An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Poll: Would you want sub-factions? (29 votes)
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Sub-Factions (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Paradox Discussion : Sub-Factions) Locked
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Feb 17 2011 Anchor

What does one think of adding sub-factions of factions (if it is possible) with different stats and abilites and maybe a unique unit (a few units taken out to balance it up) for example:

The Allies would use countries: (stating the most obvious ones)

Britain ( navy and fighter jets buffed but takes longer to be built, land units slightly nerfed)
America (Instantly gains the max paratrooper ability(in cooldown mode) and peacekeeper and jav is replaced by paratrooper units, all units are now more expensive besides infantry and transport vehicles)
France (who remembers the big cannon in RA2? infantry and air would be more expensive)
Germany (increased blitzkrieg time, tanks buffed, heavy tank that could nearly rival apocalypse, gets a new u-boat but losses new par units and perhaps the hydrofoil.)
etc

Soviets might use different ministries or generals, Empire could use prominent families, Confederates could use different groups/ parties or just Generals, Syndicates would get different companies, Atomic China might use different castes, Talon could use different sects of the order while the Protectorate could be using different computer programs.

Would have to balanced so that they wouldn't have an advantage in some maps though. So what do you think? or would it be too much work for the team?

GriffinZ
GriffinZ I like puppies :D
Feb 17 2011 Anchor

No, these different paths (vehicle path/tank path) tier X and all is already much like you prupoused

so, no not in paradox. It would be to much, otherwhise it would been welcomed in vanilla RA3

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 17 2011 Anchor

I agree. The Soviets alone will have six different paths you can go down. Focusing on defense with the Super Reactor with upgrades, attack with the Battle Lab upgrades, Telescreen to work with tech (I think), Industrial plant for vehicles, tanks, and the like. Not to mention the War factories can decide between producing vehicles or tanks.

Edited by: Protroid

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Feb 18 2011 Anchor

all factions are getting upgrades?

Sounds fair enuf

Edited by: IFork

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 18 2011 Anchor

Allies:

The obvious, Conventional VS Experimental choice runs here.

Confederates:

Wow, theres a lot here. Diamond rushes (the nickname I'm giving to just producing a Commando, Delta Rangers, Cruisers, or M-100s as soon as you can), Non combat centered (My beloved PAWI Demo rush), turtling while upgrading vehicles, or just hit and run.

Empire:

Mecha Bay and Instant Garage

The rest I don't know all that well, if anyone can expand on what I said, please do.

Edited by: Protroid

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Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 18 2011 Anchor

Super reactor upgrades? Huh?

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Yours faithfully,

That guy who does hammy stuff on a regular basis.

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 18 2011 Anchor

Blood-Russia-Mk2 wrote: Super reactor upgrades? Huh?


It was explained by Sketch a while back. Soviet Tech Structures are upgraded to gain access to advanced protocols, and more depending on the Structure. The defensive Super Reactor gains an increase of a Power output, and some more advanced turrets. The Battle lab becomes more sturdy, as well as able to research things like Grinder treads, and minor boosts to Soviet Weapons.

Edited by: Protroid

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Quick its 2am! Do you know where your base is?

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 18 2011 Anchor

Oh, cool.

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Yours faithfully,

That guy who does hammy stuff on a regular basis.

GriffinZ
GriffinZ I like puppies :D
Feb 18 2011 Anchor

I disagree about the coolness. It will make certain tactics and units hard to reach, and probable they will not see much action (compared to allies who just build a DB and suddenly have access to alot of cool stuff, including defence). But I'll wait for more information of the subject.

Feb 18 2011 Anchor

I think its better just to leave all options open to the player in-game in most cases, and I don't see this improving game-play.

Off-topic, I think Imperial Docks builds with the Empire will become more viable in Paradox, but only time will tell.

Its the reason I suggested the Tanto.

g.a
g.a
Feb 18 2011 Anchor

GriffinZ wrote: I disagree about the coolness. It will make certain tactics and units hard to reach, and probable they will not see much action (compared to allies who just build a DB and suddenly have access to alot of cool stuff, including defence). But I'll wait for more information of the subject.


I'm guessing upgrades would be much less of a risk than a db though, and specific upgrades allow specialization. (compared to conf. upgrades)

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 19 2011 Anchor

Maybe as a commander's challenge?

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Yours faithfully,

That guy who does hammy stuff on a regular basis.

