Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
GLA Arms Dealer
embed
share
view previous next
 
Post comment Comments
Bu7loos
Bu7loos Mar 17 2012, 8:55pm says:

all of them are good ,But no offnece mate you used the sneak attack tunnel a bit too much imo.

+5 votes     reply to comment
Geroenimo
Geroenimo Mar 17 2012, 8:58pm replied: Online

No infact it fits the GLA style of hit and run perfectly.

+10 votes     reply to comment
Bu7loos
Bu7loos Mar 17 2012, 8:59pm replied:

Yeah I got the idea ,But more models are better than using a well known one..

+4 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Mar 17 2012, 9:18pm replied:

I need to say that I agree. I´m not complaining that the job was bad, or it´s not fitting the style, or any other kind of insult (RotR is between one of my favorite mods for ZH). But the problem is that... every building is a tunnel.

Particulary, when looking at a GLA you will just see tunnels, tunnels everywhere. And the only differences between them are some minimal structures around. Some players will even waste some clicks before finding the structure they want.

Well, maybe it´s becoz the way you´re recreating GLA, but what was commented would still be a fact.

+12 votes     reply to comment
Delta_6
Delta_6 Mar 17 2012, 9:25pm replied:

I agree with Geroenimo this is does fit the GLA nicely but also I agree with Black/Brunez.....the hunter need to make it alittle larger...this is too tight(or too small)

+3 votes     reply to comment
Comr4de
Comr4de Mar 17 2012, 11:47pm replied:

What this actually means though is that you can not only upgrade sneak attack holes to one of your buildings but that you immediately have units capable of spreading out your base incredibly rapidly.

The fact that we made each tunnel look as their role is merely to distinguish silhouettes from one another. This is merely getting used to the fact. It was interesting to get used to it within the team during online matches, but it's merely something one gets used to.

Remember this is a re-structure of the faction utilizing the hole idea. Also there are other structures not shown here that are static buildings that don't have holes (all of which have been overhauled to look as the coherent circular base design)

Oh and they don't need to be bigger. These buildings are HUGE

+8 votes     reply to comment
CaptainIstvan
CaptainIstvan Mar 18 2012, 6:10am replied:

so this means that the GLA will be the ultimate rusher faction?

0 votes     reply to comment
C&C-Minister
C&C-Minister Jun 12 2012, 10:15pm replied:

Thats what GLA has always been

+1 vote     reply to comment
Mernom
Mernom Mar 18 2012, 7:54am replied:

how about adding 2 sets of buildings-1 for quick base establishment,that have less hp and less production options and a second set that is made for static bases that allows to deploy the oltimate units and stuff?

+3 votes     reply to comment
IPS
IPS Mar 18 2012, 9:37am replied:

trust me, you don't need this..

0 votes     reply to comment
CaptainIstvan
CaptainIstvan Mar 18 2012, 6:08am replied:

agreed with you this new structures are perfect for the GLA's hit and run tactics

+4 votes     reply to comment
Jester_6873
Jester_6873 Mar 18 2012, 10:44am replied:

Well done guys very good job on all these structures there much better than EAs structures :)

+1 vote     reply to comment
NergiZed
NergiZed Mar 19 2012, 4:20pm replied:

It's because we're changing the entirety of GLA.

There's also a fairly cool function for the Sneak Attack tunnel, which is still a level 5 gen power. (Take a wild guess at what extra ability we added to the normal Sneak Attack Tunnel).

+1 vote     reply to comment
WerewolfGeneral
WerewolfGeneral Mar 20 2012, 5:38pm replied:

turn it into a production structure?

+3 votes     reply to comment
GDI_Commander
GDI_Commander Mar 17 2012, 9:00pm says:

dang these are awesome! so will you be able to use all of the GLA base buildings as tunnels? or is it just for looks?

+1 vote     reply to comment
NergiZed
NergiZed Mar 19 2012, 4:22pm replied:

They are all tunnels, there's an extra button that lets you toggle to the tunnel menu, which allows you to order units out of the tunnel network.

This just simplifies things, as you no longer have to build a tunnel network entrance in your base, you only need to build them on your defensive line and whatever other place you want units to spill out of.

