A resistance fighter. A part-time employee. A squad of Combine Soldiers. A chase gone wrong.

Explore a post-GLaDOS Enrichment Centre, from the surface to it's murky depths. As Arin Spencer, together with Second Technician Jenn Wells, uncover a cavalcade of new environments, puzzle elements, tests and hazards, all while preventing the Combine from phoning home about what they've found down there. Remember, a lot of people are counting on you.

Featuring music from NxSG, Alphadeus and Egil And., and the vocal talent of Conrad Zimmerman, Jonathan Holmes, Jim Sterling, Cody Powell, Matt Turner and many more!

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NPC A Little Something Stop 'N' Swop
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10 comments by SpAM_CAN on Apr 12th, 2014

Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!

In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.

Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.

If you wanna give Skyline a go, hit it up over here: Portal.gamebanana.com

I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).

Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).


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Post comment Comments  (50 - 60 of 61)
DaLuig Nov 30 2010, 9:05pm says:

These comments are dead.

+1 vote     reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 2 2010, 3:47am replied:

Pretty much xD

+1 vote   reply to comment
DaLuig Nov 27 2010, 12:40pm says:

I saw the vmfs, pretty cool.

+1 vote     reply to comment
newnowmusic Nov 23 2010, 8:15am says:

Seems big and interesting, good luck

+1 vote     reply to comment
CatsMeatsMan Nov 21 2010, 11:47am says:

tracking, looks cool

+1 vote     reply to comment
BlK Nov 21 2010, 6:44am says:

hmm... interesting ;p

+1 vote     reply to comment
Biggos Nov 17 2010, 12:32pm says:

Tracking! Looks promising!

+1 vote     reply to comment
DaLuig Nov 16 2010, 9:59pm says:

Nice job so far!

+1 vote     reply to comment
Fernando5567 Nov 16 2010, 1:11pm says:

Looks awesome TRACKING :D

+2 votes     reply to comment
Rodericky Nov 16 2010, 10:27am says:

This looks fun... track

+1 vote     reply to comment
Cybertrance Nov 16 2010, 1:09am says:

Looks interesting +1 tracker

+1 vote     reply to comment
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