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ModDB profile address: www.potc.moddb.com

RECENT VERSION: BUILD 13 FINAL

Pirates of the Caribbean is a very nice pirate Role Playing Game for PC. Although the game was far from great, it was certainly good fun, apart from the bugs. Fortunately for the players, the game could easily be modified and that is how the Build modpack began. The Build contained all good mods joined into one package for easy installation. I started messing around with modding after Build 12 was released. I made a couple of small mods myself and added all mods that other people made into what soon became a major add-on for Build 12. Finally, two years after the release of Build 12, this modpack has been released as Build 13, introducing many new bugfixes, features, mods, character models, locations, items and yet again enhancing the game quite a lot.

Build 13 Final is the final full installation version for Build 13. Work is in progress on Build 14, for which several Alpha versions are available for public testing here. Please note that these versions are not completely stable and contain several bugs, ranging from not so bad to gamekilling. Build 13 is recommended for those who just want to play the game. Only get the Build 14 Alpha versions when you want to work as an alpha tester for the modding team.

Please ensure that you back up your base install of PotC as re-installing the game takes longer and is not necessary.

It is also a good idea to back up for each build as the update process has been known to go wrong in cases.

PROGRAMMERS, TEXTURE ARTISTS AND MODELERS WANTED FOR BUILD 14!
Go to the PiratesAhoy! forums and show us what you've got!

- Pieter Boelen, Build 13 Modpack Compiler

_________________________________
Installation Instructions for Build 13

Clean installation from the CD
2) Follow the installation procedures in the Build 13 Final installer file
3) Let the installer run the RunMe.bat file and follow it's instructions
4) Change the game's settings in BuildSettings.h
5) Change the game's controls to your liking
6) Start a new game and ENJOY!

Upgrade from Build 12.1
1) Extract Pre Build 13 Base Version on top of your game
2) Extract Build 13 Update 3 Full on top of your game
3) Run RunMe.bat
4) Change the game's settings in BuildSettings.h
5) Change the game's controls to your liking
6) Start a new game and ENJOY!

_________________________________
Copyright information
Pirates of the Caribbean is a trademark of Disney. The Pirates of the Caribbean video game franchise is a trademark of Bethesda Softworks, ZeniMax Media Corporation and Disney Interactive. Neither Disney or Bethesda Softworks are involved with the production of this Modification.

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5 comments by Pieter_Boelen on Dec 24th, 2009

In 2003, the game "Pirates of the Caribbean" made by the Russian game studio Akella, was released to the public. Being the hyjacked Sea Dogs 2 in disguise, the game was a rush-job with a lot of potential that went untapped in the original game. However, this was soon to change with the PiratesAhoy! Build Mod series!

"Pirates of the Caribbean: New Horizons", also known as "PiratesAhoy! Community Build 14" has been worked on non-stop ever since the release of the original game.
What we have been able to accomplish blows all our expectations out of the water.

We have added more features, some of which were thought to be impossible to achieve due to game engine limitations, most notably the DirectSail and Different Flags mods. There is vastly more historical realism, with different time settings being available within the same game. And there is much more story as well, with various storylines being available with different characters, new scenes and events and different gameplay. Not to mention somewhat improved graphics, along with new textures and models.

Big News: We're Getting the Source Code!

Game engine limitations will soon be a thing of the past. We have been able to contact the original game developers, who have graciously provided us with their set of modding tools and will soon give us access to the source code of Age of Pirates II: City of Abandoned ships. This game is based on an updated version of the PotC game engine, though is newer and, amongst others, has better graphics.

Alternate Platform:
Age of Pirates II: City of Abandoned Ships

Lack of availability is one of the main problems we have been experiencing in getting people interested in our PotC Build Mod work. For now, Age of Pirates II: City of Abandoned ships has been released in many parts of the world, but is also rather hard to find because of less-than-stellar publishing. Soon the game will be made available for digital purchase from Gamers Gate though, which will ensure that availability problems will also be a thing of the past.

Build 14 Progress

For now, we are still working on Build 14. More bugs are being fixed and we have some major projects in the works that are required to be finished before the final release.

Amongst others, this includes the creation of a comprehensive, yet entertaining and educative Game Manual in our "Seafaring fantasies" project. A big part of our Manual, which will remain a Work In Progress for a while to come, can be read here on the ModDB. It is written in the shape of a story, which makes it a worthwhile read even for people with only a passing interest in our modding efforts or the Age of Sail in general.

We have also gotten started on the "Willemstad Builders' Trials" seakeeping project, which is intended to improve the manoeuvring characteristics of all ships in the game. No longer will ships respond as if they are on rails. And no longer will there be uber-ships. Battles will no longer be won based on firepower, but also on clever manoeuvring and making use of your ship's advantages. A sample document and code files can be found here on the ModDB.

