The Enrichment Centre is dying, lost without its central core and slowly falling apart. The 7 Hour War is over, and a pair of displaced human fighters duck inside the facility to try to evade the Combine forces. As they rush deeper into the building, they haven't a clue as to what awaits them inside the crumbling playhouse of science.

A new campaign with brand new chambers, textures and testing elements. Featuring music from NxSG and Alphadeus, and the vocal talent of Conrad Zimmerman, Jonathan Holmes, Jim Sterling, Cody Powell and Matt Turner.

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10 comments by SpAM_CAN on Apr 12th, 2014

Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!

In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.


Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.

If you wanna give Skyline a go, hit it up over here:

I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).

Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).


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Post comment Comments  (0 - 10 of 59)
loudonlune Sep 4 2014, 4:14pm says:

Good to see Portal modding isn't dead yet.
Another living mod.

+1 vote     reply to comment
SpAM_CAN Sep 4 2014, 8:45pm replied:

Hell yeah! I'm working on it right this second :3

+1 vote     reply to comment
ReflexF.N. May 13 2014, 6:12am says:

I just started tracking this mod; it looks very interesting.

+2 votes     reply to comment
Guest Jul 13 2013, 5:47pm says:

This looks interesting. I haven't tried any mods yet, but I'd played Portal and Portal 2 repeatedly.

+1 vote     reply to comment
SpAM_CAN Mar 28 2013, 12:23pm says:

*blows the dust off this page*

Well, I supposed I should start working on this again sometime soon...

+1 vote     reply to comment
therupertbob Jan 20 2013, 12:08am says:

But the 7 hour war happens before Portal...

+1 vote     reply to comment
SpAM_CAN Jan 21 2013, 1:23pm replied:

I've sort of made them happen at the same time, but it doesn't matter all that much. I'll probably change that before release to fit accepted canon.

+1 vote     reply to comment
therupertbob Jan 22 2013, 3:37am replied:

Oh okay good. I have a thing with non-canon mods, I really don't enjoy them no matter how fun or interesting they are, because I keep thinking "Wait a second, this doesn't make sense..."

+1 vote     reply to comment
SpAM_CAN Feb 1 2013, 8:50am replied:

Yeah, its all about tweaking this to fit right in. It will do, combined with the short series of videos I have in the works to be released before the mod.

+1 vote     reply to comment
SpAM_CAN Nov 13 2012, 3:51pm replied:

Yeah, its kinda sad really. I like the look of your mod by the way, especially the wooden areas (I dunno, I just like that style. Possibly because I'm tired of seeing areas using exclusively modular panels all the time).

+1 vote     reply to comment
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