Ya3dag is based on the quake 2 modification Quake2maX and the lazarus game dll. Want to create your own levels? Well, you've come to the right place. Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation. Terrain, smart NPC's, weather, physic simulation, ...

Post news Report RSS Terrain drawn with reliefmapping

Relief mapping for terrain and models will be a key feature of the next Ya3dag update.

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Relief mapping for terrain and models will be a key feature of the next Ya3dag update. Below you see a piece of terrain drawn without relief mapping.

Terrain without reliefmapping

The next image shows the same piece of terrain drawn with reliefmapping .

Terrain drawn with reliefmapping

With relief mapping a texture appear three-dimensional. The relief effect depends on the viewing direction. You can look into cracks. The code for relief-mapping was originally taken from qfusion.

Robert

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pvt.Johnson
pvt.Johnson

Looks really good!

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DynamicEcho
DynamicEcho

If I understand it correctly, relief mapping is basically a more accurate but more expensive version of parallax occlusion mapping, right? Bearing this in mind, what sort of performance hit does the use of relief mapping bring to the table?

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robert.reinhard Author
robert.reinhard

If I'm honest, I have implemented what I had available, relief mapping code from qfusion.
The key for me is, the game looks better and it is to realize a reasonable cost (game performance, time to program).

If you want to know more, look at "What is the difference between POM and Relief Mapping".
Gamedev.net

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Silverfisk
Silverfisk

It's intersting to bring more advanced graphical effects to an older engine since it can actually run smoothly when the rest of the engine is so light.

Looks great!

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MadMonkey119
MadMonkey119

Very nice looking!

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