FAQ

How do I install the mod?

Just unzip into your Modules folder like with any other mod. Version 1.161 of Warband is required.

Can I play my existing save with this mod?

Unfortunately no, this is not save game compatible with Native, Diplomacy or any other mods. The different versions are also not save game compatible, so if upgrading to a later version it is necessary to start a new game.

Can I transfer a troop tree I have customised to another save?

Not at this time. Maybe the save game editor will work if you select heroes and non-hero troops in the transfer option, but I haven't tested it (back up saves before trying anything). I will look into making this possible.

Can I combine this with other mods?

The short answer for most of you is no. A mod developer, who has experience using the module system, potentially can merge this mod into their own or another they have source code for. If you are simply a player who would like to combine this with your favourite mod, then I'm afraid you're out of luck, there are no simple tools for achieving this.

If I add new items to the mod, how can I make them show up in the troop customisation options?

As of 24/08/2017, any new items added to the mod (whether by Morgh's, text editing, module system, etc) should show up automatically as long as 3 conditions are met:

1. The merchandise flag is set

2. The value is set to greater than 0

3. The item is placed before itm_items_end

I've found a bug in your mod, what should I do?

Bug reports are extremely helpful in getting the mod stable and polished. Please check this link to see if your big has already been posted:

Docs.google.com

If not, or if you can think you can provide more detail or helpful additions like a save file or screenshot, use the following form:

Goo.gl

Uploading a file is totally optional. The more detail you can provide the better.

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Custom Troop Trees (03/09/2017)

Custom Troop Trees (03/09/2017)

Full Version 21 comments

Requires Warband version 1.161 or higher. Has Diplomacy as base. DO NOT PLAY WITH WSE. NOT COMPATIBLE WITH SAVES PRIOR TO THE 13/08/2017 VERSION. Contains...

EXPERIMENTAL - CTT with Freelancer (08/09/2017)

EXPERIMENTAL - CTT with Freelancer (08/09/2017)

Full Version 1 comment

Experimental (read: untested) merge of CTT and Freelancer 1.5 (which includes Diplomacy). Requires Warband version 1.161 or higher. DO NOT PLAY WITH WSE...

Patch - Battle AI Fix (Read Summary)

Patch - Battle AI Fix (Read Summary)

Patch

During the development of the latest version of the mod (03/09/2017), I messed around with the battle AI for testing purposes with the result being it...

Patch - No Banner Fix (Read Summary)

Patch - No Banner Fix (Read Summary)

Patch

Fixes bug in saves from 24/08/2017 version in which the player doesn't get a banner even though they shouldn't. Intended to be used with the 03/09/2017...

Custom Troop Trees (24/08/2017)

Custom Troop Trees (24/08/2017)

Full Version 10 comments

Requires Warband version 1.161 or higher. Has Diplomacy as base. DO NOT PLAY WITH WSE. NOT COMPATIBLE WITH PRIOR VERSION SAVES (sorry). Contains full...

Custom Troop Trees (13/08/2017)

Custom Troop Trees (13/08/2017)

Full Version 20 comments

Requires Warband version 1.161 or higher. Has Diplomacy as base. DO NOT PLAY WITH WSE. NOT COMPATIBLE WITH PRIOR VERSION SAVES (sorry). Contains full...

Comments  (0 - 10 of 317)
champagnepapi
champagnepapi

does this mod only work for native or can i use with other mods like AWOIAF? and if so do i just unzip into that mod folder? any info would be appreciated, thanks!

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Guest
Guest

Can You make similar mod for Floris, but with extended branches for troops? I'll be the luckiest man on the World! :D
Or it is possible to merge this mod with Floris without errors?

