Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth.
Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want.
The vast majority of the code is done and has been released as an alpha but IM now redesigning the mod for the nvidia contest (no chance of winning but its a useful planning date)
Mr_Romanov
Lead Designer/coder/3d/2d
0 comments by Mister_Romanov on Apr 9th, 2004 digg this super bookmark
Hi,
Weve released a couple of hiccups all solved now :)
Mark.beaumont3.users.btopenworld.com
thanks
Romanov
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great mod/ mutator. I use it with "weapons stuff" and can put it in any maps and mods like Killing Floors. weapons stuff lets me configure the damage and projectiles of remote strike.
WOW ! :D
question, how exactly do you download and use this?
I get an .umod file, i doubleclick
, then nothing..
U need a UMOD instaler just google it and download.
Re-install the patch
Awesome mod.I love it.You guys can get the mod at fileplanet just type remote strike and download it.
Im gonna ive this mod a try..
The most important part of any FPS mod for the Unreal series is the weapons, and this weapons pack is nearly there to take the cake for best realism weapons pack ever made for unreal tournament 2004. The only thing left to work on for the weapons is the reload animations, and perhaps some types of weapons damage balancing, other than that everything is perfect. I can't wait for the next version as well.
BUG: When I see people equipped with the nexus assualt rifle, it shows the silenced SMG. This is also true when I go into third person mode, I see the SMG rather than the Nexus.
A few suggestions as well.
Perhaps you can turn the shotgun into an oldskool benelli or some other shotgun that requires the player to reload individual shotgun shells making reload time extensive, yet exilerating. I am also hoping that once you do the reload animations perfectly, that you can do them for third person as well, that way other people can see you reloading(very few creators are able to pull this off, but I am confident that you can do this). I am also hoping that you will keep the weapons pack as a mutator for UT2004 rather than a total conversion, this way people will have some options as to what they want to do with the weapons whether it be invasion, ctf, or just a manslaughter deathmatch.
This is the greatest weapons pack I have ever seen for UT2004, it has a lot of potential, keep up the good work.
that defies the purpose of making mods =/ Your not suppose to pay for a friggin mod!, Think you can get it on games-fusion or something, for free dl's?