CoAS: Combined Mods Pack

Some new modders have joined our ranks and have taken up work on improving the previously-mentioned Age of Pirates II: City of Abandoned Ships. This is resulting in the "City of Abandoned Ships: Combined Mods" pack, of which the first official release can be found here on the ModDB. Work is well underway on Release 2, which will include some new fixes, more realism and many, many new
ships!

Looking to the Future

Getting access to the games' source code is incredible news with huge implications. This could be the beginning of a whole new era in pirate game modding and development. We could create renewed interest in the Age of Sail and get people who otherwise like only fast-paced arcadey games to appreciate the subtleties of historical realism and slower and more thoughtful gameplay. We could combine the best aspects of all previous Storm-engine based games into one game and expand on them based on our own ideas and preferences as well, taking into account the "modern gaming audience".

If we play things right, this could become a truly amazing project. More amazing than it already is. To join different people from all over the world with different languages and cultures together on a common project and work together in a democratic and supportive way without caring about race, age or religion would be an incredible thing. Not just from a gaming perspective but also as a view of what this world could be.

Where Do You Fit In?

We have plenty of plans and this will require plenty of people to make them into a reality. More than we currently have. Maybe you have plenty of ideas yourself as well. So if you have any care at all about making a game set in the historical Age of Sail, be sure to join us on the PiratesAhoy! Forums!

The possibilities are endless. Maybe we could expand these games to include not only the Caribbean, but other parts of the world as well. Maybe eventually we could even provide Massive Multiplayer Online (MMO) gameplay. There has been a precedent of that in Voyage Century Online, which is based also on the Storm engine, same as Pirates of the Caribbean and both Age of Pirates games.
If YOU help us, the sky is the limit! Methaphorically speaking.

Conclusion

Even if we can live up only to a fraction of the possibilities, we will have gained more than just a better game. As such, I wish us and everybody who joins us all the best for the future!
So a VERY MERRY CHRISTMAS to you all!!! :woot

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Post comment Comments  (40 - 50 of 204)
capwagner
capwagner Oct 21 2009, 8:24am says:

I have problem this build13 dont install:
What i make? please. No build13 final no build 14 lol

+1 vote     reply to comment
capwagner
capwagner Oct 21 2009, 4:06pm replied:

Is ok, i make other download lol, and file no corrupt, is ok, any friend need any file the build13final.exe ? tell my in email ok. I maybe see problens ;)

+1 vote     reply to comment
amtrak1112
amtrak1112 Oct 9 2009, 2:33am says:

Ok i realy need help how do i get the dauntless in build 13

+2 votes     reply to comment
justa_chymes
justa_chymes Sep 2 2009, 8:53am says:

I don't understand. I downloaded the BM13 and ran the runme.bat
what am i supposed to do next ? i don't know what to do with the buildsettings.h

+1 vote     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Sep 2 2009, 6:02pm replied:

If you don't know what to do with BuildSettings.h, just do nothing with it. Opening the file with Notepad allows you to change some of the modpack's settings. If you skil that step, you'll just use default-settings which should be fine.

+1 vote   reply to comment
capwagner
capwagner Oct 21 2009, 3:53pm replied:

Just go to setting, i think and use default in control ;)

+1 vote     reply to comment
A7Xboy69
A7Xboy69 Oct 1 2009, 10:14am replied:

sorry to bother you so much but how do i get the brothels and nativs instead of pirates on land?

+1 vote     reply to comment
justa_chymes
justa_chymes Sep 4 2009, 9:06pm replied:

where do i put the filmships mod?
and what do you mean by "do the same"?

+1 vote     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Sep 5 2009, 7:55am replied:

You extract the FilmShips mod to your main game folder, overwriting everything. With "do the same", I mean "Open PROGRAM\InternalSettings.h and change one of the starting ship options to read "theBlackPearl"".

+1 vote   reply to comment
justa_chymes
justa_chymes Sep 3 2009, 5:46am replied:

ok, so how do i get the black pearl in my game?
cause that's pretty much the only reason i downloaded this mod

+1 vote     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Sep 4 2009, 10:15am replied:

You've got several options then:
1. Use the one in Build 13: Open PROGRAM\InternalSettings.h and change one of the starting ship options to read "theBlackPearl"
2. Download the Build 13 FilmShips mod, then do the same
Pyratesahoy.com
3. Get the latest release of our Build 14 edition at Moddb.com
This includes the most recent Black Pearl version, as well as many other of the ships and characters from the films, including the Flying Dutchman, HMS Interceptor, Davy Jones, Cutler Beckett, etc. There's even a Jack Sparrow storyline where you can play the story prior to the films and also the first film story.

+1 vote   reply to comment
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Released Oct 30, 2007
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