An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
There is a new threat lurking in the deep as the Confederate Razor sub stands by to defend the cause with it's drill-based weapons! Using the Drill torpedoes, damage can be inflicted over time against enemy vessels, a great way of preventing an attack before it even starts, while the Drill Missile can burrow under the ground, repositioning itself so it's timed explosive can do maximum damage!
yay!!!
nice pic sketch.
awesome but where is the other missile coming from?!
The Razor, of course! That's the Drill Missile.
so it flies off the sea and onto land or am i not seeing the picture XD?
Nope you got it. The Razor is a ballistic sub.
So after it hits land, you can move the missile for max damage? O_o
It looks like it is thrown, jumps on the free grass, then burrows itself underground... booooom! and does damage. ;-P
drill missile??? great~~! is that powerful??
who won the fight? japs got repairs so the drills will be useless right?
looks good
is it just a ballistic sub or can it hit other sea targets
Amazing, it really do have the RA3 feeling, and colors.
great!!!
note: does the missle have a new model and smoke??
i think the missile should be smaller than V4,it isnt a nuclear sub that fires ballistic missiles.it only has VTOL drillmissiles
Ah, but it WAS a sub that fired ballistic missles, or at least large tactical missles. But the Confederates had to make do with industrial equipment and what not to make thier missles, and militias aren't known for microelectronic experts.
that missile is pretty small atm
Can you switch between torpedos and missiles?
What if you want to hit a ship with a missile, not a torpedo?
Drill missiles only work on blank patches of land, and are a targeted secondary ability.
Does it have a fast cooldown? Or does it make up for it with power?
Makes up for it with power and the ability to lurk around (it is a sub after all)
Might not be a valid tactic with so many sub hunters flying around. >> <<
Then again, it's probably stronger than most of the things sent after it.
...
Or not. (remembers Confederate "Tier" system)
is it really coded? i dont really think so cause it fires the missile to a structure
+ how will the drill effect work? basicly an invisible terror drone?
while the DRİLL TORPEDO can burrow under the ground, repositioning itself so it's timed explosive can do maximum damage!
lol?
Can it launch a missile and shoot torpedos at the same time?
Or when you use the missile it stops shooting temp.?
It is capable of doing both.
Like akula can fire RU-20s while firing its normal RU-7's?
i thought it was a toggle ability...
note, are you using the dreadnaught missile trajectry for the drill missile? they're launched at an angle so i think you should use the V4 trajectry.
It's a targeted ability (see Sketch's post before his last 2)
And I think the Dreadnaught missile effect is only temporary.
Though, considering that the Dreadnaught missile effect is rather generic, that previous statement may not be true.
Yay, the south shall surface again! (ok, that wasn't that funny...) Good job on the model, submarines are one of my more favorite units!
You kidding? That was hilarious! I think it should be a line of dialog...
sounds good to me!
We all live in a yellow submarine, yellow submarine, yellow submarine...
Yellow submarine The Beatles-1966