Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

RSS Reviews  (0 - 10 of 76)

Now that I've gotten to fully experience what this mod was like, I feel like I can give a full review of it.

This mod is very solid, if easier because of the salt mines and land system. The new quests are quite fun, and a challenge if you aren't prepared for it. The new troop system works simply and great, now you can't have the best army in all of calradia because you got buddy-buddy with a few villages. You have to go from castle to castle and recruit professional soldiers from there. The new bandits can be a bitch to deal with at the start of game but once you get a small group going (maybe like ten to twenty trained troops and a companion) you can easily take on most bandits. I would still like to see the 1258 AD continuation system added in though. The new companions are a welcomed introduction, if you want a properly geared companion straight off of the bat but for a much higher price and upkeep. Also the noble equites put a nice balance because while they're very good cavalry units, they can be expensive to maintain and are rare. The new factions are also a welcome addition as well but I do feel like the Kelton could be a bit more original. When I fight them just about every troop except for like one or two are non-cavalry. Maybe add in a cavalry unit or two in the tree? The Khergiz tribe is also a bit guilty from this but they're an exception because its supposed to be the original Khanate.

All in all, I would say that this mod is pretty nice if you're just looking for a Vanilla+ mod that adds lots of content to play with, but doesnt completely change how you play. Very nice 9/10

love the this mod and how every faction has similar units and how it aims to be more within the dark ages instead of the middle ages

Good idea for the mod, i see where you're aiming to. I'm liking it so far, and i'm eager to see what the future will bring.

I've already posted my "review" in the comments. TL;DR version - an awesome mod, not too far off Native, not too vanilla. I like to call these mods "Goldilocks mods". A couple of bugs, but it's understandable, as this is after all a mod. 10/10

un mod que promete y sospecho cumplirá.

Mod is good, very well balanced and simple, with is good in my opinion, also it have a Byzantine like faction in it with is amazing.I've been following this mod on TW forum since the beginning and I know that Redleg is working real hard on this.

The BEST mod! so many new units and armours, also new cities and castles.

I like very much the custom troops seems like get a long road to do this mod, and have a lot dedication y really like that! well done my friend!

Fantastic Mod.

Having 2 thousand hours in warband I completely conquered calradia only in this mod. I love new factions and their integration into the world. Great work worth your while.