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NaikJoy
NaikJoy

Do you plan on any additional features? :)

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KinightV
KinightV

dont ignore this please

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KinightV
KinightV

Hi developer, you may need to fix modmergered files because when compiling appear tonns of errors.It is not my mistake

[code]Initializing...
Diplomacy Recruiter party type not found, disregarding changes to recruiter trig
ger
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
Traceback (most recent call last):
File "process_scripts.py", line 40, in <module>
save_scripts(variables,variable_uses,scripts,tag_uses,quick_strings)
File "process_scripts.py", line 19, in save_scripts
save_statement_block(file,convert_to_identifier(func[0]), 0,func[1], variabl
e_list,variable_uses,tag_uses,quick_strings)
File "C:\Users\User\Desktop\tvhtfn\process_operations.py", line 456, in save_s
tatement_block
save_statement(ofile,opcode,no_variables,statement,variable_list,variable_us
es,local_vars, local_var_uses,tag_uses,quick_strings)
File "C:\Users\User\Desktop\tvhtfn\process_operations.py", line 400, in save_s
tatement
operand = process_param(statement[i + 1],variable_list,variable_uses,local_v
ars_list,local_var_uses,tag_uses,quick_strings)
File "C:\Users\User\Desktop\tvhtfn\process_operations.py", line 377, in proces
s_param
result = insert_quick_string_with_auto_id(param[1:], quick_strings)
File "C:\Users\User\Desktop\tvhtfn\process_operations.py", line 356, in insert
_quick_string_with_auto_id
while quick_strings.has_key(new_auto_id):
AttributeError: 'list' object has no attribute 'has_key'
Exporting mission_template data...
Exporting game menus data...
Diplomacy Recruiter party type not found, disregarding changes to recruiter trig
ger
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
WARNING: Global variable never used: npc_with_personality_match
WARNING: Global variable never used: g_battle_simulation_cancel_for_party
WARNING: Global variable never used: g_include_diplo_explanation
WARNING: Global variable never used: debug_message_in_queue
WARNING: Global variable never used: g_multiplayer_next_team_1_faction
WARNING: Global variable never used: g_multiplayer_respawn_start_time
WARNING: Global variable never used: romantic_attraction_seed
WARNING: Global variable never used: g_multiplayer_num_bots_voteable
WARNING: Global variable never used: g_multiplayer_kick_voteable
WARNING: Global variable never used: g_multiplayer_ban_voteable
WARNING: Global variable never used: g_election_date
WARNING: Global variable never used: g_training_ground_training_num_gourds_to_de
stroy
WARNING: Global variable never used: pout_party
WARNING: Global variable never used: g_player_party_morale_modifier_leadership
WARNING: Global variable never used: g_player_party_morale_modifier_food
WARNING: Global variable never used: g_player_party_morale_modifier_debt
WARNING: Global variable never used: g_player_current_own_troop_kills
WARNING: Global variable never used: belfry_rotating_objects_begin
WARNING: Global variable never used: last_belfry_object_pos
WARNING: Global variable never used: g_minister_notification_quest
WARNING: Global variable never used: number_of_npc_slots[/code]

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MitchellD Creator
MitchellD

Try using compile instead of build_module.

Reply Good karma+2 votes
Guest
Guest

i cant install your mod with modmerger i wrote its files in modmer option even owerwritten some modmerger files but appear many errors

Diplomacy Recruiter party type not found, disregarding changes to recruiter trig
ger
Compiling all global variables...

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MitchellD Creator
MitchellD

That isn't even an error. If you merge it with something that doesn't include Diplomacy, that message is normal.

Reply Good karma+1 vote
Hound_Dog
Hound_Dog

I was trying to start a modular system (the folder "Source Files") , but when you try to compile writes a lot of errors and no compile occurs. The modular system on the net Native working fine. Could you check this point ?

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Guest
Guest

My pikemen troop insists on using their swords against cavalry. I removed swords from their inventory to deal with swadian knights but this time they became very weak in close combat despite their heavy armor. Can i expect a solution for it.

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MitchellD Creator
MitchellD

Not much I can do about the combat AI I'm afraid.

Reply Good karma+1 vote
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15 votes submitted.

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Highest Rated (9 agree) 10/10

This mod is quite revolutionary because it is something we have wanted in a very long time. We can finally have our own troop culture and customize what they wear into battle. Your kingdom finally has an identity. I can't wait until modders insert this into their mods.

Jul 18 2016 by Volcano301

Style
Genre
Role Playing
Theme
Medieval
Players
Single Player
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Custom Troop Trees
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