Relief mapping for terrain and models will be a key feature of the next Ya3dag update.
You are about to complete the studies on the local school for adventurer. After years of learning and lots of sweat you take the final examinations. If you pass the tests, you can hit the road to exercise the learned. Your reputation in the guild of adventurers depends on the number of treasures you bring back.
You travel to many destinations. Only the fittest survive. Depending on your skills and strength you may be able to master the numerous risks.
The village Golmbach is the home of the adventurer. There's a shop for adventure requirements, a bank for your account, some places for one's leisure time and the travel agency. The travel agency is the starting point for your way into the far world.
Ok, this was an introduction to the game Ya3dag.
But the game is more a technology demo of the graphics engine Quake2Terrain and the associated game dll Q2Tgamex86.
Want to create your own levels?
Well, you've come to the right place.
Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation.
Note that Ya3dag is a standalone game. The releases include everything the game needs. Ya3dag runs as Quake2 modification in order to show it's roots.
Some of the goodies from Ya3dag are:
as feedback for the next update to me.
Time passes and the next update of Ya3dag comes closer. I am making good progress on the next version and hope for a release late January 2012. Below is a preview of some new features.
iBag is my nickname of the revised player menu. Bag is the thing that you carry around with you. i is the abbreviation for intelligence.
The inventory part allows a quick overview of available items. It will display names of items, prices and damage. In addition an item can be assigned to a keyboard numeric key for quick use.
Recipes are Yad3dags method to manufacture new items. Recipes will be collected as well as other items. First, all ingredients of the recipe must be in possession of the player. After that, the new item can be manufactured. The availability of ingredients is displayed each time.
Some new items are poisonous. When eaten they have a negative effect on health. One use is poisonous meat. In the Level 'Sandy Adventure', it can be used to poison the dinosaurs.
The underworld exists beneath the terrain. It is intended for dungeons and interiors of buildings. In order to optimize the frame rate, the drawing process for the underworld and the grounds are separated from each other.
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