Designed as a thrilling blend of role-playing and action Pirates of the Caribbean takes place in a large group of Caribbean islands during the golden age of piracy and high seas adventure. You will take command of a ship and its crew, swordfight with other captains, accept and complete daring quests, chase rumors of dangers and riches, and change allegiances amongst the colonial powers in the game. Through skill and daring, you will have the ability to obtain more power than the toughest captains in history ever dreamed possible.

You will be able to customize your captain, crew, skills, and attributes to their individual liking. During shore leave on the many fanciful islands, players can interact with townspeople and shopkeepers to replenish stores of ammo and crew, and explore the wilderness in search of adventure and treasure!

A party-based system on land and at sea allows you to hire friendly captains to form small fleets of ships for trade or battle, and your own band of adventurers when on land. Ultimately, you will be able to control your destiny by following the game story or sailing off in a search of pirate loot.

Pirates of the Caribbean features advanced AI, incredibly detailed characters and vessels, breath taking views at sea, and lush, exotic environments. Enhancing the game's realism, wind and water conditions will affect how ships sail and fight. Day and night lighting and jaw-dropping water effects make the game come alive.

KEY FEATURES

- An epic role-playing game on land and at sea
- Gorgeous graphics and realistic weather effects
- Open-ended gameplay set in exotic locales
- Exciting high seas battles and thrilling duels
- Inspired by the feature film coming July 9th

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Blog RSS Feed Report abuse Latest News: 2013: A Great Year for PiratesAhoy!

About Hearts of Oak: Conquest of the Seas with 3 comments by Armada_ on Dec 26th, 2013

PA! logo

Sailors, swashbucklers and scallywags alike... join us as we celebrate all that we have achieved in 2013!

For everyone at PiratesAhoy!, it's been a year to remember. As we began the year by celebrating our tenth anniversary, we knew that great
things would come in the following months. And, true to form, we have outdone our expectations in a number of ways.

So, let's take a moment to recap on how each of the community's key projects have advanced over the course of 2013, and we'll provide the latest updates
along the way.

Hearts of Oak: Conquest of the Seas

Hearts of Oak logo


What's Happened?

The new flagship project of PiratesAhoy! may be off to a slow start, but this year represents a clear step in the right direction. Back in April, after a slew of new concept art, we adopted an art style that will go on to define much of the game's aesthetics, and has already been used to create the logo you're all now familiar with.

Around the same time, we launched a survey to let you have your say and to help us decide on several key design philosophies. Fast forward to September, and the survey's results (from nearly 1,000 participants!) gave us a valuable insight into what you, the fans, were most enthusiastic about. It was encouraging for us to see the impressive support people have for realism and historical content, along with an appetite for myth, superstition, and a bit of pirating here and there. We also learnt what to avoid at all costs. (Perhaps save airships and machine-cannons for another time, eh?)

In October, we then made a big decision: to cease work on the Unreal Engine, and begin evaluating Ogre3D and CryEngine as better alternatives for the game. At the same time, we announced our intention to join forces with the team behind a similar project, Drake's Legacy, to further aid development of Hearts of Oak.

The result of this was accelerated progress, and this teaser trailer below demonstrates some of the work we've done while testing the CryEngine, along with some concept art and original music.

[DISCLAIMER: The video contains screenshots from CryEngine 2, which we temporarily used until version 3.5 was made available and had most of its bugs
fixed.]

Latest News

In November, we started a Wiki for the project right here on our site, which will eventually grow to include all the information you need to know about Hearts of Oak.

Meanwhile, we have started making great strides with pre-alpha development, even to the point of getting a ship to move with and react to the wind in CryEngine. We've also made progress with cannons, allowing the player to interact with them and fire them manually.

Behind the scenes, we now have writers working on the script for the game's first storyline. The exact content and sequence of events will be a closely guarded secret for now, but we can tell you that the result will be an engaging and rewarding experience...

We will soon try to get a functioning user interface, and continue to work towards a playable proof-of-concept demo some time in the new year.

Finally, we would like to reiterate that we are still recruiting for the development team! If you want to get involved, head on over to our recruitment forum and introduce yourself.

As of this moment, the key roles we're looking for (in no particular order) are:

  • Animators
  • 3D Artists
  • 2D Artists
  • UI Developers
  • Programmers
  • Writers

For more details about Hearts of Oak: Conquest of the Seas, click here.
For more information about joining the team, click here.

Pirates of the Caribbean: New Horizons

New Horizons logo


What's Happened?

Perhaps a better question is, what hasn't happened! The New Horizons mod has gone from strength to strength in 2013, once again reaching new heights that we didn't think possible.

