Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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jimmy.pl
jimmy.pl

(buried)

wish this was in Shockwave... i might actually have to get this mod instead. :P

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SveaRikeSoldier
SveaRikeSoldier

You can get both!

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NergiZed Creator
NergiZed

Shockwave was supposed to be a 'direct sequel' of sorts of Generals: Zero Hour. Everything added was purely content, nothing structurally was changed. A decision was made to keep it that way and navy was added to Rise of the Reds, as that game has a drastically altered scouting/tech/AA systems compared to Generals/Zero Hour/Shockwave.

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Comr4de Creator
Comr4de

Why is that comment buried? Really :P?

Shockwave isn't going to be given navy at this point as it is finished as intended. The aspect of navy however has now moved on to this project. That's just the way it is :S

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NEST!
NEST!

Is there any aircraft carriers in the mod?

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W0rldEmperor
W0rldEmperor

Wow nooo, its not finished by anyway, still to many bugs,crashs,and needing new gameplay!

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*memory-on-Goldberg*
*memory-on-Goldberg*

wow that is awesome :O

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Ominous-Spud
Ominous-Spud

Fantastic, they fit in well with Generals universe!

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CptIstvanofArdeal
CptIstvanofArdeal

agreed this destroyer looks awesome

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CptIstvanofArdeal
CptIstvanofArdeal

and fits in the game wery well

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casojin
casojin

This reminds me of RA1.

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SveaRikeSoldier
SveaRikeSoldier

Is it reused Phalanx from ShockWave?

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NergiZed Creator
NergiZed

Yeah, and the Radar dome is from Ironside's Radar / the Russian radar.

We do, on a rare occasion, use content from Shockwave. (BM-21 Grad is the same thing as the Katyusha chassis, there's some other examples as well).

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AlexZH
AlexZH

The crew is doing an awesome job on these models!
Cant wait for next release!

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V.Metalic
V.Metalic

I am really interesting how RotR will handle the naval warfare, one of the hardest things to code in ZH.

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Comr4de Creator
Comr4de

Quite hard indeed but we've managed a work around =) (some serious props for The_Hunter as he pulled off a trick out of his hat for this one)

I'll be posting some screenshots of them actually in game but from what I can tell you is that they can indeed move freely on water, cannot go on land and they cannot move on land through the navy yard -- this is why you will always see land geometry under it to prevent it so =)

Check our facebook for some ingame stuff already if you haven't done so!

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V.Metalic
V.Metalic

Hmm, fine. But I am little angered for different thing, but I wont spread it around here.

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monism
monism

this mod just jumped to beyond the top of my wish list.
can't wait, good work guys.

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fimeilleur
fimeilleur

What's the firepower on this thing?

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Zeke_Dlyoung
Zeke_Dlyoung

It's the John Paul Jones :D

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fimeilleur
fimeilleur

It's finally put a use to the shoreline bunkers on the map "Tropical Thunder"

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callmejoe
callmejoe

funny looking thing .....this aint a destroyer...a destoyer has a turrent gun on the front of the ship ...:/

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callmejoe
callmejoe

this is a destroyer Warship-pics.blogspot.com

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ArsenalSPT
ArsenalSPT

Hey numbnuts, they were going for a Red Alert inspired DDG here. The Destroyer in that game had a box launcher up front and dual depth charge launcher aft. With this model they replaced the depth charges with a Phalanx CIWS. Surface to Surface and Air Defense.

To be honest, buddy, I have every right to nitpick because I <WAS> on a destroyer, USS McFaul (DDG-74) out of Norfolk, VA. But I'm not gonna nitpick SWR because I really like their work.

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W0rldEmperor
W0rldEmperor

Destroyers role are ship to ship combat,some with torpedoes,cannons,missiles but never AA specialized unit.
Cruisers are support role with tatical missiles(tomahawks...),and heavy AA weapons such as flaks and AA missiles

The only thing dat the team have to do is change the name to Cruiser

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jimmy.pl
jimmy.pl

whats wrong with wishing this was in shockwave ??
and yes i do have both mods ;D

Is it because I got the first comment and didn't "clearly" state how awesome this is???
at least i didn't say
FIRST!!! ...

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AirborneSn1p3r
AirborneSn1p3r

cool, i know it would be way to massive but the aircraft carrier from vinila would be awsome

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MishaMishu
MishaMishu

PLEASE TELL ME HOW TO USE THIS PLEASE I BEG ILL DO ANYTHING JUST PLEASE TELL ME T.T

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ColGerardo
ColGerardo

I played alot of mods that has a navy but none have a working ai will the ai support a navy etc..

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sharp-shark
sharp-shark

how about a new small aircraft carrier ship with 4 or 6 civilian airplanes?

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Party-General-BR
Party-General-BR

Destroyers role is ship to ship combat,the Cruisers deal with anti air and long range rockets.Nice Work i love to use, but if the new crusader could use its wep to attack enemey vessels like golem and other amphibious.

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mark2589
mark2589

add visby and type 45 <3333

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Red★Strike
Red★Strike

USS john paul jones

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toybits710
toybits710

freakin destroyers! hahaha shredded my planes into pieces.. hahah

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Description

The naval units are only available on a handful specific maps that have been modified to include the Tech Naval Yard and are currently undergoing extensive testing. So far, we haven't encountered any major problems and I can reveal to you that they definitely add some interesting new gameplay dimensions on the maps that have them. However, before any miscommunications arise, I shall conclude this update by stressing once again that this is a temporary navy. It will be completely replaced by a more diverse, faction-specific selection of ships filling in similar unit roles in a later version, so don't get too attached to them.

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