An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Secondary Commandos (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Suggestions and Questions : Secondary Commandos) Locked
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Feb 2 2011 Anchor

This is a crazy idea I'm been having, but lately I've been thinking about secondary commandos for all factions. The idea is that while every faction besides the Confederates has an offensive commando they would also have a second commando that would fulfill a supporting role suitable and unique to that faction, while the Confederates would gain an offensive commando; and that you can only be using one type of commando at a time.

Anyway, it's just an idea and I'm wondering what other people think about it.

Feb 3 2011 Anchor

No. Most factions have supporting units already, good functions are hard to come up with and infantry are horrible to animate. And I don't know if "only one of these two" can even be coded.

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 4 2011 Anchor

Short answer: No. Long answer: *Cut camera to back of my head, camera begins spinning and going upwards, Skyward scream; my voice has been dubbed by James Earl Jones*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*breath*OOOOOOOOOOOOOOOOO!

Edited by: Blood-Russia-Mk2

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Yours faithfully,

That guy who does hammy stuff on a regular basis.

GriffinZ
GriffinZ I like puppies :D
Feb 4 2011 Anchor

*GriffinZ turns to face his 96 conscripts* "Dis mein kamraden, dis is wat we have been fighting against! Stupididtity and crazyness of the capitalist dogs! I want you to show no mercy, like the dogs showed no mercy to our kamradens in Griffinzgrad!" -URA!!!!

(No, not even commissar GriffinZ's conscripted advisor knows what GriffinZ meant with this, when he asked the glorious comanding commissar, he only answered with a strange noise. "MEH")

Edited by: GriffinZ

Feb 5 2011 Anchor

I think the commandos are meant to fit faction themes- which may be why some are more and some are less offensive.

Feb 5 2011 Anchor

i believe they should be some inf units to support the commandos (cover their weaknesses ) (for example yuriko is easily dog and bear spammed, the shinobi is a good solution) sth like that

Feb 5 2011 Anchor

None of you are stating your opinion, what do you think about the idea itself?

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Feb 5 2011 Anchor

Well. to be logic and blunt, the team didn't want extra commandoes, judging by the reactions on minor factions commandoes and such.

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Medic wrote: I have no idea!

 
I don't drink coffee, but this guy creeps me into doing it. 

Feb 5 2011 Anchor

Its not that they don't want new commandos its that minor factions arn't suppose to have commandos (At least that's what I gathered).

GriffinZ
GriffinZ I like puppies :D
Feb 5 2011 Anchor

Firey-Falcon wrote: None of you are stating your opinion, what do you think about the idea itself?

sorry. *GriffinZ explains himself with a strange noise "MEH"*

Feb 5 2011 Anchor

I do not think that having a secondary commando is a good idea.

I think just having one that fits the faction is the way to do it- no need for a combat and support one for every faction.

GriffinZ
GriffinZ I like puppies :D
Feb 5 2011 Anchor

also, we soviets already have Natascha and pseudo commandos called conscripts. (they do look like Boris from RA2 :p)

Feb 6 2011 Anchor

No.

Go look at some pinups, plane nose arts, etc.

Note the pretty, very suggestive, and often impractically dressed females? Yes?

Do you ever see two of them at once, or do you almost always see only one? Only one?

The prosecution rests its case.

Feb 6 2011 Anchor

Actually, I was thinking all the secondary commandos would be male, to be more equal.

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 6 2011 Anchor

Man-Service?

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Yours faithfully,

That guy who does hammy stuff on a regular basis.

Feb 6 2011 Anchor

No, they would look like they were part of an actual millitary; they would be the opposite of the main commandos.

Edited by: Firey-Falcon

Feb 6 2011 Anchor

Wha-?

Aside from generally the Allies, Soviets, and Confederates, no faction in Paradox looks as if it's part of an actual military. And having the Commandos be badass females hearkening back to the pin-up days of old is a refreshing change from the boring "normal military commando, nothing special to see here, move along" types that seem so prevalent these days.

Thus, it's still no. It's not really needed, and equality is hilarious in a world where despite everyone being equal you only ever see men as frontline combat troops. Besides, the whole point of Commandos being female is deconstruction - they're experienced military combat units that are top of the line in what they do, despite looking like the women you'd expect to see on the walls of a dugout shelter.

As such, making male commandoes are pointless. There's already enough male units in the game. If anything, the game needs more female voices, especially superheavy vehicles.

GriffinZ
GriffinZ I like puppies :D
Feb 6 2011 Anchor

No proud amrican. You have gotten eveyrthing wrong. Super heavys does not need to be female, it's not some kind of super heavy anti femenist thingy why they are all male. The fact is that most men does not fit as a super heavy. What they need is the deap voice of doom. You ask why? I say nostalgia, thats how C&Cs are made. The more epicier the unit, the more deaper the voice. Faster units on the other hand get bright and chearful voices.

Bullfrog is here for you! :3 compared to THhhhhhhhiiz izzz daaaay of juuuudgeement.

My point is that it ain't sexistic, it's basicly the deaper voice the heavyer the unit is.

Feb 6 2011 Anchor

I disagree that every epic unit needs a deep masculine voice.

That said, I can't imagine an Apocalypse Tank with anything different- but the Perun could be female.

