It's about time. Since Renegade X will be standalone as soon as the Black Dawn campaign hits the Internet, we've been meaning to get a new page on IndieDB. You can access the new page by clicking HERE!
Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.
C&C Renegade's specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&C Renegade's faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.
There are 2 ways to destroy an enemy building- you can either destroy them by infiltrating the structure and planting C4 explosives, or you can bombard it with vehicles and weapons from the outside. You also have 14 classes of Infantry per team to choose from, as well as 15 vehicles in total.
We also plan on adding plenty of new features that the original Renegade didn't ship with, such as:
We plan on remaking the original standard maps in the new-generation format. The team will be taking advantage of the engine by using much more polygons and bigger resolutions of textures. Although the maps will keep their original appearance and feel introduced in Renegade, they will graphically be much better than the initial versions. Of course, that being said, our project is not only limited to remaking the original maps. We will be making maps of our own design, which will all be littered with strategic and vantage points.
All ingame models will have a fresh new look with todays standards of 3d design, such as normal mapping, bump mapping, and will all be dynamically lit up during gameplay.
Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, a respawn menu, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.
The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.
Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.
This new feature allows you to respawn into the game as one of the 5 free character classes upon death and joining a server, just use your mouse wheel to scroll through the available options and wait for the countdown timer to spawn you in.
Notable new features to the launcher include:
* Map preview videos instead of images
* "Skip Intro Movies" option has been added
* Custom content downloader (allows for server owners to add custom maps)
* "Verify Game Integrity" and "Reset Game" options in the Settings menu
* Level names are now parsed, rather than using a name translation table
We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.
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Highest Rated (5 agree) 10/10
Ren > all
Dec 4 2010 by DGDolph
Lowest Rated (3 agree) 1/10
Played through half of the campaign and suffered through two system lockups which required restarting my system via the power button. Graphics were pretty decent. Comparable to games from 2008-2009, but the overall (lack of) brightness makes it difficult to discern any details in their work. AI was pretty terrible. Was difficult to see who and what was attacking you and where it was coming from. On a technical aspect, the foliage looked good. The voice acting was pretty sub-par - didn't sound anywhere…
Jan 31 2012 by Aircraftkiller