Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth. Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want. The vast majority of the code is...

Post news Report RSS Remote Strike 6.1 released

Hi, A new version of Remote Strike 6.1 has been released for phase 2 of the contest we've got alot of new features including FULL VERSION 6.1 DETAILS Terrain deforming alt fire grenade on the Heavy support weapon Combat zoom added to all weapons (bindable key in settings) Maglights added for all wepaons

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Hi,
A new version of Remote Strike 6.1 has been released for phase 2 of the contest we've got alot of new features including

FULL VERSION 6.1 DETAILS

  • Terrain deforming alt fire grenade on the Heavy support weapon
  • Combat zoom added to all weapons (bindable key in settings)
  • Maglights added for all wepaons (bindable key in settings)
  • Laser redot targeter (Paints a red dot onto the target - bindable)
  • All weapons have custom ICONS
  • All weapons have ammunition ICONS
  • All known bugs have been fixed
  • Muzzle smoke is now produced after firing weapons
  • Mutator code completely reworked

DOWNLOAD HERE:
Remote_strike.moddb.com

Ive attached some screens to show the new features :) we'll be entering this into phase 2 of the competition to see how we do :)


cheers, Romanov

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