Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience
(New Scale, New Units, New Ability's, New Game)
looks pretty cool but how many experimentals are there gonna be for each faction
A few but not many
Hmm it's for balance reason, but why not try giving yourselves some freedom?
Just designate Experiementals into 2 kinds.Minor and Major. early game orlate game.
They are O_o
you should make serephim units just to make it even awesomer
I really like the look of it, though depending on the size I feel like it fits to be a minor XP unit. With that said I feel like the two guns on the back should be larger, the current size doesn't look like they warrant the unit to be stationary; also are the guns long range, or are they high damage short ranged weapons?
Yes it is a minor XP, and its only a WIP so some parts will change, thanks for the impute.
In the words of wisdom, MOAR DAKKAAAA!!!
Love the... Everything
I want to see unpack animation^^
this you could call phoenix. but then it would need to breath fire, and there are already two others that breath fire.
btw, this is also more anime than anything on this mod, and nobodys complained about it? cool
oh lets not start all over it again....
Loyalist in Supreme commander 3 ? hehe looks like a main battle unit , like the vanilla loyalist.
Purely awesome, I'm loving the look of the unpacking guns.
At the moment the unpacking looks like it just bends over slightly. To make it look it set up a bit more maybe have it dig/smash its feet into the ground for more support.
Other than that it looks like a really great model.
Dat thar kan haz two beamy deffguns!
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It has 2x guns on its back that have to be unpacked to fire, when unpacked the unit cant move.
What do you think?