Remote Strike is set at a time not far in the distant future where true remote control robots which are controlled by humans further the space exploration program for Earth, as technology has advanced remote control has gone way beyond what is currently possible with missions launched to various planets where it would be impossible for humans to venture. The robots only have to sustain themselves.. all intelligence and actions come from their human controllers in real time. The purpose of the fps is to make a cooperative game where your intrepid group of metal commandos goes out to the various planets to control them for Earth.

Initially there will be custom weapons and character models in the first main release (see the website for current weapon models) and then there will be new gamemodes as well. These will be based on the Invasion type game although obviously the characters and weapons will be available via switch arsenal for you to use as you want.

The vast majority of the code is done and has been released as an alpha but IM now redesigning the mod for the nvidia contest (no chance of winning but its a useful planning date)

Mr_Romanov
Lead Designer/coder/3d/2d

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0 comments by Mister_Romanov on Apr 9th, 2004 digg this super bookmark


Hi,
Weve released a couple of hiccups all solved now :)

Mark.beaumont3.users.btopenworld.com

thanks
Romanov

Comments  (10 - 20 of 40)
mwalk10
mwalk10 Jul 26 2004, 1:47pm says:

You can only download the 2004 version by paying file planet! The only servers that have it are pay only.

+1 vote     reply to comment
Alwin
Alwin Jun 4 2004, 3:15pm says:

this mod seems nice ..
gonna download it ...
gonna try to make trences :P

+1 vote     reply to comment
nikolai
nikolai Jun 3 2004, 7:31pm says:

nothings perfect *shrugs*

+1 vote     reply to comment
UndeadRoadkill
UndeadRoadkill Apr 19 2004, 3:30am says:

How come the weapons are models of real guns, but have made-up names and functions? It's especially weird when a pistol that supposedly fires caseless ammunition is ejecting shells.

+1 vote     reply to comment
Mister_Romanov
Mister_Romanov Apr 18 2004, 7:28am says:

Yep use teh alt fire on the heavy support weapons, if u want to configure what weaposn replace what in a any map then use Worms2k4 which has a nice easy to use menu. ;)
thanks for the feedback :)
cheers
Romanov

+1 vote     reply to comment
nikolai
nikolai Apr 17 2004, 4:58pm says:

when u want to deform the terrain u have to use the KRUPPS heavy support weapon's alt fire

+1 vote     reply to comment
MaxUnit1337
MaxUnit1337 Apr 12 2004, 9:35am says:

What?

There's no deformalbe terrain and at the first time i tested the mod i got a error and second time i only saw some not so good weapon animations etc but the mod is okay plz add the deformable terrain like its said on hp and a bit better animations then the mod will be great and the mod is cool now ;)

+1 vote     reply to comment
MaxUnit1337
MaxUnit1337 Apr 12 2004, 9:05am says:

"...deformable Terrain..."

hmm sounds cool and 11 new weapons and new mods...

*DOWNLOADZ*

+1 vote     reply to comment
evilghoul
evilghoul Apr 10 2004, 5:47pm says:

thank the lord romanov

ALL HAIL ROMANOV OR GET BITCH SLAPPED!!!

+1 vote     reply to comment
Mister_Romanov
Mister_Romanov Apr 9 2004, 4:15pm says:

Its out now

Mark.beaumont3.users.btopenworld.com

cheers
Romanov

+1 vote     reply to comment
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Platform
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Developed By
Mister_Romanov
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Official Page
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Release Date
Released Apr 8, 2004
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First Person Shooter
Theme
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