In my opinion the texture on the front section of the aircraft (where the cockpit would reside were this unit manned) seems to make it look fairly large compared to the rest of the unit. I can't really tell if the back wings could use a bit more width or not, a tad more couldn't hurt I suppose.
I think the model is OK, but along with FIghter-bomber it's need to be a bit fatter in the center section - right now there is only engine taking like 95% of the space and no place for bomb bay.
Same thoughts here again.
And the wings are too small they couldnt generate enough lift. Small wings work for very light drones or scouts (see Predator or U-2) but not for bombers because they have to fly low and slow which needs huge wings to not stall and fall into the ground. I know it's just a game but logic is what strikes me here.
note that there is like year 3000 or 4000 in SC2 and they have a lot air units that fly without wings.
IMO they have some kind of anti-grav tech and the wings are still in use because it's cheap. even around SC1 all planes have full V-TOL with ease so the wings are more like support lift instead of main.
there is no "cockpit" just a panel that holds the master computer "AI core" lol.
I think I will be redoing this model a little, thanks for the feedback everyone :)
P.S. you cant see it but both this and the Fighter bomber has a large compartment underneath for bombs :)
Urr... "hoping for a sc1 bomber" you mean a flying brick...
It don't look Cybran at all, go back through the pics and you will see some Cybran aircraft lol.
Don't worry I will be working on this unit more, It will look better when its finished :)
yea, but i liked the ww2 bomber shape very much.
personally, I would get rid of those sharp edges and go more for the style of the t3 bomber you made ;)
and maybe bring back some of the old design elements, large, broad wings, clear lines, more of a "closed look" not so many fancy features
they made an alliance yes..I confirm that...
now +1 point for Avitus reference of bricks, for SC1 designs...some units back in SC1 were totally BRICKS !
and we might all love TA and original SC1, but as far as game design is concerned those units SUCK ! they are not beautiful at all...unless you are a lego fan, which I'm not....I strive for modern graphics and innovative designs....
In my opinion the texture on the front section of the aircraft (where the cockpit would reside were this unit manned) seems to make it look fairly large compared to the rest of the unit. I can't really tell if the back wings could use a bit more width or not, a tad more couldn't hurt I suppose.
What he said, the wings look way too spindly.
Do you guys even edit models when we ask you to? lol =P
This mod listens to the Community, they edit stuff all the time. If you dont even see that then feel free, but your comment felt realy dumb.
Dude, it as a joke, note the mote at the end...
though judging by popular opinion i can see that my rep just took a big dive, sigh.
I think the model is OK, but along with FIghter-bomber it's need to be a bit fatter in the center section - right now there is only engine taking like 95% of the space and no place for bomb bay.
Same thoughts here again.
And the wings are too small they couldnt generate enough lift. Small wings work for very light drones or scouts (see Predator or U-2) but not for bombers because they have to fly low and slow which needs huge wings to not stall and fall into the ground. I know it's just a game but logic is what strikes me here.
note that there is like year 3000 or 4000 in SC2 and they have a lot air units that fly without wings.
IMO they have some kind of anti-grav tech and the wings are still in use because it's cheap. even around SC1 all planes have full V-TOL with ease so the wings are more like support lift instead of main.
dunno first unit that i didn't like,just doesn't fit the concept...
the wings are too narrow and the cockpit is too large with a very thin body
there is no "cockpit" just a panel that holds the master computer "AI core" lol.
I think I will be redoing this model a little, thanks for the feedback everyone :)
P.S. you cant see it but both this and the Fighter bomber has a large compartment underneath for bombs :)
and there i was hoping for this beautiful sc1 bomber...
well sadface, much to cyabran edged, and strange looking
Urr... "hoping for a sc1 bomber" you mean a flying brick...
It don't look Cybran at all, go back through the pics and you will see some Cybran aircraft lol.
Don't worry I will be working on this unit more, It will look better when its finished :)
yea, but i liked the ww2 bomber shape very much.
personally, I would get rid of those sharp edges and go more for the style of the t3 bomber you made ;)
and maybe bring back some of the old design elements, large, broad wings, clear lines, more of a "closed look" not so many fancy features
Note that during SC:FA and after, all 3 faction shared technology. So it's not bad that UEF fighters have some little bit of Cybran style.
They shared tech?!?
Anyone can clarify this please?
they made an alliance yes..I confirm that...
now +1 point for Avitus reference of bricks, for SC1 designs...some units back in SC1 were totally BRICKS !
and we might all love TA and original SC1, but as far as game design is concerned those units SUCK ! they are not beautiful at all...unless you are a lego fan, which I'm not....I strive for modern graphics and innovative designs....
when i first saw it i thought you combined the units.
i was gonna complain about its cybranyness but really, it all depends on what the other factions birds look like.
(grins evily) It's going to be pearl harbor all over again.
*no offense intended in that phrase*
Its only the 1st revision so it not the final things can change.
do they have any ability to evade incoming fire? naval AA is very strong
naval AA is very good indeed, and it should...but I think the weapons on this plane should fire long before AA retaliation ;)
A strange wing configuration for sure, but very unique.
Could it possibly work better as a Bi or Tri wing configuration?