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jun 10 2012, 8:04am replied:

is the amount of units you can keep in a tunnel increased since vinila

+1 vote     reply to comment
Hijacker
Hijacker Mar 17 2012, 9:31pm says:

I don't mind them being tunnels but must every GLA buildings use the exact same sneak attack tunnel? This one is fitting for a GLA war factory but not the others..

+4 votes     reply to comment
Comr4de
Comr4de Mar 17 2012, 11:51pm replied:

You'll be grateful to have the holes up on your production buildings(instantly have accessible holes ANYWHERE in case of attack/superweapons/or move units around) and the supply stash (in case you get rushed and don't want workers to get run over.

The benefits are endless really, both for PVP and AI games. It's almost TOO good.

+4 votes     reply to comment
Xyrom
Xyrom Mar 18 2012, 3:58am replied:

I think he means it would be nice to have different style holes like maybe a dirt cave-like one one for the barracks, maybe a tent reaching into the ground for the supply stash, etc. Just the appearance of the holes being different...

+7 votes     reply to comment
Hijacker
Hijacker Mar 18 2012, 8:47am replied:

Exactly. I like the idea, the only thing I'm not liking is the appearance of the tunnels and that all 4 buildings had the same tunnel as the sneak attack tunnel.

+3 votes     reply to comment
Todd_The_Wraith
Todd_The_Wraith Mar 23 2012, 6:27pm replied:

i agree

+2 votes     reply to comment
phenom1992
phenom1992 Mar 18 2012, 12:05am says:

I like it !

+3 votes     reply to comment
ppndΣ-snouıɯΘ
ppndΣ-snouıɯΘ Mar 18 2012, 1:23am says:

Loving the Technical parked there.

+1 vote     reply to comment
CreepyGhost
CreepyGhost Mar 18 2012, 2:35am says:

The way the GLA buildings are looking is interesting. A few questions though:

1. Are the buildings going to have some ability to connect with the tunnel networks? If so, may I see a demonstration?

2. What is in place of some of the other structures such as the singer Sites, Black Market, and the Palace.

+1 vote     reply to comment
Comr4de
Comr4de Mar 18 2012, 3:10am replied:

There is no need for a demonstration, they work just like tunnels.

Other structures will remain the same while some will be completely different.

+1 vote     reply to comment
Nolemociy
Nolemociy Mar 18 2012, 3:32am says:

i dont like this HOLE style

-2 votes     reply to comment
Comr4de
Comr4de Mar 18 2012, 3:54am replied:

Smells like forced pun to me. :P

+6 votes     reply to comment
PamParamPamPam
PamParamPamPam Mar 18 2012, 3:56am says:

Anyway looks cool!

+3 votes     reply to comment
AlexZH
AlexZH Mar 18 2012, 9:06am says:

So the GLA will the a underground faction :), actually fits pretty good in :P!

+1 vote     reply to comment
-Golan-
-Golan- Mar 18 2012, 9:50am says:

While I understand the rationale of every structure being based around the tunnel, it doesn't change the fact that the structures look awfully similar. It's very visible that they are all using the exact same tunnel model.
You could change the core tunnel model for every structure (e.g. make the WarFac tunnel a fortified structure, the barracks akin to the regular tunnel network) or create multiple models using the Technical logic.

On a sidenote, the tunnel entry would look a lot better if the inside walls, specifically the back wall, would fade to black towards the bottom.

+4 votes     reply to comment
AlexZH
AlexZH Mar 18 2012, 11:08am replied:

Agree!

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Mar 19 2012, 5:33am replied:

It is not based around the tunnel it technically IS the tunnel. It wouldn't make sense for the GLA to build different exits based on the structure that's gonna be built around it.

+2 votes     reply to comment
-Golan-
-Golan- Mar 19 2012, 1:39pm replied:

Well, they did bring in additional bulk for every structure so why not fortify the tunnel a bit? The arms dealer (this one) actually does it a bit by covering the entrance but in all other instances the tunnel is completely unshielded.

+2 votes     reply to comment
Comr4de
Comr4de Mar 19 2012, 4:05pm replied:

There's no need to fortify it a bit, these structures are also a bit cheaper and nimble than the original variations.

