Midnight Full Cargo Hold CTD Fix
Mar 10, 2009 Patch 3 commentsThis is a small file that fixes a BIG problem that occurred if you had a full cargo hold at midnight. This can happen frequently if you have just looted...

ModDB profile address: www.potc.moddb.com
RECENT VERSION: BUILD 13 FINAL
Pirates of the Caribbean is a very nice pirate Role Playing Game for PC. Although the game was far from great, it was certainly good fun, apart from the bugs. Fortunately for the players, the game could easily be modified and that is how the Build modpack began. The Build contained all good mods joined into one package for easy installation. I started messing around with modding after Build 12 was released. I made a couple of small mods myself and added all mods that other people made into what soon became a major add-on for Build 12. Finally, two years after the release of Build 12, this modpack has been released as Build 13, introducing many new bugfixes, features, mods, character models, locations, items and yet again enhancing the game quite a lot.
Build 13 Final is the final full installation version for Build 13. Work is in progress on Build 14, for which several Alpha versions are available for public testing here. Please note that these versions are not completely stable and contain several bugs, ranging from not so bad to gamekilling. Build 13 is recommended for those who just want to play the game. Only get the Build 14 Alpha versions when you want to work as an alpha tester for the modding team.
Please ensure that you back up your base install of PotC as re-installing the game takes longer and is not necessary.
It is also a good idea to back up for each build as the update process has been known to go wrong in cases.
PROGRAMMERS, TEXTURE ARTISTS AND MODELERS WANTED FOR BUILD 14!
Go to the PiratesAhoy! forums and show us what you've got!
- Pieter Boelen, Build 13 Modpack Compiler
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Installation Instructions for Build 13
Clean installation from the CD
2) Follow the installation procedures in the Build 13 Final installer file
3) Let the installer run the RunMe.bat file and follow it's instructions
4) Change the game's settings in BuildSettings.h
5) Change the game's controls to your liking
6) Start a new game and ENJOY!
Upgrade from Build 12.1
1) Extract Pre Build 13 Base Version on top of your game
2) Extract Build 13 Update 3 Full on top of your game
3) Run RunMe.bat
4) Change the game's settings in BuildSettings.h
5) Change the game's controls to your liking
6) Start a new game and ENJOY!
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Copyright information
Pirates of the Caribbean is a trademark of Disney. The Pirates of the Caribbean video game franchise is a trademark of Bethesda Softworks, ZeniMax Media Corporation and Disney Interactive. Neither Disney or Bethesda Softworks are involved with the production of this Modification.
0 comments by Pieter_Boelen on Feb 17th, 2009 digg this super bookmark

As people interested in the Build mod are already aware, Build 14 is making steady progress. Until now all Build 14 related news was posted on this profile. However, we have created a seperate profile for Build 14, or "New Horizons" as it is now known. Keep an eye on the Pirates of the Caribbean: New Horizons profile to find find a short summary of the features you can expect in the final release, regular progress updates, a developer's blog, the latest images and promotional video's and pre-release Alpha's as they are uploaded.
Be sure to add the new profile to your Watch List!
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I have problem this build13 dont install:
What i make? please. No build13 final no build 14 lol
Is ok, i make other download lol, and file no corrupt, is ok, any friend need any file the build13final.exe ? tell my in email ok. I maybe see problens ;)
Ok i realy need help how do i get the dauntless in build 13
If you don't know what to do with BuildSettings.h, just do nothing with it. Opening the file with Notepad allows you to change some of the modpack's settings. If you skil that step, you'll just use default-settings which should be fine.
Just go to setting, i think and use default in control ;)
sorry to bother you so much but how do i get the brothels and nativs instead of pirates on land?
where do i put the filmships mod?
and what do you mean by "do the same"?
You extract the FilmShips mod to your main game folder, overwriting everything. With "do the same", I mean "Open PROGRAM\InternalSettings.h and change one of the starting ship options to read "theBlackPearl"".
ok, so how do i get the black pearl in my game?
cause that's pretty much the only reason i downloaded this mod
You've got several options then:
1. Use the one in Build 13: Open PROGRAM\InternalSettings.h and change one of the starting ship options to read "theBlackPearl"
2. Download the Build 13 FilmShips mod, then do the same
Pyratesahoy.com
3. Get the latest release of our Build 14 edition at Moddb.com
This includes the most recent Black Pearl version, as well as many other of the ships and characters from the films, including the Flying Dutchman, HMS Interceptor, Davy Jones, Cutler Beckett, etc. There's even a Jack Sparrow storyline where you can play the story prior to the films and also the first film story.