BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II for latest patch1.06:::
This mod will make the bodies stay in Battle for Middle Earth II.

::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II and play!!!!

When you build additions onto your fortress the builder stay there...which is annoying but idk why and how this happens.other then that mod good =)

Adds some realism so its fun!!!!

Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...

You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:

Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000for the bodies stay forever one i used this setting though
Destructiondelay = 900000
Sinkdelay = 850000
Decaybegintime = 700000

::::Bodies stay mod III is coming for the witch king =)

well, i did this mod on my own it wasn't hard just took time....

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5 comments by GeneralTantor on Aug 4th, 2012

Hello, guys this update is unrelated to this group but I thought it was very interesting.
You don't have to believe it but man it really shows a lot. It is a movie call The Obama Deception even if your a democrat you should watch this it is good. I understand that this is offensive to people but please just be open to the message you don't have to believe it or watch it. I only wanted to get another view point out there.
Here is the link:

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BodiesStayMod 1.06 Patch Compatibility

BodiesStayMod 1.06 Patch Compatibility

Sep 24, 2010 Full Version 4 comments

Hello, I have finally finish making Bodies stay mod II for the latest patch =).....

Bodies Stay Mod II 1.04 patch version

Bodies Stay Mod II 1.04 patch version

Feb 28, 2010 Full Version 3 comments

Here's bodies stay for the 1.04 patch enjoy! If you are having problems getting it working make sure your BFME2 has patch 1.04 patch installed.

Bodies Stay Mod II

Bodies Stay Mod II

Jul 3, 2009 Full Version 5 comments

Heres Boides stay II It's Just makes most of the bodies stay on the ground after killing them in the game. It adds some realsim that's all have fun. You...

Post comment Comments
AbeRavenclaw Jan 8 2014, 4:10pm says:

can you make it have more Command points?

+1 vote     reply to comment
Guest Jun 26 2013, 7:28pm says:

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frolof Mar 7 2013, 6:02am says:

This mod changes unit behaviour. My enemies on helms deep refuses to attack. And i do believe i have to reinstall the game because even when i have changed INI files they still wont attack.

+1 vote     reply to comment
Guest Jul 8 2015, 6:53pm replied:

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French_Fry Oct 26 2011, 7:38pm says:

I WILL! MAKE! A bodies stay mod for the RC mod WOOHOO!

Already done with evill factions working on good right now
I started it yesterday at 7:00PM to 8:47PM

+1 vote     reply to comment
Propezz Jan 7 2010, 12:05pm says:

come on upgrade time now

+1 vote     reply to comment
Gandbon Jul 18 2009, 9:34pm says:

um dose it work with mods and make bodies stay mod 3 plz for rotwk

+1 vote     reply to comment
GeneralTantor Creator
GeneralTantor Jul 19 2009, 1:33pm replied:

no Im sorry I cant get it to work with mods because they have separate INI files and when I try to edit them it messes up the mod. Although I have only tried to edit one mod rise of Rome. ROTWK I will try to make one for it but currently I don't have the game so I cant' right now. I will update when I get my hands on the game.

+1 vote   reply to comment
frolof Mar 6 2013, 3:33pm replied:

you still dont have the game?

+1 vote     reply to comment
Gandbon Jul 19 2009, 6:10pm replied:

oh ok.

+1 vote     reply to comment
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Released Jul 2009
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Realistic Sim
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3 years ago
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