Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media UEF "Freedom" T2 Carrier (view original)
UEF "Freedom" T2 Carrier
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Durog25 Aug 15 2012, 10:37am says:

Both are bad ***. Not sure which I prefer more. Could you possibly combined the length of top with the hanger and AAA placement of the bottom.

+2 votes     reply to comment
leosake Author
leosake Aug 15 2012, 5:01pm replied:

the length is the same :P

+1 vote   reply to comment
wheelmandan Feb 19 2015, 12:26am replied:

it looks kinda plan in my eyes needs more guns more guns WW2 kind guns i think

+1 vote     reply to comment
kgocb001 Aug 15 2012, 11:21am says:

Both are nice, but I think the left one is better as it has clear flight deck while the right one has AA gun at the end that don't fit there (would make landing much more difficult in case of problems).

+1 vote     reply to comment
leosake Author
leosake Aug 15 2012, 5:02pm replied:

most of the aircraft in sc2 do not require a deck at all, since they are VTOL like the JSF-35....but anywayz...

+1 vote   reply to comment
Xorgacz Aug 15 2012, 11:48am says:

Gr8 work as usual, i prefer the 1 on the right more but the AA gun is kinda out of place, anyhow gr8 work keep it up.

+1 vote     reply to comment
Igncom1 Aug 15 2012, 12:38pm says:

I love it, could the AA gun be a sort of popup cannon?

Also I do have to question the effectiveness of a gun over a AA missile......or the possible effectiveness of carrier AA drones?

But I suppose that that could change with the ship leveling up.

+1 vote     reply to comment
Zataku Aug 15 2012, 12:59pm says:

Definitely go with the first model. Aircraft carriers need a control tower, especially if they're going with an all-drone force like SC2 does.

+1 vote     reply to comment
leosake Author
leosake Aug 15 2012, 5:03pm replied:

the second one has the same control tower, it is placed in the left side around the middle, it is just without the hangar...

+1 vote   reply to comment
kgocb001 Aug 15 2012, 1:09pm says:

I have an idea for 3 race fleet diffrenciation:

Cybran speed boat - cheap, fast, fragile armed with swarm anti-ground/surface missiles
UEF corvette (your model) - most powerful of light ship, deck gun and light missle launchers (both anti surface).
Iluminate escort frigate - deck gun for anti surface and light AA guns.

UEF light carrier (your model)
Cybran drone/escort carrier - more expensive but carrys free drones that can attack both ground and air target.
Iluminate assault ship - carry cruise missiles and can build & store ground units to deploy via short range teleporter

UEF arsenal ship - carry a lot of long range cruise missiles for bombardment and some light AA guns, but otherwide powerless against hostile attack
Cybran strike cruiser - hunter-killer ship armed with hyper-velocity rockets, anti-tac missile defence, good AA and torpedoes. It lack range for bombardment and is a bit expensive for mass use.
Iluminate - submersible battleship based of SC1 Aeon experimental, but scaled down to cheaper T3 size.

Sea Exp:
(minor exp) UEF Leviathan - super submarine kinda like Seaquest, to provide escort for Atlantis. When surfaced it also provides good AA defence
(major exp) Cybran Volcano - mobile sea fortress, powerful, shielded, carry anti-nuke but very slow and cannot walk/jumpjet.
(major exp) Iluminate dreadnouth - big bertha on ship hull, otherwise vunerable to close range attack

+2 votes     reply to comment
leosake Author
leosake Aug 15 2012, 5:05pm replied:

the guidelines are more or less the same, except the experimentals you suggest...

+1 vote   reply to comment
IMAZOMBIE358 Aug 15 2012, 2:56pm says:

the only issue is how they take off. in the animation, aircraft fly outta the hangars like swarms of bees. an elevator would look really stupid moving up and down that fast.

what about multiple elevators that let groups of aircraft out? five aircraft each time the elevators go up.

lastly, an elevator means physical take off. elevators would also look really stupid without actual planes appearing on the elevator. having multiple elevators would also solve the idea of having a runway like actual aircraft carriers but no planes use it. change the runway into multiple elevators, or deal with having to animate horizontal take off.

you could hide the elevators with the sides of the hangar.

will the elevator actually rise up past the deck? that would work, but it would really kill the idea of a runway.

one idea that could save it easy would be to make the hangar at the front end like the old cybran aircraft carrier in the original supcom.

+1 vote     reply to comment
Igncom1 Aug 15 2012, 3:37pm replied:

I believe the elevator will work in a similar way to a normal air factory, or at least that's why they will be built and then launched.

+1 vote     reply to comment
leosake Author
leosake Aug 15 2012, 5:07pm replied:

IMAZOMBIE do not rush, think.... the elevator hatch opens, and stays open in order for all the fleet to come out....and yeah if 20-30 airplanes come out all at ones it will look kinda-absurd but that's how the game is coded...

+1 vote   reply to comment
Klinkhammer Aug 15 2012, 4:49pm says:

it would be quite awesome if you take some inspiration from the Carrier Command carrier design, it has AAA┬┤s and AG guns and 2x4 lifts for vehicles (four vtol ramps and four amphibean hangers)

just take it as a hint, i think this would be a good addition as UEF design (its bulky and heavy armored and armed)

i like your design, it resembles the CC carrier a slightly bit.

+1 vote     reply to comment
leosake Author
leosake Aug 15 2012, 5:08pm replied:

you mean this one ?:

+1 vote   reply to comment
Klinkhammer Aug 16 2012, 6:38pm replied:

yes, exactly

+1 vote     reply to comment
OminousSpudd Aug 15 2012, 5:07pm says:

I prefer the one on the left, but combining the carrier on the right's hangar/launcher system would definitely work and look the best. Like stated above me though, how will the aircraft swarm out of storage like they do with any other carrier? Or land for that matter?

+1 vote     reply to comment
Shockmatter Aug 15 2012, 5:12pm says:

Love the first one :D

+1 vote     reply to comment
Kestral2 Aug 15 2012, 6:09pm says:

One on the right has a cool looking turret!

+1 vote     reply to comment
Kestral2 Aug 16 2012, 3:52pm replied:

Oops looked at it again and they both have turrets. But the one on the right is where the standard gun placement would be for earth battleships.

+1 vote     reply to comment
Rossky Aug 15 2012, 9:23pm says:

I really have to agree with durog25 , there should be more space between the hangar and the bridge with the bottom right design.
The bottom design has a hangar that looks like it would work like the air factory like a connection to its structure.
Also , i like that the AA gun has a more logical placement - i would go with the bottom one :)

+2 votes     reply to comment
IANF1 Aug 19 2012, 4:18pm says:

bottom one looks better imo

+1 vote     reply to comment
bomby Sep 7 2012, 11:31am says:

I prefer the right one, it feels better.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Here's the update :)
I made some changes as you guys suggested, but I also tried a completely new design (hangar-wise), in both designs, there is an elevator that opens when an aircraft/s is/are launching.....

what do you guys think ?

Image Details
Aug 15th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only