Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

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Changelog for Patch 1 (Ver. 2.5 to 2.51)

Bugfixes

  • Fixed the Black Khergit lair issue.

  • Fixed the duplicate banner issue.

  • Replaced the particle systems file that was causing crashes.

Troop Changes

No changes were made to troop stats. Several changes were made to troop equipment:

  • Caravan Guard- replaced the leather gambeson with a new leather coat.

  • Swadian Spear Throwing- added a cloth coat to inventory.

  • Swadian Scout Crossbowman- took away cloth coat, added leather gambeson to inventory.

  • Nord Mounted Raider- removed nord lamellar shirt from inventory.

  • Rhodok common troops- changed some of the axes for troops equipped with axes.

  • Khergiz Horseman- added a spear to inventory.

Item Changes

  • Improved several of my own armor textures.

  • Created several new armors to replace unused armors or armors from other OSPs.

  • Reduced the size of the Kelton kite shields to match the tableau kite shields.

  • Modified two of the hewing spears to permit more effective use on horseback.

Scene Changes

  • Replaced the Tonbridge Castle scene with the Heardburgh Castle scene.

  • Replaced the Heardburgh Castle scene with Pevensy Castle from the Historic Castles Project OSP by Adorno.

  • Fixed the Black Khergit lair scene.

Calradia 1050 A.D.: Mercenary Uprising V. 2.5 Release

Calradia 1050 A.D.: Mercenary Uprising V. 2.5 Release

News 9 comments

The new version is ready for download. This mod is compatible with Warband versions 1.153-1.172. NOTE: If you are having troubles playing the mod in Warband...

Development Diary for Ver. 2.1

Development Diary for Ver. 2.1

News

I am currently in the final phase of completing version 2.1. Read below for some of the key changes from the previous version.

Developer Diary for Version 2 patches

Developer Diary for Version 2 patches

News

I have identified a few small glitches that I will be fixing for the first patch. The first patch will be save-game compatible.

Update for Dec. 9 2016

Update for Dec. 9 2016

News 5 comments

I am still working on version 2 of the mod and will release in December 2016.

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Calradia 1050 A.D. v. 2.51 (patch only)

Calradia 1050 A.D. v. 2.51 (patch only)

Patch 5 comments

This patch for Ver. 2.5 will update the mod to Ver. 2.51. This patch is save-game compatible with Ver. 2.5 save-games.

Calradia 1050 A.D.:  Mercenary Uprising ver 2.5

Calradia 1050 A.D.: Mercenary Uprising ver 2.5

Full Version 32 comments

This mod is compatible with Warband 1.153-1.172. Extract the mod files into your Warband Modules folder. NOTE: If you are having trouble playing this...

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Patch 10 comments

This file contains the missing textures for the tyrk_armor_heavi_a and tyrk_armor_heavi_b meshes. Copy the textures to the mod's Textures folder.

Calradia 1050 A.D. V. 2.01 Patch Only

Calradia 1050 A.D. V. 2.01 Patch Only

Patch

This patch fixes several bugs/glitches and requires that Calradia 1050 A.D. V. 2.00 is already installed. This patch is save-game compatible. Extract...

Calradia 1050 A D  Mercenary Uprising V. 2.0

Calradia 1050 A D Mercenary Uprising V. 2.0

Full Version 15 comments

This is a full version mod that can be played on Warband versions 1.153-1.168. This version of the mod is not compatible with any previous version of...

Brf fix for ver. 1.11

Brf fix for ver. 1.11

Patch 2 comments

This fix addresses the LOD problem with one of the fur armors used by Nord Huntsmen. Instructions: Extract the file to your mod Resources directory. This...

Comments  (0 - 10 of 457)
theodomar
theodomar

I don't know if someone pointed this out yet but the Sutton Hoo helmets make wearer's head become invisible. And some Saxon swords' blade disappear when slashing/hitting.
Anyway, love your mod though especially Eastern Calradic armours <3 looking forward to the new version.

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FG1996
FG1996

When will patch 2 come out?

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Redleg99 Creator
Redleg99

Very soon. I am making the last changes this week.

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NipponMaru
NipponMaru

Hello there,
First of all, I would like to thank you for this great mod. I have spent many hours enjoying it! While playing I have encountered a few things. I don't know whether you fixed them already in the upcoming patch or not, but I would like to point them out;
- Jarl Knudarr from Kingdom of Nords is wearing his noble clothes instead of his armor while on the battlefield.
- While I am a vassal of Swadia, whenever a fief is given to me it says it is given to "-my player name- from Player Faction" (I don't know if this is a bug or it is intended)
- While married, whenever I dedicate my tournament victory to my wife it says "your relationship with UNNAMED TOKEN has increased" (Again this may not be a bug)
These are very small things but I wanted to point them out anyways.Thank you again for your efforts on this mod!

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Redleg99 Creator
Redleg99

I am glad you are enjoying the mod. Let me answer your points in order.
1. I don't know why some nobles sometimes appear wearing their civilian clothing instead of armors. I have ensured that all lords have both in their inventory. I have noticed that in this phenomenon differs in different save-games, so it is not consistent. This makes it quite difficult to diagnose. I also recall this happening from time-to-time in native Warband with Diplomacy.
2. The message regarding fiefs is most likely from Diplomacy. I haven't made any changes in this regard.
3. I have noticed this happen when married. I made no changes to this aspect of the game so I don't know whether it's part of Diplomacy or not.

Let me know if you find any other strange things. I appreciate your help.

Reply Good karma+2 votes
NipponMaru
NipponMaru

Oh also there is a small naming mistake between Nord Hauberk variants,
green one is named Nord Hauberk Blue whereas blue one is named Nord Hauberk Green.Forgot to add that XD

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Redleg99 Creator
Redleg99

Thanks for the heads up on this one. I noticed this a few days ago and forgot to change it in the module system. Will do so for the next patch.

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FG1996
FG1996

Fantastic mod so far, very well made! Could you include in the next patch a texture fix for the "Swadian Pepperpot Helm"? There are two versions of it, one looking rather norman_knight-ish, and both have a black void vere you should be able to see the eyes of the wearer, as the visor-openings for the eyes are rather wide (escecially with the norman kinght version)
I have seen other mods who use these helmets and let you see the eyes of the wearer (Nova Aetas, A Clash of Kings, ...). Would be realy gratefull if you could fix that!

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Redleg99 Creator
Redleg99

I have already fixed this for the upcoming patch 2. Thanks for the feedback!

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Guest
Guest

What is the estimated release date of patch 2?

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FG1996
FG1996

Great! And thanks for the fast answer :)

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Highest Rated (4 agree) 7/10

Good idea for the mod, i see where you're aiming to. I'm liking it so far, and i'm eager to see what the future will bring.

Oct 20 2015 by Thorvaldo

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