We spent the first part of the year building upon the solid foundations of last year's Beta 2.3, bringing in changes such as improved interface textures, better cannon particle effects, numerous gameplay enhancements and bug fixes. We also continued to offer new and improved ship models, thanks to a never-ending desire our modellers have, which is to push the bar even higher.

After having an internal Beta 2.4 release to thoroughly test our changes and iron out the bugs, we finally made another public release in June, as Beta 2.5. Fun fact: this release prompted the highest ever number of visits to our ModDB profile, gaining the attention of nearly 3,000 visitors!

And we didn't stop there. We went and pushed the boundaries even further than we imagined with our next series of additions. For starters, we brought back the long-awaited Character Customisation options to the Select Storyline interface, allowing more control than ever when starting a new game. Next, we completely revamped the World Map by rearranging the islands and adding the Central American coastline to create a far more realistic version of the Caribbean. Add to that a fixed Capture Colonies mod, brand new movie-inspired Curse of Cortes, and reinstated Shotgun Mode for certain guns, and by September we had a fantastic release on our hands, in the form of Beta 3.

Check out Beta 3's awesome cinematic trailer below.

Latest News

Based on the year so far, then, we were pretty happy with how things had turned out. So more recently, we continued iterating on Beta 3, adding more fixes and slight gameplay enhancements, until we released the latest version, Beta 3.1, in early December.

Little did we know, however, that things were about to get even better. As ModDB's annual Mod of the Year awards commenced, and everyone could start voting for their favourite mods, we saw an opportunity to let New Horizons really shine. Based on our frequent placement in the top 100 most visited mod profiles, we began advertising New Horizons to see if we could gain enough votes to finally achieve what we had, in previous years, missed out on: a position in the Top 100 Mods of the Year.

As voting continued and the deadlines drew near, we were anxious to see how we'd done. Then, when the Top 100 nominations were announced, we were shocked to see that New Horizons was among them! At long last, this was a fitting tribute to the many people who have spent uncountable hours to make this mod everything that it is today.

Although we didn't make the top spot, we are extremely proud that New Horizons has been recognised by you, our beloved fans, as one of the greatest mods of 2013. Again, we can't thank you enough for your support!

For more details about New Horizons, click here.
To download the latest version (Build 14 Beta 3.1), click here.

Age of Pirates 2: Gentlemen of Fortune

GOF logo


What's Happened?

For several months, you may have suspected that not much was being done on the Gentlemen of Fortune (GOF) mods... but you'd be surprised. All throughout the year, ModernKnight1 has been a one-man team working away at his highly ambitious and long-awaited GOF: Eras mod.

The key focus of his enormous efforts was, more specifically, Eras Module #2, which covers the Golden Age period of 1648 to 1725. Some of its most notable features include nearly 70 playable characters (most of whom are historical figures), a plethora of new swords, pistols and items, a better
selection of music and loading screens, and an impressive array of ships.

And speaking of ships, perhaps the most noticeable change is ModernKnight's huge amount of new and improved textures. His hard work and exquisite attention to detail has transformed even the least detailed ships of the original game into stunning works of art, each one designed to fit in with the
time period perfectly.

If you have an interest in history, even if it's not this specific time period, you owe it to yourself to try this mod. Or, if you own AoP2 and don't care much for history, try it anyway, because like many good things in life, it's free!

For a look at the mod's new intro video and some gameplay footage, see the video below.

Latest News

The most recent version of Eras Module #2 was uploaded on 29th November, and fixes a few bugs found in the initial release. ModernKnight is still working on the mod, and hopes to release a further patch in the new year.

Meanwhile, a more stable version of GOF 2.0 (which is NOT the same as GOF: Eras Mod#2) was released on 6th December, which aims to incorporate features of GOF 1.2 without all the accompanying bugs.

And finally, the Combined Modpack (CM) that started them all has been made available again, for those that want a simpler mod that is more akin to the original game.

For more details about GOF: Eras and to download the mod, click here.


For more details about GOF 2.0 and to download the mod, click here.

For more details about CM v3.2.0, click here.
To download the mod, click here.

Closing Comments

As I hope this article has demonstrated, 2013 has brought with it many wonderful things for PiratesAhoy!, and it will surely go down as one of our greatest years to date. Everyone that has contributed to our projects this year deserves to be applauded for their time and effort, as we can truly celebrate a job well done!

So this Christmas, we hope you continue to enjoy our fantastic mods and keep looking forward to more exciting times ahead. And without further ado...

