Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report article RSS Feed Rise of the Reds 1.5 Released!, This is a day to remember

Greetings Comrades! Rise of the Reds version 1.5 is here! We've added a plethora of new content including many new units, improved AI that will use new units and tactics against you, an entirely new tech tier, and much more!

Posted by NergiZed on Sep 21st, 2009





Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback!



Note: the screen cap in the top right is of an older internal beta where the Chinook hadn't been replaced with the Osprey yet.


Additional Mirrors:
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Until the next release!
- SWR Team<!--IBF.ATTACHMENT_13578-->

Post comment Comments  (0 - 50 of 65)
Soul_XP
Soul_XP Sep 21 2009, 8:08pm says:

It's about time you released this :P.

+5 votes     reply to comment
NergiZed
NergiZed Sep 21 2009, 8:24pm replied:

Eh, well, if we released it three months back, you prolly wouldn't get the Osprey, new Senti, Blackhawk, and a bunch of other units. So perhaps it was worth the wait. =w=

-1 votes     reply to comment
Soul_XP
Soul_XP Sep 21 2009, 10:21pm replied:

I quite pleased that the AI is using the new stuff, I also like the flame thrower upgrade for the Han :).

+4 votes     reply to comment
NergiZed
NergiZed Sep 22 2009, 3:35pm replied:

Well, while it's cool that they're using new stuff, it's not cool that I almost got owned by Medium AI on quite a few occasions because some stupid Helo flanked my base. =w=

Although Han's flamethrower is kick-*** regarless if you're using it or if you're getting BBQ'd by it. =D

+2 votes     reply to comment
SоrataZ
SоrataZ Sep 24 2009, 6:30am replied:

"Eh, well, if we released it three months back, you prolly wouldn't get the Osprey, new Senti, Blackhawk, and a bunch of other units. So perhaps it was worth the wait. =w="
Saying it like that was obviously not the best choice, however as you know, I am happy as all others too you released it. Btw, you could give an update the next time with the tech cards in work and call it 'instructions for commanders' or something ^^

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Sep 21 2009, 8:30pm says:

It was realized???
YEAH!!!!!!!!

P.S.: I will only can to download this on 23th September, because now is to late and tomorrow I will not stay home all day long =(

-2 votes     reply to comment
alax
alax Sep 21 2009, 8:31pm says:

hallelujah

its finally here

+1 vote     reply to comment
rodrodenas
rodrodenas Sep 21 2009, 8:58pm says:

thanks a lot SWR team.

+1 vote     reply to comment
Just_West
Just_West Sep 21 2009, 10:29pm says:

Nice to see the Generals pros hard at work :p

0 votes     reply to comment
supjay
supjay Sep 21 2009, 10:38pm says:

awesome work!!! can't wait to try this when i go home :)

0 votes     reply to comment
Pyroninja41
Pyroninja41 Sep 22 2009, 12:30am says:

Wait, I thought that 1.5 was supposed to add the GLA and the ECA. It doesn't. I'm seriously disappointed.

0 votes     reply to comment
supjay
supjay Sep 22 2009, 1:00am replied:

Those 2 factions would be added before version 2.0. Probably in the next release. Developers had been specific about this. You should visit the ROTR forums to get the most up to date info regarding the mod.

+1 vote     reply to comment
NergiZed
NergiZed Sep 22 2009, 1:38am replied:

No, we've always said that we'll add ECA and GLa 'after the 1.5 release'. Apparently a lot of people's hopes blinded themselves, and they read the statement wrong.

Sorry to disappoint, but that's just the way it is. :\

+1 vote     reply to comment
supjay
supjay Sep 22 2009, 10:26pm replied:

What i meant was that it would be a release between 1.5 and 2.0 :)

+2 votes     reply to comment
smacky!
smacky! Sep 22 2009, 3:06am says:

oh man - w/e, i don't care, i've been waiting so long for this! and at just the right time, too - contra's great, but i've *really* been waiting for this...

+1 vote     reply to comment
Warlock_23
Warlock_23 Sep 22 2009, 4:53am says:

Thanks SWR for using your spare time - to make everyone's gaming experience better!

+1 vote     reply to comment
erebusjr
erebusjr Sep 22 2009, 5:25am says:

Sort of suspected SWR would do something as grand as this after a long lull ;). Thx !

+1 vote     reply to comment
Ziabl_mc
Ziabl_mc Sep 22 2009, 5:33am says:

Ура!!! Дождался))) Yahoo!!!!

+1 vote     reply to comment
wiilixx
wiilixx Sep 22 2009, 7:52am says:

HOLY CRAP!!!

+2 votes     reply to comment
Yuribeard7
Yuribeard7 Sep 22 2009, 8:24am says:

is this version going to be on Crosus because im still unable to get it to work if i install it with your installer?

