You are about to complete the studies on the local school for adventurer. After years of learning and lots of sweat you take the final examinations. If you pass the tests, you can hit the road to exercise the learned. Your reputation in the guild of adventurers depends on the number of treasures you bring back.
You travel to many destinations. Only the fittest survive. Depending on your skills and strength you may be able to master the numerous risks.
The village Golmbach is the home of the adventurer. There's a shop for adventure requirements, a bank for your account, some places for one's leisure time and the travel agency. The travel agency is the starting point for your way into the far world.

Ok, this was an introduction to the game Ya3dag.
But the game is more a technology demo of the graphics engine Quake2Terrain and the associated game dll Q2Tgamex86.
Want to create your own levels?
Well, you've come to the right place.
Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation.
Note that Ya3dag is a standalone game. The releases include everything  the game needs. Ya3dag runs as Quake2 modification in order to show it's roots.


 Some of the goodies from Ya3dag are:

  • Integrated level editor, terrain modification, object placing, lights, waypoint.
  • Smart NPC's, each quake2 or quake3 player model can be used. 
  • Day and night change. Rain, snow, lightning and clouds.
  • Physic simulation based on 'Bullet Physics Library' software.
  • Q3 texture-shader language support.  
  • Mirrors, water reflection and refraction, relief mapping


  • 3.0 GHz Processor
  • XP, Vista (was not tested), Win7, Win8, Linux
    Ya3dag is a 32 bit application but runs on 64 bit systems too.
  • 1 GByte RAM
  • 350MB HD space
  • GeForce4 or ATi equivalent
  • OpenGL 1.3


Please send

  • Suggestions
  • Remarks
  • what was to easy or to difficult
  • ....

as feedback for the next update to me.

Robert Reinhard

Official Page

Image RSS Feed Latest Screens
More framerate improvements. Apply changes. Apply grahical preset
Blog RSS Feed Report abuse Latest News: Ya3dag progress report.

0 comments by robert.reinhard on Dec 4th, 2011

Ya3dag progress report.

Time passes and the next update of Ya3dag comes closer. I am making good progress on the next version and hope for a release late January 2012. Below is a preview of some new features.

iBag & inventory

Revised Inventory

iBag is my nickname of the revised player menu. Bag is the thing that you carry around with you. i is the abbreviation for intelligence.
The inventory part allows a quick overview of available items. It will display names of items, prices and damage. In addition an item can be assigned to a keyboard numeric key for quick use.



Recipes are Yad3dags method to manufacture new items. Recipes will be collected as well as other items. First, all ingredients of the recipe must be in possession of the player. After that, the new item can be manufactured. The availability of ingredients is displayed each time.


Some new items are poisonous. When eaten they have a negative effect on health. One use is poisonous meat. In the Level 'Sandy Adventure', it can be used to poison the dinosaurs.



The underworld exists beneath the terrain. It is intended for dungeons and interiors of buildings. In order to optimize the frame rate, the drawing process for the underworld and the grounds are separated from each other.


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ya3dag V1.50 Source code

Ya3dag V1.50 Source code

Jan 19, 2014 Full Version 0 comments

Ya3dag V1.50 source code, tools and libraries. All you need to build Ya3dag.

Ya3dag V1.50 Linux download

Ya3dag V1.50 Linux download

Jan 19, 2014 Full Version 0 comments

The highlight of Yad3dag's new release is port to linux and particle system support via the build editor.

Ya3dag V1.50 Windows installer

Ya3dag V1.50 Windows installer

Jan 19, 2014 Full Version 0 comments

The highlight of Yad3dag's new release is port to linux and particle system support via the build editor.

Ya3dag V1.42 Source code

Ya3dag V1.42 Source code

Jul 1, 2013 Source Code 1 comment

Ya3dag V1.42 source code, tools and libraries. All you need to build Ya3dag.

Ya3dag V1.42

Ya3dag V1.42

Jul 1, 2013 Full Version 1 comment

The highlight of Yad3dag's new release are significant frame rate improvements and touch screen support for menus.

Documentation 'Ya3dag Other tips' V1.41

Documentation 'Ya3dag Other tips' V1.41

Feb 18, 2013 Other 0 comments

Unfortunately, I forgot this documentation in the V1.41 release of Ya3dag. The novelty in this book is a chapter on "HUD language". The layout of the...

Post comment Comments  (0 - 10 of 23)
ice_trey Feb 2 2012, 9:20am says:

awww crap my old cpu is juuuust below minimum :(

+1 vote     reply to comment
F20Lombardo Feb 2 2012, 2:51am says:

pleas port this game on android or psp!!!

+2 votes     reply to comment
LiveMChief Feb 3 2012, 2:06am replied:

The psp can not handle this game.

Well maybe i mean quake 2 was ported to it.

+2 votes     reply to comment
FiredFox3 Oct 15 2011, 9:47am says:

I Fap ::))
Really nice)

+2 votes     reply to comment
hogsy Aug 27 2011, 8:35am says:

This really deserves more attention.

+3 votes     reply to comment
Loulimi Jul 16 2011, 12:52pm says:

It is really for Quake 2?

+2 votes     reply to comment
robert.reinhard Jul 17 2011, 9:48am replied:

Ya3dag is a standalone game. The downloads include everything the game needs to run. Ya3dag is based on Quake2. It is shown here at ModDB as Quake 2 modification so that its roots are visible.

+2 votes     reply to comment
AlekZanDer Aug 26 2011, 1:18pm replied:

Alien arena has a modified Quake 2 engine. The game is not posted in moddb as mod, but as game. You can do that too. In order to let people know that the engine is "id tech" 2 based, you can write that in the description.

+3 votes     reply to comment
Nuki Jun 3 2010, 2:00pm says:

What's with the frame rate?, what specs do I need?

+2 votes     reply to comment
robert.reinhard Jun 6 2010, 10:26am replied:

Minimum requirements are:
* 3.0 GHz Processor
* Win2000, XP, Vista (was not tested), Win7
* 200MB HD space
* GeForce4 or ATi equivalent
* OpenGL 1.3
or better.
The major framrate consumer is the reflective water surface. Switching this off (in the video settings) will double the framerate for some scenes.


+1 vote     reply to comment
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Released Jul 23, 2008
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