Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth. Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want. The vast majority of the code is...
We're please to announce that we have released the first Rem(+)te Strike Player Character. Built to the same chunky proportions as the popular Jugg characters. Deforms well in over 80% of the stock animations. Intuitive UVW design to support 'Clan Logos' for the chest / back and upper arms. The helmet
Posted by Mister_Romanov on Feb 17th, 2004 digg this super bookmark
We're please to announce that we have released the first Rem(+)te Strike Player Character.
Built to the same chunky proportions as the popular Jugg characters.
Deforms well in over 80% of the stock animations.
Intuitive UVW design to support 'Clan Logos' for the chest / back and upper arms.
The helmet can be clipped out using and alpha channel for balaclava and hatless skins
The character comes with one skin but others are in the pipeline including Desert Camo, Urban Camo, Winter Camo and S.W.A.T.
Goto our main site to download!
Exoplayer.com
NexusOne&Romanov
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Hey,
I played your dude. He's not bad... Models been done pretty well... But the texture is a bit... eh.... My only thing about it is that its all just strait up boldness of color... Heres what you need - Imperfections in the skin, and some darker patchs in areas that would be in more shadow...
snow
good points Ill pass them along, its his first version so I think hes working on more :)