+1 vote     reply to comment
casojin
casojin Mar 18 2012, 10:33am says:

It's very interesting concept to combine production building with tunnel entrance. It would be nice to have a production structure behind enemy lines without another tunnel network structure for reinforcement.

I just hope that these buildings are easily distinguishable from one another on the actual battlefield.

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Mar 18 2012, 7:16pm says:

Is anyone even paying frekin attention to what the team says in this comments? Seriously. The reason they all use the same damn tunnel model is because the sneak attack tunnel will be able to turn into any of this buildings. And that is 1 frekin tunnel design. If this buildings used different looking tunnel designs they wouldnt look like they came from the same tunnel. It's called logical continuity and it's part of cummon sense.

+3 votes     reply to comment
Keksz
Keksz Mar 18 2012, 8:10pm replied:

"cummon sense"

tehehehe...I guess its the part of sense that is *puts on sunglasses* right in your face YEEEAAAH

+4 votes     reply to comment
Jester_6873
Jester_6873 Mar 19 2012, 2:32am replied:

It's 6 in the morning over here in the UK at the moment I'm getting ready for college but first I come to have another browse at the new models but instead come across your comment.... Thankyou sir my day = made :L!!!

+2 votes     reply to comment
-Golan-
-Golan- Mar 19 2012, 3:04am replied:

Do you even pay frekin attention to what people are saying? No logical rationale is going to change the fact that the structures are looking awfully similar.
Seeing the team's awesome work with other models (as well as the doodads for these), they should well be capable of varying the base look of the tunnel for each structure.

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Mar 19 2012, 4:30am replied:

Which would ruin continuity over the sneak attack tunnel design. There are things were diversity is cool and things when diversity simply makes no sense. The tunnel design is 1, and structures that come from it would look odd to say the least if they had different tunnel designs, and then alot of people would bitch about how that makes no sense.

+1 vote     reply to comment
-Golan-
-Golan- Mar 19 2012, 6:33am replied:

There's no need to make the tunnel entirely dissimilar. The structures around the tunnel too are a modification to the base appearance, the tunnel itself could be modified in a similar vein by adding or removing parts of it - for example by keeping the gateway but giving the dirt around it more bulk for the barracks.
Or, as stated before, using the technical approach to have multiple models for the core tunnel.

+2 votes     reply to comment
Jester_6873
Jester_6873 Mar 19 2012, 3:46pm says:

I think the tunnels should not get changed you can make out how each structure is different according to the roles it will play. End of discussion. It's there mod and things will be modled textured and created in the way they seem fit. So please both of you stfu and stop flaming each other I don't want a repeat of the past.

+1 vote     reply to comment
L()KI
L()KI Mar 19 2012, 7:48pm says:

Lol all this arguing over some dam holes.

Anyways nice models especially this one and its a cool idea... I implemented a similar tunnel idea for my mod too, but before I saw this I promise. :)

+3 votes     reply to comment
eagle-dan
eagle-dan Apr 10 2012, 7:42am says:

Nice enough. Will SCUD Launcher fit into it? Or you are planning to replace SCUD Launcher?

+1 vote     reply to comment
Arkanium
Arkanium Apr 16 2012, 12:29pm says:

Is it just the poles and banner partially obscuring the entrance or is this particular tunnel steeper than normal? It looks like vehicles would have a hard time driving out.

As for adding things to the tunnel to make it look like a normal Sneak Attack that has then had some fortifications added, I think this is quite a good idea & would not be too hard to do.

Overall the whole tunnel -> building idea seems really cool, and very apt for the GLA.

+1 vote     reply to comment
Guest
Guest Feb 23 2013, 9:40am says:

This comment is currently awaiting admin approval, join now to view.

LordChimera
LordChimera Mar 24 2014, 7:29am says:

At least the GLA's tunnel network system is no longer dependent on tunnel networks defenses and it gives the GLA more flexibility in transporting their units since they lack the ability to airlift units like the rest of the factions.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Illegal weapon suppliers are still among the most important contacts of even the smallest GLA cell leader. These structures also include such things as a basic machine shop and foundry.

Image Details
Type
Entertainment
Date
Mar 17th, 2012
Size
800×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only