Feb 7 2011 Anchor

GriffinZ wrote: No proud amrican. You have gotten eveyrthing wrong. Super heavys does not need to be female, it's not some kind of super heavy anti femenist thingy why they are all male. The fact is that most men does not fit as a super heavy. What they need is the deap voice of doom. You ask why? I say nostalgia, thats how C&Cs are made. The more epicier the unit, the more deaper the voice. Faster units on the other hand get bright and chearful voices.

Bullfrog is here for you! :3 compared to THhhhhhhhiiz izzz daaaay of juuuudgeement.

My point is that it ain't sexistic, it's basicly the deaper voice the heavyer the unit is.


No, GriffinZ. You were the zombie.

Superheavies don't need the deep voice of doom - deep voices are helpful for creating an aura of power, yes, but a good superheavy creates power by the tone, the emotion put into it, not just by making sure the voice actor is a freaking bass. The Apocalypse is deep-voiced because it's a large, bulky, and slow tank meant to exemplify brute strength. And frankly, nostalgia of the time wasn't based on voice patterns. You didn't have the most epic guys have the deepest voices (unless they were the villains). You had the most epic guys and women have the most badass lines. So I would say you are wrong, Griffinz - the superheavy units get the most epic lines - not the deepest voices. And it does it good to switch up the voices, and show that female superheavy voices can be just as epic. Because if no one does it, no one will ever know if it works.

Feb 7 2011 Anchor

ProudAmerikan wrote:

GriffinZ wrote: No proud amrican. You have gotten eveyrthing wrong. Super heavys does not need to be female, it's not some kind of super heavy anti femenist thingy why they are all male. The fact is that most men does not fit as a super heavy. What they need is the deap voice of doom. You ask why? I say nostalgia, thats how C&Cs are made. The more epicier the unit, the more deaper the voice. Faster units on the other hand get bright and chearful voices.

Bullfrog is here for you! :3 compared to THhhhhhhhiiz izzz daaaay of juuuudgeement.

My point is that it ain't sexistic, it's basicly the deaper voice the heavyer the unit is.


No, GriffinZ. You were the zombie.

Superheavies don't need the deep voice of doom - deep voices are helpful for creating an aura of power, yes, but a good superheavy creates power by the tone, the emotion put into it, not just by making sure the voice actor is a freaking bass. The Apocalypse is deep-voiced because it's a large, bulky, and slow tank meant to exemplify brute strength. And frankly, nostalgia of the time wasn't based on voice patterns. You didn't have the most epic guys have the deepest voices (unless they were the villains). You had the most epic guys and women have the most badass lines. So I would say you are wrong, Griffinz - the superheavy units get the most epic lines - not the deepest voices. And it does it good to switch up the voices, and show that female superheavy voices can be just as epic. Because if no one does it, no one will ever know if it works.


Actually yea, the more deeper the voice the more heavier the unit you expect to be even with units like the siege tank in SC2 or the super heavy units of some other game with robots in it which I forgot about. Unless of course, its an epic person

GriffinZ
GriffinZ I like puppies :D
Feb 7 2011 Anchor

to Proud american. I'm talking about C&Cs cheasy but epic voices. It's like a C&C trademark, but also used in later RTS games for Nostalgia reasons, like Company of Heroes. Then we have games that just wants to be realisitc, and have realistic unit quotes like simple "yessir!" instead of spamming references and puns. They do not not have this deap=epic logic.

Seriously play one game of RA3 and you will realise the quotes are just extremly cheasy, it's red alert you know, then you can't just go political correct and ditch the C&C logic, or you'll lose spirit of the game. "They have guns to?!"

also I do not disagree that females can voice heavy stuff, it's more the brutallity of the unit that decides the voice. But for Gods sake, if you use a female voice for an epic, make it a epic voice like some female James bond villian.

Edited by: GriffinZ

open_sketchbook
open_sketchbook Your Lord and Master
Feb 7 2011 Anchor

One of my goals for the Confederates is to have at least 40% of the units have female voices, and have a similar ratio for the Allies and Soviets, and to distribute them evenly with no regard to the sort of unit it attaches to. I have a good reason for that though; so you notice the absence in other sides.

You'll know the Syndicates are bad dudes intutively, because other than their commander they have a grand total of two female units, one of whom is a medic, a traditional video game role for female units. You know the Order is backward because they have no female units other than their commander. You know the Empire has strong gender roles because the only female units are very feminine; the freakin' Mecha Kitsune has a skirt and "hair". You can turn something that is NORMAL in most games into a statment that players will pick up on just by defying expectations in same cases, and letting people ask why said expectations were not defied in OTHER places.

Also, GriffinZ, if you don't think women can sound badass, you need to watch some different movies than I have :P

GriffinZ
GriffinZ I like puppies :D
Feb 7 2011 Anchor

I do think they can, it's just that more often then not they don't. Why do I dislike action movies with female commandos? Because they are super models and not commandos, same thing with RA3 Tanya. More often then not they do this mistake :/

it's even more silly when they try to be like gender equal and give the big friggin HMG to the girl. The super model girl.

The absolutly worst thing one can do is to try make them sexy, and like tease the commander -.-'
I'm pretty sure the Asian female archer (yay, gender equality ftw!) in Empire Earth III told me she had no panties (sexism ftw?!)

Feb 8 2011 Anchor

open_sketchbook wrote:
You'll know the Syndicates are bad dudes intutively, because other than their commander they have a grand total of two female units, one of whom is a medic, a traditional video game role for female units.


... you can't be serious.

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