Aperture Dèjá vu
It is a non-linear map which have many paths to take and reach the end. The point is, that you play a map one time and you are happy. Then you have a little break in Portal, because there aren't any new released maps for some time. But the answer is here: play the Deja-Vu again, but choose a different path with different puzzles. You can choose freely the way that is going to lead you to the end. Thats it!

News:
Fix alot of the bugs, errors, and stuff.
Make the boss battle better.
No more error when try to load the mod.

Contact:

Skinnycap - Martin.Johansson@Hotmail.com

Features:

  • Level design similar to the original Portal style
  • Level difficulty is balanced, like the original
  • Jumping pads
  • Gravity
  • Red lasers
  • Moving box-droppers
  • Floor lifts
  • Bridges
  • Non-linear
  • Easter eggs (in every chamber)
  • New blue suit
  • Boss battle

Skinnycap - Project Lead / Main Level designer / Story creator

Our Beta Tester's:
Speedfire493
Soad667

Tensu
Lemonosity

You can also play more maps from me:

Skinnycap
- Myaperturelabs.com

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Aperture : Déjà vu

News

Negotiate a whole new plethora of physics puzzles in the world of portal. Traverse a non-linear map which has many paths that may be taken, and many puzzles that must be solved.

Play now


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Aperture Deja Vu RTX

Aperture Deja Vu RTX

Full Version 1 comment

(2023.7.19 update: change game to Portal: Prelude RTX) Add RTX support for Aperture : Déjà vu mod.(Patches included!)

BOSS BATTLE FIX

BOSS BATTLE FIX

Patch 9 comments

created by Skinnycap ----------------------------- Description: BUG FIXED! You no longer die at the boss fight for no reason.

Aperture Deja vu

Aperture Deja vu

Full Version 31 comments

This will be the full version of the Aperture Deja vu mod. What is fixed? Some bugs. better boss battle. better boss battle ending. Save's at the boss...

Portal: Aperture Deja Vu

Portal: Aperture Deja Vu

Full Version 18 comments

This Version is not entirely final. The sound/voice isn't added. To bad i can't get it to work and didn't have the time to take a look at it. The chapters...

Post comment Comments  (0 - 10 of 154)
Veespare1
Veespare1 - - 5 comments

if someone will check the local files so i founded a RAR file that names (You want cakes) And there is passcode - i just maked it soooo easy (IWANTCAKE)

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Spacer!
Spacer! - - 13 comments

whoa a new file

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Portal_2_Player
Portal_2_Player - - 49 comments

"Cause you're just not drunk enough to fck" I guess that's me when I play this mod lol.

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WaterfallAni
WaterfallAni - - 18 comments

I really love this mod, but...why is the door between Chambers 9 and 10 broken? Logically it should connect to the beginning of Map D and lead you through Chambers 2, 1, and 25. But it doesn't, and the only way to actually access those chambers is to specifically choose Part D from the start menu and take the left portal. Also, Chamber 4 is uncompletable in the final release because the box spawns outside the tube, which is odd, since it works in the first version.

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LevTaylor
LevTaylor - - 531 comments

For anyone having the insta-crash issue, you need to open the gameinfo.txt inside the Aperture Deja Vu mod folder and replace all of the bottom text part where it says "SearchPaths" with the Portal code found in here: Lambdageneration.com

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Unowninator
Unowninator - - 7 comments

The turrets in the "boss area" won't shoot at all, even when I knock them on their sides. It makes the area wayyyy too easy. Is this fixable?

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KirbyTheGiver
KirbyTheGiver - - 11 comments

Im geting a bug that I cant play the game. when I load the game it says it cant load a .vtf file.

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brenap13
brenap13 - - 6 comments

The first song that came in the trailer I HATED, then the other music came on and you fixed the mistake cuz honestly the other songs better

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jeremydog
jeremydog - - 22 comments

i was watching the trailer, then i heard the music. why? WHY?

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AHMJohnsen
AHMJohnsen - - 1 comments

Very good, except for several bugs (most noticeably, constantly dying in the 2nd chamber right beofre killing Glados). And from the images, is the final battle supposed to be timed? Because for me it didn't seem to be...

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