BODIES STAY MOD
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II for latest patch1.06:::
This mod will make the bodies stay in Battle for Middle Earth II.
::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II and play!!!!
When you build additions onto your fortress the builder stay there...which is annoying but idk why and how this happens.other then that mod good =)
Adds some realism so its fun!!!!
:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...
THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000for the bodies stay forever one i used this setting though
Destructiondelay = 900000
Sinkdelay = 850000
Decaybegintime = 700000
::::Bodies stay mod III is coming for the witch king =)
well, i did this mod on my own it wasn't hard just took time....
Hello! guys I sure a lot of you already know but thanks to
Sauron-and-BalrogFTW you can now play one of the best Mods for Rise of the witch King with Bodies STAY!!!!!!!!
The pictures look awesome!! I really wish I could play it but it up for you guys to enjoy! The pictures look stunning! so if you have Edain mod 3.7.1 dont waste anymore time! download now!
"This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours
Some units do not stay and for now I can not fix since I have no idea how and this is my 1st mod
Edain mod developers(For making Edain)
GeneralTantor for guiding/teaching me
PS ONLY for 3.7.1 compatible with every sub-mod
Backup your __edain_data.dat file and put this in when done"
Here is the download
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.