Remote strike 2004
Mar 30, 2011 Full Version 0 commentsThis is the full remote strike mod for unreal tournament 2004
Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth.
Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want.
The vast majority of the code is done and has been released as an alpha but IM now redesigning the mod for the nvidia contest (no chance of winning but its a useful planning date)
Mr_Romanov
Lead Designer/coder/3d/2d
0 comments by Mister_Romanov on Apr 9th, 2004
Hi,
Weve released a couple of hiccups all solved now :)
Mark.beaumont3.users.btopenworld.com
thanks
Romanov
This is the full remote strike mod for unreal tournament 2004
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Where can i find this pub beta edition?
Just a quick note, the renders are of the new weapons, the old beta version models can be seen on the main website in the weapons and screenshots section, we are currently updating the models but the code is complete.