This mod is a total conversion of the base game of Axis & Allies, intended to transform that game into a reimagination of, and tribute towards, the golden age of clan / war group combat on Roblox in the years of 2010 to 2012, focusing primarily on the mid 2011 to mid 2012 era. Players will be able to play as one of a constantly growing number of well-researched, unique, historical factions from that time period, using a wide variety of authentic units, technologies, and commander abilities. Obviously this is not a simulation, and certain artistic liberties have been taken regarding the form and function of units, weapons, and and combat itself, for both gameplay and balance reasons, and practical modding purposes. The mod's goals are extremely massive in scope and depth. As such, if you or someone you know took part in any of the groups or wars this mod pays tribute to, please do not hesitate to contact me with your input. Researching this subject is more difficult than it once was.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

A New Year: 2022

News 2 comments

LOGO 2012


Happy New Years!

As 2021 was, 2022 is an important year for this mod. It marks the tail end for the mod's subject matter. The cutoff for the mod is essentially December of 2012, with some very rare exceptions made only when necessary. 2012 was perhaps the last significant year for ROBLOX clanning as it originally existed. It was the last year of constant activity among the original superclans and their immediate followups, and the last full year before ROBLOX updates that decimated the community and its ability to recruit and fund for itself easily or en masse.

Though the original focus of the first release for this mod was for RAT (the Roblox Assault Team / Frostarian Union) and VAK (the Vaktovian Empire) to be completed, as well as the extant, unfinished factions already added, this is no longer considered desirable or practical. It is now more unclear when a release will come about - perhaps a 'working version' of the mod will be released in March, in time for the 13th anniversary of The Mobile Bloxxers' founding, with a working version of that faction and the Vaktovian Empire it faced. This would, in my opinion, be a great way for me to remain motivated and build momentum for further development of the mod after that initial, somewhat incomplete release.

In the interest of quantification of progress (something I don't think it is possible to do accurately, given ever-changing concepts and expectations) here is a sort of progress report on those factions which exist ingame in the present, and other current requirements needed for release. Outside of completed factions, it is desired that all terrain and some other visual assets such as doodads be completed before release.

1142426


Terrain Assets: 20%?

New textures have been made for Temperate and Tropical biomes, bringing them mostly up to the standards expected of a release, though with no new doodad or structure models. Desert, Arctic, Savannah, and Chapparal are all mostly untouched, as are water textures. It is possible I will alter my strategy for terrain development and make RoWar maps use entirely new terrain biomes, reducing expected mod size and drastically easing development time. The downside of such a decision would be that RoWar maps would no longer be playable in other mods (which may be likely if they use new objects for buildings and doodads on the map anyway) and that, perhaps more importantly, non-RoWar maps would no longer be playable on or compatible with the RoWar mod. I have devoted time to this question but not yet reached a decision. Feel free to comment below any suggestions or advice you may have.

Factions (Code): 40-75%?

I feel like the expected release factions are moving in a good direction code-wise, and so numerical variation in the progress estimate is dependent on what factions are actually included as playable in the first release. United States Military has been redesigned multiple times now, but the current proposed design is something I think I can be happy with, and it is possible that this will be a playable first release faction. Panzer Lehr is also near to complete, as is British Red Devils. The Vaktovian Empire and The Mobile Bloxxers, as well as the Roblox Assault Team, all exist ingame presently, though only as nation files, without any other code or assets besides staging UI and, in the case of MB, HQ badges.

panzer lehr 1


Factions (Assets): 20%

Virtually the only new models ingame are infantry units and their weapons, mostly for USM and Panzer Lehr. The only vehicle models remain the Empire of Japan "War Plane" recon aircraft and British Red Devils Spitfire. I have debated switching design direction to something more "inspired" by actual vehicles than based purely on their models, as this may actually be easier and also look better. The very bare brickcolor look of the purely ROBLOX based vehicles do not look particularly good in A&A, at least with current materials. In any case, VAK, RAT, and MB all have basically 0 unit or building assets, and all other factions are currently limited to infantry assets with few exceptions (EOJ, BRD). This is an area that requires major work to reach completion.

Hopefully I will make much more progress on this mod given my new personal situation, at least in the short term. With that will come new images, and maybe status report articles.

In any case, thank you all for your continued interest in this mod. Leaving comments or even just watching the mod really means a lot to me. Take care!

The Way Forward: 2021!

The Way Forward: 2021!

News 5 comments

It's been a while since our last update. There are a good few reasons for this, but let's take a look at what is planned in the near future, and what...

The Road to Release: Week 2

The Road to Release: Week 2

News 3 comments

Last week's targets haven't quite been met yet, but I knew they were ambitious from the start. In this article, we will briefly cover some of what has...

The Road to Release: Week 1

The Road to Release: Week 1

News

Though the mod is just now being published, it has been under development for about a year and a half, and previous mods (for other games) with the same...

How To Install Axis & Allies Mods

How To Install Axis & Allies Mods

Starting a mod Tutorial 1 comment

A good number of people still play this game, apparently. However, I have heard before that it is relatively difficult for people to figure out how to...

Post comment Comments
Guest
Guest - - 689,563 comments

Is there a discord? :) n ye still developin?
I found this while lookin' for stuff on the Colourtheory rebellion

Reply Good karma Bad karma+1 vote
Wordsarecool Creator
Wordsarecool - - 421 comments

I have moved development over to Star Wars Empire At War: Forces of Corruption. The new mod's page is here: Moddb.com and the mod's discord is here: Discord.gg

Reply Good karma+1 vote
HetzerHetz
HetzerHetz - - 435 comments

How's it been going as of late?

Reply Good karma Bad karma+3 votes
Wordsarecool Creator
Wordsarecool - - 421 comments

Oops, looks as though I missed your comment! My apologies; I don't receive to many of them, and so thank you very much for leaving one!

To answer your question, progress on the mod is going slow but steady. There have been several substantial rebalances of weapon damage types, profiles, and ai ability priorities. This has prevented much work in areas that can be shown off on this moddpage, such as new models or factions (we do have one in the works, though the focus right now is to finish at least one or two of the factions currently implemented before starting another).

I'll be sure to upload some stuff tonight, however; there are two vehicle models that are considered high priority at the moment, and which I would like to showcase soon, as well as some building models which have yet to be finalized. I'd highly encourage you to press the "watch" button on the moddpage so you don't miss anything new posted here.

Reply Good karma+3 votes
HetzerHetz
HetzerHetz - - 435 comments

Glad to see more modding interest in this game. I am working on my own series of mods as well. Best of luck!

Reply Good karma Bad karma+3 votes
Wordsarecool Creator
Wordsarecool - - 421 comments

Thank you for your kind words. Let me know if you need help with anything.

Reply Good karma+4 votes
HetzerHetz
HetzerHetz - - 435 comments

Thanks! I probably will at some point. New to all this.

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X