A resistance fighter. A part-time employee. A squad of Combine Soldiers. A chase gone wrong.
Explore a post-GLaDOS Enrichment Centre, from the surface to it's murky depths. As Arin Spencer, together with Second Technician Jenn Wells, uncover a cavalcade of new environments, puzzle elements, tests and hazards, all while preventing the Combine from phoning home about what they've found down there. Remember, a lot of people are counting on you.
Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!
In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.
Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.
If you wanna give Skyline a go, hit it up over here: Portal.gamebanana.com
I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).
Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).
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