BODIES STAY MOD
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II for latest patch1.06:::
This mod will make the bodies stay in Battle for Middle Earth II.


::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II and play!!!!


::BUGS:::
When you build additions onto your fortress the builder stay there...which is annoying but idk why and how this happens.other then that mod good =)

:::FUN:::
Adds some realism so its fun!!!!

:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...

THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:

Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000for the bodies stay forever one i used this setting though
Destructiondelay = 900000
Sinkdelay = 850000
Decaybegintime = 700000

::::Bodies stay mod III is coming for the witch king =)

:::credits:::
well, i did this mod on my own it wasn't hard just took time....

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RSS Articles

Hello! guys I sure a lot of you already know but thanks to
Sauron-and-BalrogFTW you can now play one of the best Mods for Rise of the witch King with Bodies STAY!!!!!!!!
The pictures look awesome!! I really wish I could play it but it up for you guys to enjoy! The pictures look stunning! so if you have Edain mod 3.7.1 dont waste anymore time! download now!

From Sauron-and-BalrogFTW
"This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours
Some units do not stay and for now I can not fix since I have no idea how and this is my 1st mod

Credits:

Edain mod developers(For making Edain)
GeneralTantor for guiding/teaching me

PS ONLY for 3.7.1 compatible with every sub-mod

Backup your __edain_data.dat file and put this in when done"

Here is the download
Moddb.com

Compatibility to ROTWK Patch 2.01 is here!

Compatibility to ROTWK Patch 2.01 is here!

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People asked why I made BSM with only the original version of the game and I said that my game can't run the patch sense I have the downloaded version...

Bodies Stay Mod II: Rise of The Corpse!

Bodies Stay Mod II: Rise of The Corpse!

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Bodies Stay Mod is now complete with the complete saga of all three games now has Bodies Staying!!

BodiesStayMod 1.06 Patch Compatibility!!!

BodiesStayMod 1.06 Patch Compatibility!!!

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Hello, I have finally finish making Bodies stay mod II for the latest patch =).....

Bodies Stay Mod II 1.04 patch version

Bodies Stay Mod II 1.04 patch version

News 1 comment

Hey, guys it has been a long time and I finally got bored enough to make bodies stay for patch 1.04. Now I know this isn't the latest patch but some requested...

RSS Files
BodiesStayMod 1.06 Patch Compatibility

BodiesStayMod 1.06 Patch Compatibility

Full Version 5 comments

Hello, I have finally finish making Bodies stay mod II for the latest patch =).....

Bodies Stay Mod II 1.04 patch version

Bodies Stay Mod II 1.04 patch version

Full Version 3 comments

Here's bodies stay for the 1.04 patch enjoy! If you are having problems getting it working make sure your BFME2 has patch 1.04 patch installed.

Bodies Stay Mod II

Bodies Stay Mod II

Full Version 5 comments

Heres Boides stay II It's Just makes most of the bodies stay on the ground after killing them in the game. It adds some realsim that's all have fun. You...

Post comment Comments
AbeRavenclaw
AbeRavenclaw - - 2 comments

can you make it have more Command points?

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Guest
Guest - - 689,605 comments

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Guvenoren
Guvenoren - - 80 comments

This mod changes unit behaviour. My enemies on helms deep refuses to attack. And i do believe i have to reinstall the game because even when i have changed INI files they still wont attack.

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Guest
Guest - - 689,605 comments

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French_Fry
French_Fry - - 2,510 comments

Announcement:
I WILL! MAKE! A bodies stay mod for the RC mod WOOHOO!

Already done with evill factions working on good right now
I started it yesterday at 7:00PM to 8:47PM

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Propezz
Propezz - - 43 comments

come on upgrade time now

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Gandbon
Gandbon - - 1,718 comments

um dose it work with mods and make bodies stay mod 3 plz for rotwk

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GeneralTantor Creator
GeneralTantor - - 623 comments

no Im sorry I cant get it to work with mods because they have separate INI files and when I try to edit them it messes up the mod. Although I have only tried to edit one mod rise of Rome. ROTWK I will try to make one for it but currently I don't have the game so I cant' right now. I will update when I get my hands on the game.

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Guvenoren
Guvenoren - - 80 comments

you still dont have the game?

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Gandbon
Gandbon - - 1,718 comments

oh ok.

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