+1 vote     reply to comment
NergiZed
NergiZed Sep 22 2009, 3:38pm replied:

I doubt they'll be a Crosus version. In all seriousness though, if you've got a normal copy of ZH v1.04 and you install it to the right directory (most of the time simply the default directory), it should work on XP, Vista, and Win 7.

If you've got TFD, remember to tell the installer to install in the right directory. If you don't have a clean copy, do a clean install. (uninstall everything on and including ZH, DELETE the ZH folder, install ZH and patch to 1.04). If you do a clean install, it almost always works.

+1 vote     reply to comment
imperialgerar
imperialgerar Sep 22 2009, 9:16am says:

incredible, I thought they would in December as usual. good to be reminded that I had left the forum because he was recognized as Russiashockwave, but now finally enjoy the version 1.5 ... jejeje

0 votes     reply to comment
Leonall
Leonall Sep 22 2009, 2:08pm says:

So how precisely are you supposed to defend yourself against the Hard USA A.I early game helicopter spam when THE CHINESE GATLING IS A RIDICULOUSLY SLOWLY FIRING PIECE OF **** THAT GETS GUNNED DOWN BY FEW BLACKHAWKS!?

+3 votes     reply to comment
NergiZed
NergiZed Sep 22 2009, 3:16pm replied:

I actually don't know; I generally don't survive long against Hard AI 1v1s. I try to build a lot of cheap missile Inf and any cheap AA vehicles early when facing Hard US, as well as trying to build some basic defenses here and there.

I also try to build a second base somewhere else if I survive long enough, but that doesn't happen often. =w=

Ja, if anyone can beat Hard AIs 1v1, well then, holy **** you are good! o_0

+3 votes     reply to comment
MachakTom
MachakTom Sep 22 2009, 4:57pm replied:

I did ;)

Thank you!!! Very good mode.

btw han flamethrowers seem kinda too strong. Buildings disappear after few seconds...

+1 vote     reply to comment
NergiZed
NergiZed Sep 22 2009, 6:08pm replied:

That's the advantage of flame weapons, they are strong against buildings. You wouldn't have noticed this because the only other flame unit is the Dragon tank, which has crappy armor.

You have to remember that the Flamethrowers get shorter range, less effectiveness than armor and costs a pretty penny.

+1 vote     reply to comment
mickkk3
mickkk3 Oct 8 2009, 10:04am replied:

If you are fighting hard US, its best to defend your base until the attacks are getting smaller and smaller(likely because of their resources running out, could be harder and more fun if this didn't happen). Finding ways to destroy their airfields are very helpful coz those nighthawks prove to be quite a nuisance if not dealt with(I lost a defence line of almost 15 tesla coils and 10 kashtans+tons of men and tanks...)
Ow btw great mod, cant wait for the ECA units to join in the party :D

+1 vote     reply to comment
goandtour
goandtour Sep 22 2009, 3:14pm says:

nice ! :D

+1 vote     reply to comment
eci5
eci5 Sep 22 2009, 3:36pm says:

I'M SO EXCITED!!!

+1 vote     reply to comment
iRiE_ASiAN
iRiE_ASiAN Sep 22 2009, 3:40pm says:

Make a MAC version!!!!

+1 vote     reply to comment
smacky!
smacky! Sep 23 2009, 12:27am replied:

yes - a MAC version would be nice...tried to install using the files from the .exe, but no AI showed up - DK why this would be...hopefully super_kev will come to our rescue, or the SWR team is planning to release one soon for us (TIA if so!!!)...otw, it looks to maybe be another one we may be out of luck on...booohoooo!!!

+1 vote     reply to comment
OziD
OziD Sep 22 2009, 4:38pm says:

when I installed it, i get an error wich something to do with copying a .bmp file. I unstalled the older versions.

+1 vote     reply to comment
nidmeister
nidmeister Sep 22 2009, 5:31pm replied:

Are you running Vista or Windows 7?

+1 vote     reply to comment
nidmeister
nidmeister Sep 22 2009, 9:11pm says:

Some Vista and Windows 7 users are having trouble running the mod.
Windows will open the command line interface (black window), but will immediately close it again.

This is resolved by copying a fresh Vanilla ZH folder (C:/Program Files/EA Games/C&CZH) into a new folder, say "C:/Games" for example. Install RotR to that folder.

TFD works the same, except you will have to copy your TFD directory.

When doing this, please make sure it is a clean copy that you duplicate, with no mods installed. And when installing multiple mods at the same time with this method (It can be done), then you should always keep a backup version of the clean folder safe, for you to copy when installing other mods that don't run by launchers.
This will take up a lot of space, but is a good safety measure to avoid having to re-install.

