Documentation 'Ya3dag Other tips' V1.41
Feb 18, 2013 Other 0 commentsUnfortunately, I forgot this documentation in the V1.41 release of Ya3dag. The novelty in this book is a chapter on "HUD language". The layout of the...
You are about to complete the studies on the local school for adventurer. After years of learning and lots of sweat you take the final examinations. If you pass the tests, you can hit the road to exercise the learned. Your reputation in the guild of adventurers depends on the number of treasures you bring back.
You travel to many destinations. Only the fittest survive. Depending on your skills and strength you may be able to master the numerous risks.
The village Golmbach is the home of the adventurer. There's a shop for adventure requirements, a bank for your account, some places for one's leisure time and the travel agency. The travel agency is the starting point for your way into the far world.
Ok, this was an introduction to the game Ya3dag.
But the game is more a technology demo of the graphics engine Quake2Terrain and the associated game dll Q2Tgamex86.
Want to create your own levels?
Well, you've come to the right place.
Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation.
Note that Ya3dag is a standalone game. The releases include everything the game needs. Ya3dag runs as Quake2 modification in order to show it's roots.
Some of the goodies from Ya3dag are:
Please send
as feedback for the next update to me.
Robert Reinhard
Official Page: ya3dag.de
e-Mail: robert@ya3dag.de
0 comments by robert.reinhard on Dec 4th, 2011
Time passes and the next update of Ya3dag comes closer. I am making good progress on the next version and hope for a release late January 2012. Below is a preview of some new features.
iBag is my nickname of the revised player menu. Bag is the thing that you carry around with you. i is the abbreviation for intelligence.
The inventory part allows a quick overview of available items. It will display names of items, prices and damage. In addition an item can be assigned to a keyboard numeric key for quick use.
Recipes are Yad3dags method to manufacture new items. Recipes will be collected as well as other items. First, all ingredients of the recipe must be in possession of the player. After that, the new item can be manufactured. The availability of ingredients is displayed each time.
Some new items are poisonous. When eaten they have a negative effect on health. One use is poisonous meat. In the Level 'Sandy Adventure', it can be used to poison the dinosaurs.
The underworld exists beneath the terrain. It is intended for dungeons and interiors of buildings. In order to optimize the frame rate, the drawing process for the underworld and the grounds are separated from each other.
Robert
Unfortunately, I forgot this documentation in the V1.41 release of Ya3dag. The novelty in this book is a chapter on "HUD language". The layout of the...
Ya3dag V1.41 source code, tools and libraries. All you need to build Ya3dag.
The highlight of Yad3dag's new release are real time shadows and configurable HUDs.
Ya3dag V1.40 source code, tools and libraries. All you need to build Ya3dag.
Game modification demo 'Lego playground', support for multiple games, configurable main menues, reworked splatter drawing, ...
Ya3dag V1.35 source code, tools and libraries. All you need to build Ya3dag.
awww crap my old cpu is juuuust below minimum :(
pleas port this game on android or psp!!!
The psp can not handle this game.
Well maybe i mean quake 2 was ported to it.
I Fap ::))
Really nice)
This really deserves more attention.
It is really for Quake 2?
Ya3dag is a standalone game. The downloads include everything the game needs to run. Ya3dag is based on Quake2. It is shown here at ModDB as Quake 2 modification so that its roots are visible.
Alien arena has a modified Quake 2 engine. The game is not posted in moddb as mod, but as game. You can do that too. In order to let people know that the engine is "id tech" 2 based, you can write that in the description.
What's with the frame rate?, what specs do I need?
Minimum requirements are:
* 3.0 GHz Processor
* Win2000, XP, Vista (was not tested), Win7
* 1GB RAM
* 200MB HD space
* GeForce4 or ATi equivalent
* OpenGL 1.3
or better.
The major framrate consumer is the reflective water surface. Switching this off (in the video settings) will double the framerate for some scenes.
Robert