-------------------------------------------------------------------------------
Merry Christmas and Happy New Year from PiratesAhoy! Xmas pirate
-------------------------------------------------------------------------------

All together now...Yo Ho Parrot



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Build 14 Beta 3.1 Part 1: Installation Wizard
Pirates of the Caribbean

Build 14 Beta 3.1 Part 1: Installation Wizard

Dec 6, 2013 Pirates of the Caribbean: New Horizons Patch 32 comments

Use this IN COMBINATION WITH "Part 2: Contents Archive"! Click 'READ MORE +' for alternate download mirrors.

Build 14 Beta 3.1 Part 2: Contents Archive
Pirates of the Caribbean

Build 14 Beta 3.1 Part 2: Contents Archive

Sep 29, 2013 Pirates of the Caribbean: New Horizons Full Version 104 comments

This MUST BE used in combination with "Part 1: Installation Wizard"! Click 'READ MORE' for alternate download mirrors.

PotC Build 13 Update 4
Pirates of the Caribbean

PotC Build 13 Update 4

Nov 14, 2012 Pirates of the Caribbean: Build Mod 13 Patch 0 comments

Contains the Midnight Full Cargo Hold CTD fix, DirectSail Mod and a Fight Fix. Refer to to the "buildinfo" subfolder for additional details.

New Horizons Beta Manual
Pirates of the Caribbean

New Horizons Beta Manual

Jan 19, 2010 Pirates of the Caribbean: New Horizons Guides 10 comments

Gameplay guide/pictorial walkthrough. This is a work in progress manual but should get you well on your way to privateering in the virtual Caribbean.

New Horizons Beta Ship Recognition/Strategy Guide
Pirates of the Caribbean

New Horizons Beta Ship Recognition/Strategy Guide

Jan 19, 2010 Pirates of the Caribbean: New Horizons Guides 0 comments

Formerly the "Willemstad Builders' Trials" realistic ship handling mod, numerous improvements have been made to gameplay on the high seas in the New Horizons...

Officers and Marines Skins
Pirates of the Caribbean

Officers and Marines Skins

Sep 28, 2007 Pirates of the Caribbean: Build Mod 13 Other 2 comments

This mod will add several great-looking English, French and Spanish officer and marine skins to the tailor shops. You can buy them if you have a high...

Post comment Comments  (0 - 10 of 59)
sammy0094
sammy0094 Apr 14 2014, 11:10am says:

I used to always play this game back in the day might get the new horizons mod and give it another shot :D

+1 vote     reply to comment
Balathruin
Balathruin Dec 7 2013, 5:49am says:

Wow, I almost forgot this game... But I remember that I found the Black Pearl, then I modded the game to get it as starting ship. :D

+1 vote     reply to comment
Guest
Guest Oct 19 2013, 4:32am says:

This comment is currently awaiting admin approval, join now to view.

christodel
christodel Nov 17 2013, 3:09pm replied:

yup

+1 vote     reply to comment
Mikeydmc
Mikeydmc Jun 29 2013, 10:33am says:

Why is this game more modded than age of pirates 2?

+1 vote     reply to comment
Alistar25
Alistar25 Jul 6 2013, 3:25pm replied:

Because its older and the Akella has given the PiratesAhoy Community the Source Code

+1 vote     reply to comment
Mikeydmc
Mikeydmc Jun 29 2013, 2:21am says:

Where can I find a copy of POTC

+2 votes     reply to comment
enkid35
enkid35 Sep 12 2013, 3:20am replied:

noone ever answer to that question
i asked it 2 years ago too
we can only watch other people enjoying this great games
that's all.
today i start asking again, for a complete guide, and maybe the history of this games
a newbie has no idea where to start, and the veterans are too amazed by this games , have no time to share
or maybe i am just too dumb to search&understand :)
peace

+1 vote     reply to comment
Guest
Guest Mar 12 2014, 5:10am replied:

This comment is currently awaiting admin approval, join now to view.

Killerjoy96
Killerjoy96 Feb 15 2013, 5:21pm says:

Hallo Thagarr or Pieter Boelen,

I was banned from the website because I was somewhat rude maybe. But i want to look at it again. Now i can't keep track of it and i'm willing to try to get the hang of modelling but, i don't know what's gonna be necessary for new horizons. I hope you can unban me.

+1 vote     reply to comment
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Pirates of the Caribbean
Platform
Windows
Developer
Akella
Publisher
Bethesda Softworks
Engine
Unknown
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Official Page
Akella.com
Release Date
Released Jun 29, 2003
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8.4

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Style
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Role Playing
Theme
Realism
Players
Single Player
Project
AAA
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Pirates of the Caribbean Pirates of the Caribbean
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964 of 20,623
Last Update
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