Historical context:

1257, 20 years already passed since the disappearance of the emperor, the former empire is dying and its capital is about to fall, overwhelmed by the new power of Pravar.

The war still raging between the Principality of Borovod and the young Kingdom of Hadvog for the control of the vast North.

In the south,the sultan is determined, with the help of the Imifir Confederation to regain its territories lost during the Wyu invasion...


Mod Features (WIP) :

- New campaign map.
- New factions.
- Troops and fighting tactics specific to each culture.
- New "Main" quests (WIP)
- New way to recruit and upgrade your troops.
- More difficult to establish your own kingdom.
- Ability to join any battle at any side.
- Big change in the mechanisms of freed prisoners.
- No more mix between troops of different kingdoms.
- Manual looting.
- Companion are now more difficult to find
- New recruitment system for AI lords
- A lot of new items, scenes, music tracks ...


Disclaimer :

This mod is still a work in progress, it may contain bugs and unfinished features. So don't expect anything properly playable before Version 1.0


To track the mod's progress and discuss about it, visit the official forum :

forum French thread
forum English thread

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Tohlobaria How To

Feature 13 comments

Player/Paysan troops tree and unit upgrade (v0.4), How to :

This is now outdated (updating for v0.5 soon)


Paysan ---> Militia ---> Footman ---> Light infantry
Light infantry (go to the nearest town and upgrade/equip your soldier to) ==> Heavy Infantry ---> Sergeant
Sergeant (go to the nearest town and upgrade/equip your soldier to) ===> Armoured Sergeant ---> Foot Knight
Elite Foot Soldier (go to the nearest town and upgrade/equip your soldier to)===> Knight

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Tohlobaria 0.8

Tohlobaria 0.8

Full Version 12 comments

A Fantasy late medieval mod for Mount & Blade : Warband.

Tohlobaria 0.75

Tohlobaria 0.75

Full Version 18 comments

A Fantasy late medieval mod for Mount & Blade : Warband.

Tohlobaria 0.72

Tohlobaria 0.72

Full Version 4 comments

This is mainly a bugs fix version (with some reworked items and new parties).

Micro-patch for Tohlobaria 0.7

Micro-patch for Tohlobaria 0.7

Patch 6 comments

* Fix some LOD problems. * Reactivate Dirim's (Empress) quest. * Tweak siege battle size.

Tohlobaria 0.7

Tohlobaria 0.7

Full Version 15 comments

A fantasy late medieval mod for Mount and Blade : Warband

Tohlobaria v0.6

Tohlobaria v0.6

Full Version 25 comments

Fantasy late medieval mod for Mount & Blade : Warband 1.168+

Post comment Comments  (0 - 10 of 690)
Guest
Guest - - 690,523 comments

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vassapol
vassapol - - 106 comments

how dead the mod is?

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Knight45
Knight45 - - 334 comments

The mod is in a playable state.

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Mr_Sideburns
Mr_Sideburns - - 67 comments

Hello, you might want to look at the troop tree of Dirim Empire.
Forest hunters can't upgrade to longbowman and village dont give Dirim recruits, they give generic peasants.
As a result Dirim army balance is compromised, there are only melee troops

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fladin Creator
fladin - - 380 comments

It's done on purpose.

Before the civil war and the shattering, Dirim relied on his provinces to supply its auxiliary troops.

The bulk of their cavalry came from Pravar, their ranged (crossbowmen) and other very specialised troops were mountain mercenaries now known as Imifir.

Dirim is doomed to fall, and it's up to the player to try and save her or hasten her demise.

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Colden
Colden - - 3 comments

I haven't even downloaded the mod, but this sounds promising

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Guest
Guest - - 690,523 comments

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lrralex
lrralex - - 20 comments

Do closed helmet add armor points or it is just visual feature?

