A resistance fighter. A part-time employee. A squad of Combine Soldiers. A chase gone wrong.

Explore a post-GLaDOS Enrichment Centre, from the surface to it's murky depths. As Arin Spencer, together with Second Technician Jenn Wells, uncover a cavalcade of new environments, puzzle elements, tests and hazards, all while preventing the Combine from phoning home about what they've found down there. Remember, a lot of people are counting on you.

Featuring music from NxSG, Alphadeus and Egil And., and the vocal talent of Conrad Zimmerman, Jonathan Holmes, Jim Sterling, Cody Powell, Matt Turner and many more!

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NPC A Little Something Stop 'N' Swop
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10 comments by SpAM_CAN on Apr 12th, 2014

Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!

In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.

Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.

If you wanna give Skyline a go, hit it up over here: Portal.gamebanana.com

I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).

Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).


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Post comment Comments  (40 - 50 of 61)
levan563 Dec 29 2010, 8:39am says:

Another Portal Mod!

0 votes     reply to comment
DaLuig Jan 6 2011, 8:25pm replied:

Why did you post that on my wall?

"Another ModDb Member"

Btw, you dont capitilize every single word.

+2 votes     reply to comment
ASBusinessMagnet Apr 9 2011, 3:05pm replied:

If you are Kanaya Maryam, you do.

+2 votes     reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 29 2010, 12:36pm replied:


+1 vote   reply to comment
DaLuig Jan 14 2011, 9:01pm replied:

You sir, forgot the Hip Hip.

+1 vote     reply to comment
JrComissarValvatorez Dec 5 2010, 4:21am says:

Will there be new weapons once the player is outside? Because I think the default Half Life 2 set is too "leet" to be used outside of City 17 and Episode 2's Outlands.

+1 vote     reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 5 2010, 4:48pm replied:

Oh, and love the name by the way. When is 'Yet Another 53 More Things to do in Zero Gravity' coming out? :3

+1 vote   reply to comment
JrComissarValvatorez Dec 7 2010, 7:20pm replied:

Before Half Life 2 Episode 3. I really need to get around to purchasing "And Another thing".

+1 vote     reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 8 2010, 10:47am replied:

Its really good, Eoin Colfer manages to mimic Adams' style really well. The ending is brilliant too. Its even got a few nods to the later radio series ^.^

+1 vote   reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 5 2010, 4:44pm replied:

Unfortunately, the outdoor areas became a tad too difficult to intergrate puzzles into without looking forced, so I scrapped them. I'm re-using bits of the maps for an opening FMV (which I'm not working on till I get at least two thirds of the way through development). As long as I can get the playermodel working properly, the player is a male rebel from HL2. Actual weapons are only in the FMV.

+1 vote   reply to comment
DaLuig Nov 30 2010, 9:05pm says:

These comments are dead.

+1 vote     reply to comment
SpAM_CAN Creator
SpAM_CAN Dec 2 2010, 3:47am replied:

Pretty much xD

+1 vote   reply to comment
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