection as never before. A forest or snow field will affect the combat situation of infantry and small-scale mechanized and armored encounters. In large-scale special terrain, The battle between infantry and mechanization will need to be rethought. Combined with the fact that advanced artillery support is more difficult to obtain, players will have to consider various tactics as they did in World War II.
11. Reduce the deployment cost of airborne troops to 70-200, and cooperate with the improvement of infantry attributes on special terrain, so that the emergency and rapid delivery of airborne troops in the sequence of arms is more functional. The play of sending and matching brings possibilities.
12. AI is optimized to match new equipment and technology sequences, increasing the probability of AI deploying artillery

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Axis & Allies The Real War Escalates (RWE) V5.5.4.2 MOD By YoYo 20150216
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5.5.4.2 update:
1. Repair the problem that the paralysis effect of anti-tank infantry and anti-tank paratrooper anti-tank weapons is lost
2. Fixed the problem that the German command tank machine gun fired mines
3. Repair the Soviet militia's burning bottle damage ability, the burning damage to infantry is 10, and an additional 20 to buildings and vehicles
4. Reduce the moving speed of the half-track self-propelled gun
5. Fixed the problem that Germany could not pass the level in the Battle of Ardennes, and the problem that Germany could not deploy King Tiger tanks in the battle
6. Increase the stunt experience requirements of Soviet and German camouflaged small tanks to 1200
7. Moderately reduce the armor defense capability of the assault artillery regiment
8. Fixed the problem that Katyusha and snipers could not be deployed in the Battle of Stalingrad
9. Added online campaigns for Airborne Triter and Okinawa Landing

5.5.4.1 update:

1. Fixed the bug that the AI would occasionally stop deploying infantry division trucks at the start.
2. Improve the sensitivity of AI.

5.5.4 update:
1. Collection of rare official videos of the Axis and Allies, see the movie section in the game and campaign for details
2. Fix the problem that the turret of the main battle tank is stuck and unable to turn and fire in some cases
3. Increase the building construction distance and improve the problem of AI vehicles getting stuck in the building complex
4. Corrected the firepower of the Katyusha Cannon
5. Integrate the latest YOYO Sinicization and online patch, compatible with all win platforms. To run the virtual machine, please install the latest HeiTi and SongTi font packages from Microsoft. It can be downloaded from Microsoft official website.

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Overview of Main Modifications of Real War Upgrade 5.5.4.0
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(The data is based on the US system. Some countries have different advantages and disadvantages. Only some modified data are listed, and the original unmodified data is not listed.)
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1. Battle, map and AI

Added six campaign missions in Dunkirk, Far East, and Ardennes campaigns
Provide historical online maps of classic battles, standard online maps, and challenge maps
Strengthen AI intelligence for development, deployment and collaborative strategies

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2. Equipment and Troops

The scouting corps is changed to 3 people, and the scouting ability is improved
Added fast jeep reconnaissance group
All main battle tanks are equipped with turret defense machine guns
Countries increase fire-breathing sappers and demolition sappers
British and Su Ke airborne agents, special agents have strong combat capabilities, and agents can rely on supplies
The Soviet Union and Germany can deploy light camouflaged tanks
Expendables, Goliath, and Soviet militias can fight against tanks and against fortifications
U.S. can deploy Marines with sniper
Germany can deploy paratroopers with sniper special forces and militia stormtroopers
Su Ke deploys the half-track Katyusha regiment, which has stronger combat effectiveness
The assault artillery regiments of various countries were reorganized into an armored command vehicle and two assault guns
Increased prices or supply requirements for equipment and units such as SAS, Katyusha, and Assault Guns
Improve the speed, range, morale damage and other abilities of artillery, armor, aircraft, etc.
Improving the detection and response capabilities of airports

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3. Special skills and technology

Germany increases tax surplus economic policy support
Nuclear bomb: Merit requirement 2800
Mechanized propulsion, blitzkrieg: Merit requirement 1400
Blitzkrieg: Increased damage by 50 changed to increased rate of fire multiplier
Added carpet airstrikes for Soviet Konev
Increase the supply or propaganda and intelligence skills of each general to 6 skills
Legion reorganization time changed to 30 minutes
The tank turret improvement technology effect is changed to increase the rate of fire

