Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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jimmy.pl
jimmy.pl Apr 21 2012, 2:39am buried:

(buried)

wish this was in Shockwave... i might actually have to get this mod instead. :P

-10 votes     reply to comment
SveaRikeSoldier
SveaRikeSoldier Apr 21 2012, 6:03am replied:

You can get both!

+16 votes     reply to comment
NergiZed Creator
NergiZed Apr 21 2012, 8:16pm replied:

Shockwave was supposed to be a 'direct sequel' of sorts of Generals: Zero Hour. Everything added was purely content, nothing structurally was changed. A decision was made to keep it that way and navy was added to Rise of the Reds, as that game has a drastically altered scouting/tech/AA systems compared to Generals/Zero Hour/Shockwave.

+6 votes   reply to comment
Comr4de Creator
Comr4de Apr 23 2012, 7:49pm replied:

Why is that comment buried? Really :P?

Shockwave isn't going to be given navy at this point as it is finished as intended. The aspect of navy however has now moved on to this project. That's just the way it is :S

+7 votes   reply to comment
NEST!
NEST! May 20 2012, 9:09am replied:

Is there any aircraft carriers in the mod?

+1 vote     reply to comment
W0rldEmperor
W0rldEmperor Jan 16 2013, 6:54am replied:

Wow nooo, its not finished by anyway, still to many bugs,crashs,and needing new gameplay!

+1 vote     reply to comment
*memory-on-Goldberg*
*memory-on-Goldberg* Apr 21 2012, 2:40am says:

wow that is awesome :O

+2 votes     reply to comment
OminousSpudd
OminousSpudd Apr 21 2012, 2:53am says:

Fantastic, they fit in well with Generals universe!

+3 votes     reply to comment
CaptainIstvan
CaptainIstvan Apr 21 2012, 3:36am says:

agreed this destroyer looks awesome

+2 votes     reply to comment
CaptainIstvan
CaptainIstvan Apr 21 2012, 3:38am says:

and fits in the game wery well

+1 vote     reply to comment
casojin
casojin Apr 21 2012, 5:51am says:

This reminds me of RA1.

+2 votes     reply to comment
SveaRikeSoldier
SveaRikeSoldier Apr 21 2012, 5:58am says:

Is it reused Phalanx from ShockWave?

+1 vote     reply to comment
NergiZed Creator
NergiZed Apr 21 2012, 8:19pm replied:

Yeah, and the Radar dome is from Ironside's Radar / the Russian radar.

We do, on a rare occasion, use content from Shockwave. (BM-21 Grad is the same thing as the Katyusha chassis, there's some other examples as well).

+1 vote   reply to comment
AlexZH
AlexZH Apr 21 2012, 9:33am says:

The crew is doing an awesome job on these models!
Cant wait for next release!

+3 votes     reply to comment
V.Metalic
V.Metalic Apr 21 2012, 12:31pm says:

I am really interesting how RotR will handle the naval warfare, one of the hardest things to code in ZH.

+1 vote     reply to comment
Comr4de Creator
Comr4de Apr 21 2012, 10:47pm replied:

Quite hard indeed but we've managed a work around =) (some serious props for The_Hunter as he pulled off a trick out of his hat for this one)

I'll be posting some screenshots of them actually in game but from what I can tell you is that they can indeed move freely on water, cannot go on land and they cannot move on land through the navy yard -- this is why you will always see land geometry under it to prevent it so =)

Check our facebook for some ingame stuff already if you haven't done so!

+1 vote   reply to comment
V.Metalic
V.Metalic Apr 22 2012, 3:39am replied:

Hmm, fine. But I am little angered for different thing, but I wont spread it around here.

+1 vote     reply to comment
monism
monism Apr 21 2012, 3:52pm says:

this mod just jumped to beyond the top of my wish list.
can't wait, good work guys.

+1 vote     reply to comment
fimeilleur
fimeilleur Apr 23 2012, 1:11pm says:

What's the firepower on this thing?