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fladin Creator
fladin - - 380 comments

Closed helmets add armor points

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lrralex
lrralex - - 20 comments

Why city guild masters give only accompyany caravan quests? Even if I ask tavern keepers they tell me that city guild master have different quest like tracking bandits but when I ask guild master of said town about work they still give me only caravan quest despite tavern keeper words. I'm full of it! How to fix it? At least lords give normal quests by the way.

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fladin Creator
fladin - - 380 comments

I haven't changed the native quests (yet?), so I'm afraid it's just another bug...

Anyway, I'm planning to remove these quests (they're good once or twice, but after a few playthroughs and mods I find them boring beyond belief)

I think there's quite a few brand new quests (main quests) that will show up later in the game ;)

in the meantime, I'd recommend recruiting a few dudes and heading out to help the faction(s) of your choice in their wars (you can join anyone in battle) : loots, prisoners, +skills, +relations +money to spend in tounments for more money...you know the drill.

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lrralex
lrralex - - 20 comments

I'm not a huge fan of default quests too but they are best way to level up companions that are not fight oriented. By the way I have another problem with quest but this time it is mod's one. In a quest where I need to build a castle that dude who I saved from dark knights tells me to hire mercenaries to guard the castle and sends me to free port. When I arrive there I talk to Jalik or whatever his name is about hiring his guys but at some point I get only two dialogue dialogue options that basically are same. One is telling that his services are too expensive and second one is to tell him that he's "too soft". Both close the dialogue but quest doesn't go any further. Also I have another question about the mod: how to get nations troops? I can only hire mercenaries in taverns and get just one "neutral" set of troops in any village. They are kinda cool but I reaaly want to hire national troops of the nation I fight for. And finally are there any hints in game on where to find companions in game? I only managed to find 3 companions: first was found during bandit hideout clearing and other two I found randomly in cities.

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fladin Creator
fladin - - 380 comments

Maybe you don't have enough money or men in your party to trigger that quest with the mercenary captain...

the only way to get factions troops is to join them as a vassal (to avoid picking the "best" troops from each faction)

if I remember correctly there's also : the old legionary who shows up if you join the empire, a mounted archer who you'll find in a southern city if you save a caravan, the kidnapped girl...
Anyway, you can create them later in the game, under certain conditions, by converting some of your elite troops into heroes

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lrralex
lrralex - - 20 comments

Mere soldiers can become full-fledged companions with custom skills and all that? Cool! I will check it out but I have another problem with mod quests. It's still the phoenix one. I managed to talk jarik to hire his mercs to protect my bros in castle after his little quest with freeing new companion but the ruined castle itself just disappeared from the map completely even though quest says to go there and talk with construction foreman who sent to hire jarik. It's quite a bummer if it turns out that some bug botchet whole quest line and I really hope that it will be fixed in 0.9 that I'm really looking forward to!

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fladin Creator
fladin - - 380 comments

That's strange, this is the part of the game I've tested the most (to the point of exhaustion), maybe it's just hidden and you need to get close to the area for it to reappear (it's been years and maybe it's really a bug).

if that doesn't work, maybe you'll have to wait for version 0.9 or even 1.0 to get a decent game

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lrralex
lrralex - - 20 comments

Ok I don't really mind abandoning the quest in favor of standart M&B gameplay as mod is already decent enough and I'm still having a blast of it for almost whole week. If it's clear and not a secret what's ETA for 0.9 btw?

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fladin Creator
fladin - - 380 comments

Not a secret, I hope in 2 months or three at the most.

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lrralex
lrralex - - 20 comments

Great! I can't wait! By the way is this a bug that west trade company offers me its vassalage because this faction is not like any other as it don't have any other fiefs other than free port itself and there are no lords other than Chancelor himself. After accepting the offer I got 100 relations with all other nations and there is no point in the game. Does mod hande it somehow with some quests or whater or vassalage of trade company is overlooked?

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fladin Creator
fladin - - 380 comments

It's just another bug, you shouldn't be a vassal of a trading post! Maybe I need more than 3 months :D

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