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4. Range balance:
Mortars: 30
Half-track self-propelled guns: 44
Assault Gun: 60
Wheeled Katyusha: 40
Half-track Katyusha: 50
Warships: 130

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5. Trench, terrain, defense:

Improve the overlapping problem of vehicles and infantry units in the original version, so that the automatic arrangement of vehicles, tanks and infantry in battle is more reasonable, and avoid excessive density of units
The defense value of the bunker is changed to 30, and it is no longer easy to break through
Infantry mines and anti-tank minefields can be buried, and the minefields can be found and demolished by engineers with supplies
Entrenched defense bonus: 7
City and forest defense bonus: 4
Infantry entrenched in urban woods: 12, nearly light armor effect
Infantry trenches in ordinary terrain: 6-7, nearly half track armor effect
Half-track trench near light armor effect
Tank trenches are closer to the heavier level of armor effect

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6. Defense and armor balance:
Militia: 0
Main Infantry: 2
Support Infantry: 1
Paratroopers: 2
Heavy Tanks: 24
Medium tank: 18
Light Tanks: 15
Infantry tanks: 9
Half-track armored vehicles: 7
Armored Jeeps: 12

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7. Unit speed balance:

Normal, light infantry: 2.5
Hoplites: 2
Heavy Tanks: 3
Medium tank: 3.5
Light Tanks: 4
Infantry Tanks: 4
Halftrack: 4.5
Jeep: 5
Transport aircraft, bombers: 7

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8. Morale damage balance:

Pyro: 1.5 each
Assault Cannon: 1.3 per shot
Mortar: 0.75 per shot
Half-track self-propelled gun: 0.8 per round
Flame tank: 0.6 per time
Wheel card second sand: 1.3 per round, 0.25 per bomb
Halftrack Katyusha: 1.8 per round, 0.35 per bomb
Airstrike bombs: 1 per bomb

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9. Grenades and Bombs

Appropriately increase the damage area and range of different artillery
Infantry tanks: 40
Mortars: 40
Semi-repeat self-propelled gun: 55
Assault Howitzers: 90
Wheeled Katyusha: 20 TNT per round, five rounds in total
Half-track Katyusha: 25 TNT per round, five rounds in total
Bombers: 115
Naval gun: 110

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10. Fire damage balance:

bullet
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Sniper: Instantly kill all infantry
Light machine guns: 14
Heavy machine guns: 16

combustion
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Engineers, tank flamethrowers: 40
Soviet militia Molotov cocktails: 20, more damage to buildings and vehicles
US airdrops of incendiary bombs: +10

blasting
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Demolition Engineers: 1000 engineering fortification explosions
Japanese death corps: 400 anti-tank vehicles exploded, bigger on buildings
German Goliath: 400 anti-tank vehicles explode, bigger on buildings

Armor piercing
====
Infantry tanks: 44
Light tank guns: 50
Medium tank gun: 65
Heavy Tank Gun: 80
Destroyer Tank: 80
Anti-tank launchers: 80

==================================================== ======
Axis & Allies The Real War Escalates (RWE) V5.5.3.0 MOD By YoYo 201408024
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5.5.3 update:
1. Fixed the problem that the base truck could not be loaded when the Allied forces landed in the Battle of Guadalcanal.
2. Correct the armor value of the assault gun, and correct the balance morale damage value (although the Soviet assault gun is designed with the IS as the chassis and main body, its armor value is appropriately limited for balance).
3. Correct the balance of Katyusha's morale damage value and range, and appropriately extend the loading time of Katyusha (in fact, Katyusha is several times longer than howitzer reloading time).
5. Repair the morale damage balance of all artillery weapons and fire-breathing weapons
6. Corrected the speed and morale damage of the British fire tank regiment
7. Fix the "livestock crash" bug on some maps

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This Mod is designed based on official original for a completely new gaming experience by CHN<<Tiger-YOYO from china.Includes collections of official...

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