Feb 19 2011 Anchor

what is this I don't even know what is going on here

SоrataZ
SоrataZ 49 63 6f 6e 20 41 72 74 69 73 74
Feb 19 2011 Anchor

Some kind of army customisation would be interesting, however this is not Generals. And as much as I loved the countries in RA2, there is simply no reason to follow the same concept of having 2 or 3 different units and else have the same faction all over. Paradox is different from vRA2 and YR in that it is VAST. The factions in vRA2 had so few units (technically speaking) that a little difference like a special unit would really do something, however in Paradox some of the factions have as many STRUCTURES as Yuri had UNITS alone, so the country system with its minimal changes would simply go under.
And btw, the selection box for factions is MUCH narrower in RA3, so actually SEEING them would already be a hazzle to select them.

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4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67

Feb 19 2011 Anchor

KamuiK wrote: Some kind of army customisation would be interesting, however this is not Generals. And as much as I loved the countries in RA2, there is simply no reason to follow the same concept of having 2 or 3 different units and else have the same faction all over. Paradox is different from vRA2 and YR in that it is VAST. The factions in vRA2 had so few units (technically speaking) that a little difference like a special unit would really do something, however in Paradox some of the factions have as many STRUCTURES as Yuri had UNITS alone, so the country system with its minimal changes would simply go under.
And btw, the selection box for factions is MUCH narrower in RA3, so actually SEEING them would already be a hazzle to select them.


Maybe some sort of emphasis or special route you can take in place of the protocol space which will give you upgrades depending on the route which is different than personal upgrades for your troops? (basic- attack, defence, support or emphasis on their strengths like Confeds- stealth, upgrade, traps (courtesy of CnC4))

g.a
g.a
Feb 20 2011 Anchor

Did anyone actually take time to look at the countries in ra2, the difference was so minimal that is was negligible. The paradox team already has enough on it's plate with the minor faction system, not to mention multiple tech routes. Furthermore, we already have enough systems with terrain, dogfights, protocols, and cover.

Edited by: g.a

Feb 21 2011 Anchor

g.a wrote: Did anyone actually take time to look at the countries in ra2, the difference was so minimal that is was negligible. The paradox team already has enough on it's plate with the minor faction system, not to mention multiple tech routes. Furthermore, we already have enough systems with terrain, dogfights, protocols, and cover.


terrain and cover is new, dogfights are for aesthetic purposes only an you'd be surprised how a few unique units can affect gameplay.

open_sketchbook
open_sketchbook Your Lord and Master
Feb 21 2011 Anchor

IFork wrote:

KamuiK wrote: Some kind of army customisation would be interesting, however this is not Generals. And as much as I loved the countries in RA2, there is simply no reason to follow the same concept of having 2 or 3 different units and else have the same faction all over. Paradox is different from vRA2 and YR in that it is VAST. The factions in vRA2 had so few units (technically speaking) that a little difference like a special unit would really do something, however in Paradox some of the factions have as many STRUCTURES as Yuri had UNITS alone, so the country system with its minimal changes would simply go under.
And btw, the selection box for factions is MUCH narrower in RA3, so actually SEEING them would already be a hazzle to select them.


Maybe some sort of emphasis or special route you can take in place of the protocol space which will give you upgrades depending on the route which is different than personal upgrades for your troops? (basic- attack, defence, support or emphasis on their strengths like Confeds- stealth, upgrade, traps (courtesy of CnC4))


Ahem.

Feb 21 2011 Anchor

something more along the lines of Company of Heroes

g.a
g.a
Feb 21 2011 Anchor

@ OSB that is a very interesting tech tree, though I think most people will look over the battle lab and industrial plant. Also, where does the launch pad fit in?

Feb 22 2011 Anchor

Probably a feature upgrade for the Battle Lab itself. Hmm, have to think what it is ... and suggest it on the topic!

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Feb 22 2011 Anchor

Will Twinblades be tier 2 now since the airfield is available as soon as you construct a refinery.

Edited by: Smayo

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"Even if a pawn becomes a queen, it is still just a playing piece.."
-President Johnson (MGS2)

GriffinZ
GriffinZ I like puppies :D
Feb 22 2011 Anchor

twinblades are HEAVILY nerfed in therms of offensive capabilities, now that the Yak is air anti infantry and the Sturmovik is air anti tank

g.a
g.a
Mar 16 2011 Anchor

I maybe necroing a lot, but someone should upload that picture to the wiki. I am not sure if its allowed, though.

Protroid
Protroid Head of the Paradox Closed Beta Team
Mar 16 2011 Anchor

I don't really know where on the wiki it would fit, but it should be on there.

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Quick its 2am! Do you know where your base is?

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