+1 vote     reply to comment
Yuribeard7
Yuribeard7 Sep 23 2009, 7:33am says:

ok i just tried the clean install and copy like was suggested and i still get the black window that opens and closes in a split second. i hope yall do put this on crosus like all the previous versions.

+1 vote     reply to comment
NergiZed
NergiZed Sep 23 2009, 1:07pm replied:

Here's some professional advice from Nidmeister:

"Some Vista and Windows 7 users are having trouble running the mod.
Windows will open the command line interface (black window), but will immediately close it again.

This is resolved by copying a fresh Vanilla ZH folder (C:/Program Files/EA Games/C&CZH) into a new folder, say "C:/Games" for example. Install RotR to that folder.

TFD works the same, except you will have to copy your TFD directory.

When doing this, please make sure it is a clean copy that you duplicate, with no mods installed. And when installing multiple mods at the same time with this method (It can be done), then you should always keep a backup version of the clean folder safe, for you to copy when installing other mods that don't run by launchers.
This will take up a lot of space, but is a good safety measure to avoid having to re-install. "

+1 vote     reply to comment
cHr0n0sPh3r3
cHr0n0sPh3r3 Sep 23 2009, 9:11am says:

Ugh it doesnt like me, I can't get the mod to run, i have TFD and i run 64 Vista. During isntallation it says something about writing over some write protected files. When i over write andi run RoTR it just goes to the banner then crashes and gives me a critical error. Can someoen help me?

+1 vote     reply to comment
NergiZed
NergiZed Sep 23 2009, 1:09pm replied:

OK, two things. Make sure you're installing it to the right location in the TDF folders. If that wasn't your issue, I suggest you uninstall ZH, DELETE the folder, and then reinstall ZH, and the install RotR 1.5. That should fix most problems.

+1 vote     reply to comment
Yuribeard7
Yuribeard7 Sep 23 2009, 4:58pm says:

i did all that uninstall/reinstall copy/paste and everything else that has been suggested and it simply does not work. i run the installer as administrator and the game itself the same. i even tried compatiblity mode and it still does not work. for me the only thing that has made it work is Crosus that is why i keep saying i hope you put this version and future versions on Crosus as was done with previous versions. it cant really be too much to ask that you keep doing what you have already been doing if you catch my drift.

+1 vote     reply to comment
Goldencosine
Goldencosine Sep 24 2009, 9:01am says:

Thanks, just thanks Swr :)

+1 vote     reply to comment
RockerFox
RockerFox Sep 24 2009, 7:28pm says:

wow nice back story. Also i liked the updates you made to all the faction buildings, units and powers. keep up the good work.

+1 vote     reply to comment
HeartbreakOne
HeartbreakOne Sep 26 2009, 3:44am says:

CommanderJRB must be proud of all of you...
Great job... =)

+1 vote     reply to comment
LR01
LR01 Sep 27 2009, 4:09pm says:

Does anyone plays this online?

+1 vote     reply to comment
kricagaus
kricagaus Sep 28 2009, 3:49am says:

all right!!!!! hope the next patch has ECA and GLA. thanks.

+1 vote     reply to comment
NergiZed
NergiZed Sep 28 2009, 9:18am replied:

Well, I don't think we'd include the GLA and ECA in a patch; two brand new factions should warrent a new release. That being said, 1.5 has it's fair share of bugs, which should be fixed with a small patch down the line. This quick fix patch will likely bring little new content, so the next PATCH (if we have one), won't have ECA or GLA.

The next RELEASE is when we plan to introduce ECA and GLA.

+1 vote     reply to comment
HeartbreakOne
HeartbreakOne Oct 1 2009, 4:03am replied:

Maybe THAT'S what kricagaus was talking about...

+1 vote     reply to comment
Arena_Baller
Arena_Baller Sep 28 2009, 5:36pm says:

Crosus this please

+1 vote     reply to comment
NergiZed
NergiZed Sep 28 2009, 8:02pm replied:

I can't give any guarentees, and it's not going to be in the near future.

Why don't you install it the normal way? It's got an installer, uninstaller, and it's a non-destructive mod, so it shouldn't cause any problems.

+1 vote     reply to comment
benis76
benis76 Oct 1 2009, 6:21am says:

When is a mac version being released?

0 votes     reply to comment
NergiZed
NergiZed Oct 2 2009, 9:40am replied:

It's likely in the pipeline, we've already got the banner done and what not, but it's gonna take a little while ongere.

Sorry, but the majority comes first. :(

+2 votes     reply to comment
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SWR Productions
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Release Date
Released Dec 18, 2008
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Rise of the Reds (C&C Generals: Zero Hour)
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C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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