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Apr 26 2012, 9:59pm says:

It's the John Paul Jones :D

+4 votes     reply to comment
fimeilleur
fimeilleur Apr 26 2012, 10:41pm says:

It's finally put a use to the shoreline bunkers on the map "Tropical Thunder"

+1 vote     reply to comment
callmejoe
callmejoe May 12 2012, 3:32am says:

funny looking thing .....this aint a destroyer...a destoyer has a turrent gun on the front of the ship ...:/

+1 vote     reply to comment
callmejoe
callmejoe May 12 2012, 3:35am says:

this is a destroyer Warship-pics.blogspot.com

+1 vote     reply to comment
ArsenalSPT
ArsenalSPT May 16 2012, 11:13pm replied:

Hey numbnuts, they were going for a Red Alert inspired DDG here. The Destroyer in that game had a box launcher up front and dual depth charge launcher aft. With this model they replaced the depth charges with a Phalanx CIWS. Surface to Surface and Air Defense.

To be honest, buddy, I have every right to nitpick because I <WAS> on a destroyer, USS McFaul (DDG-74) out of Norfolk, VA. But I'm not gonna nitpick SWR because I really like their work.

+1 vote     reply to comment
W0rldEmperor
W0rldEmperor Jan 16 2013, 7:01am replied:

Destroyers role are ship to ship combat,some with torpedoes,cannons,missiles but never AA specialized unit.
Cruisers are support role with tatical missiles(tomahawks...),and heavy AA weapons such as flaks and AA missiles

The only thing dat the team have to do is change the name to Cruiser

+1 vote     reply to comment
jimmy.pl
jimmy.pl May 20 2012, 10:57am says:

whats wrong with wishing this was in shockwave ??
and yes i do have both mods ;D

Is it because I got the first comment and didn't "clearly" state how awesome this is???
at least i didn't say
FIRST!!! ...

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jun 10 2012, 8:13am says:

cool, i know it would be way to massive but the aircraft carrier from vinila would be awsome

+1 vote     reply to comment
MishaMishu
MishaMishu Jul 4 2012, 6:37am says:

PLEASE TELL ME HOW TO USE THIS PLEASE I BEG ILL DO ANYTHING JUST PLEASE TELL ME T.T

0 votes     reply to comment
ColGerardo
ColGerardo Jul 11 2012, 6:11pm says:

I played alot of mods that has a navy but none have a working ai will the ai support a navy etc..

+1 vote     reply to comment
sharp-shark
sharp-shark Aug 23 2012, 2:16am says:

how about a new small aircraft carrier ship with 4 or 6 civilian airplanes?

+1 vote     reply to comment
Party-General-BR
Party-General-BR Nov 12 2012, 2:48pm says:

Destroyers role is ship to ship combat,the Cruisers deal with anti air and long range rockets.Nice Work i love to use, but if the new crusader could use its wep to attack enemey vessels like golem and other amphibious.

+2 votes     reply to comment
mark2589
mark2589 Jun 7 2013, 12:49pm says:

add visby and type 45 <3333

+1 vote     reply to comment
Red★Strike
Red★Strike Aug 7 2013, 7:18am says:

USS john paul jones

+1 vote     reply to comment
toybits710
toybits710 Mar 11 2014, 3:15am says:

freakin destroyers! hahaha shredded my planes into pieces.. hahah

+1 vote     reply to comment
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Description

The naval units are only available on a handful specific maps that have been modified to include the Tech Naval Yard and are currently undergoing extensive testing. So far, we haven't encountered any major problems and I can reveal to you that they definitely add some interesting new gameplay dimensions on the maps that have them. However, before any miscommunications arise, I shall conclude this update by stressing once again that this is a temporary navy. It will be completely replaced by a more diverse, faction-specific selection of ships filling in similar unit roles in a later version, so don't get too attached to them.

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Apr 21st, 2012
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