Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Changelog for Patch 1 (Ver. 2.5 to 2.51)

Bugfixes

  • Fixed the Black Khergit lair issue.

  • Fixed the duplicate banner issue.

  • Replaced the particle systems file that was causing crashes.

Troop Changes

No changes were made to troop stats. Several changes were made to troop equipment:

  • Caravan Guard- replaced the leather gambeson with a new leather coat.

  • Swadian Spear Throwing- added a cloth coat to inventory.

  • Swadian Scout Crossbowman- took away cloth coat, added leather gambeson to inventory.

  • Nord Mounted Raider- removed nord lamellar shirt from inventory.

  • Rhodok common troops- changed some of the axes for troops equipped with axes.

  • Khergiz Horseman- added a spear to inventory.

Item Changes

  • Improved several of my own armor textures.

  • Created several new armors to replace unused armors or armors from other OSPs.

  • Reduced the size of the Kelton kite shields to match the tableau kite shields.

  • Modified two of the hewing spears to permit more effective use on horseback.

Scene Changes

  • Replaced the Tonbridge Castle scene with the Heardburgh Castle scene.

  • Replaced the Heardburgh Castle scene with Pevensy Castle from the Historic Castles Project OSP by Adorno.

  • Fixed the Black Khergit lair scene.

Calradia 1050 A.D.: Mercenary Uprising V. 2.5 Release

Calradia 1050 A.D.: Mercenary Uprising V. 2.5 Release

News 9 comments

The new version is ready for download. This mod is compatible with Warband versions 1.153-1.172. NOTE: If you are having troubles playing the mod in Warband...

Development Diary for Ver. 2.1

Development Diary for Ver. 2.1

News

I am currently in the final phase of completing version 2.1. Read below for some of the key changes from the previous version.

Developer Diary for Version 2 patches

Developer Diary for Version 2 patches

News

I have identified a few small glitches that I will be fixing for the first patch. The first patch will be save-game compatible.

Update for Dec. 9 2016

Update for Dec. 9 2016

News 5 comments

I am still working on version 2 of the mod and will release in December 2016.

Add file RSS Files
Calradia 1050 A.D. v. 2.51 (patch only)

Calradia 1050 A.D. v. 2.51 (patch only)

Patch 4 comments

This patch for Ver. 2.5 will update the mod to Ver. 2.51. This patch is save-game compatible with Ver. 2.5 save-games.

Calradia 1050 A.D.:  Mercenary Uprising ver 2.5

Calradia 1050 A.D.: Mercenary Uprising ver 2.5

Full Version 32 comments

This mod is compatible with Warband 1.153-1.172. Extract the mod files into your Warband Modules folder. NOTE: If you are having trouble playing this...

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Patch 10 comments

This file contains the missing textures for the tyrk_armor_heavi_a and tyrk_armor_heavi_b meshes. Copy the textures to the mod's Textures folder.

Calradia 1050 A.D. V. 2.01 Patch Only

Calradia 1050 A.D. V. 2.01 Patch Only

Patch

This patch fixes several bugs/glitches and requires that Calradia 1050 A.D. V. 2.00 is already installed. This patch is save-game compatible. Extract...

Calradia 1050 A D  Mercenary Uprising V. 2.0

Calradia 1050 A D Mercenary Uprising V. 2.0

Full Version 15 comments

This is a full version mod that can be played on Warband versions 1.153-1.168. This version of the mod is not compatible with any previous version of...

Brf fix for ver. 1.11

Brf fix for ver. 1.11

Patch 2 comments

This fix addresses the LOD problem with one of the fur armors used by Nord Huntsmen. Instructions: Extract the file to your mod Resources directory. This...

Comments  (0 - 10 of 426)
vaati88
vaati88

All of the lords and companions seem to be the same as in native. Is this supposed to be the case? It seems strange for something taking place almost 200 years before warband.

Reply Good karma Bad karma+1 vote
Redleg99 Creator
Redleg99

The Kelton, Khergiz, and Eastern lords all have different names and most have unique faces. I have not yet changed the Swadian, Nord, Rhodok, or Vaegir names or faces but will do so at some point when I have more time.

I didn't see this as a major priority with the mod, especially since changing faces is somewhat time consuming.

Reply Good karma+1 vote
CuzImBandy
CuzImBandy

This made it to my top ten I love the new armors the new units the thing that got me was the falchion being used as a non-looter weapon I love falchions I got really nothing to suggest other than will we ever get to see a messar anyways keep up the good work

Reply Good karma Bad karma+1 vote
Rilton
Rilton

The first level of the outpost does not show anything if you select to walk around, the character just apear in a empty field.
is this normal or its a bug?

Reply Good karma Bad karma+1 vote
Redleg99 Creator
Redleg99

This is normal. The maker of the outpost OSP did not make these lower-level scenes. You can edit these scenes on your own. Please also be aware that there are several outpost bugs that might present themselves.

Reply Good karma+1 vote
FishFlop
FishFlop

just one small thing. the kherjit troops that require the manor from a village to hire. the kherjit starts with a master skirmisher that upgrades into a master footman. seemed rather odd.

Reply Good karma Bad karma+1 vote
Redleg99 Creator
Redleg99

Odd that a skirmisher upgrades into a footman or odd that both are called "master?"

In all the factions except the Khergiz, the manor troops are ranged troops. For the Khergiz I decided to give them more foot troops since their troop tree is not as well developed for foot troops. I might consider making changes to the Khergiz manor troops- any recommendations are welcomed.

Reply Good karma+1 vote
Guest
Guest

how come when I attack the black khergits my army attacks me instead

Reply Good karma Bad karma0 votes
Redleg99 Creator
Redleg99

Did you install the patch? That should fix the problem with the Black Khergits.

Reply Good karma+1 vote
FishFlop
FishFlop

odd that from what i remember most factions have, say "---- crossbowman" which goes into "---- veteran crossbowman" i thought this might have been a mistake due to the other factions following that trend. also this would be the first time in any mod ive seen a ranged unit lose its ranged capability on an upgrade which seems odd to me aswell. personally i would remove the ranged ability of the first one and just have a kherjit footman < kherjit veteran footman. as that would be less confusing ( at least to me XD) and would follow the trend of the other factions.

Reply Good karma Bad karma+1 vote
Redleg99 Creator
Redleg99

Point taken. I will consider the many options available.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9

45 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 7/10

Good idea for the mod, i see where you're aiming to. I'm liking it so far, and i'm eager to see what the future will bring.

Oct 20 2015 by Thorvaldo

Style
Genre
Role Playing
Theme
Medieval
Players
Single Player
Embed Buttons
Link to Calradia 1050 A.D.: Mercenary Uprising by selecting a button and using the embed code provided more...
Calradia 1050 A.D.: Mercenary Uprising
Statistics
Last Update
Watchers
208 members
Files
9
Articles
20
Reviews
36