The Enrichment Centre is dying, lost without its central core and slowly falling apart. The 7 Hour War is over, and a pair of displaced human fighters duck inside the facility to try to evade the Combine forces. As they rush deeper into the building, they haven't a clue as to what awaits them inside the crumbling playhouse of science.


A new campaign with brand new chambers, textures and testing elements. Featuring music from NxSG and Alphadeus, and the vocal talent of Conrad Zimmerman, Jonathan Holmes, Jim Sterling, Cody Powell and Matt Turner.

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10 comments by SpAM_CAN on Apr 12th, 2014

Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!

In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.

 
 

Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.

If you wanna give Skyline a go, hit it up over here: Portal.gamebanana.com

I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).

Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).

Thanks,
Sam

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Post comment Comments  (10 - 20 of 59)
cubis
cubis Nov 12 2012, 8:38pm says:

Funny to think that your mod and my mod seem to be the only two Portal mods that are still active...

+1 vote     reply to comment
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:35am says:

How did you make the Hyperguide?

+2 votes     reply to comment
SpAM_CAN
SpAM_CAN Jun 15 2012, 5:55pm replied:

Brushes that can be enabled and disabled, overlays that have an invisible state with a texturetoggle, and a relay targeting a toggle branch.

The 'h' key is bound to "ent_fire help(help relay) trigger" (I think Blue Portals did something similar in one of the updates, though I'll admit that I barely looked at the updated maps as I'd already finished the game by that point)

+2 votes     reply to comment
loudonlune
loudonlune May 20 2012, 8:45am says:

I really want to play this!
It looks interesting.

+3 votes     reply to comment
Chell_Johnson
Chell_Johnson May 19 2012, 6:07pm says:

Looking good.

+2 votes     reply to comment
fadi...naoum
fadi...naoum Apr 5 2012, 4:47pm says:

The mod looks interesting; you've done quite an amazing job with the mapping. I am looking foreword to playing this!

+4 votes     reply to comment
newnowmusic
newnowmusic Mar 23 2012, 9:19am says:

Mod is looking pretty good, well done, keep up the good work!

+5 votes     reply to comment
loudonlune
loudonlune Nov 11 2011, 9:34am says:

Is this almost done?

+3 votes     reply to comment
SpAM_CAN
SpAM_CAN Nov 19 2011, 8:45pm replied:

Unfortunately not. My computer has been out of action for the last month and a half. That combined with coursework has gotten in the way. My current launch estimate is Mid to Late Spring 2012.

+2 votes     reply to comment
SpAM_CAN
SpAM_CAN Oct 7 2011, 5:58am replied:

No, it was automatically set to be released. Its nowhere near finished yet :3

+3 votes     reply to comment
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Elite Treacle Inc
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