Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it's not nearly as amazing as it was when it was released.

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Rob12772
Rob12772 May 28 2013, 6:43am says:

Impressive!

+29 votes     reply to comment
Captain_Hell_Knight
Captain_Hell_Knight May 28 2013, 6:54am says:

That's pretty damn good!

+9 votes     reply to comment
wmf776759
wmf776759 May 28 2013, 6:57am says:

I love how H.E.C.U take that grenade and retrun to player.

+8 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez May 28 2013, 7:07am says:

Will the Grunt Ai be applied to allied HECU too? They were quite brainless in Opposing Force for supposedly special ops marines.

+12 votes     reply to comment
MR.sugar Author
MR.sugar May 28 2013, 7:26am replied:

Yes, we can't stand how stupid they are in the original game :D

+18 votes   reply to comment
wmf776759
wmf776759 May 28 2013, 7:30am replied:

Yeah.

+8 votes     reply to comment
MrSaturdayKnight
MrSaturdayKnight Jul 16 2013, 6:10pm replied:

I always thought it was hilarious the way they ran into their own mines.

+5 votes     reply to comment
DragonNOR Online
DragonNOR May 28 2013, 7:34am says:

Ha ha this is awesome! :D I like how the creatures and marines have 'leaders' that actually have a mechanic :)

+8 votes     reply to comment
Salk
Salk May 28 2013, 7:56am says:

Thanks for this update!

+4 votes     reply to comment
TiMbl4
TiMbl4 May 28 2013, 7:56am says:

Will there be visual representation of the wave strength, like in HL1?

+4 votes     reply to comment
TiMbl4
TiMbl4 May 28 2013, 7:58am replied:

Besides, the leader feature for the houndeyes was present in the original.

+4 votes     reply to comment
Crypt
Crypt May 28 2013, 8:06am says:

"Placeholder" models? Quit making excuses. ;)

Excellent work. You have some very talented programmers.

+6 votes     reply to comment
Blood_Wraith
Blood_Wraith May 28 2013, 8:37am says:

That was quite impressive.

+3 votes     reply to comment
reyvaann
reyvaann May 28 2013, 8:39am says:

I hope you'll fix the "this is my post sir" guy.

+2 votes     reply to comment
-Redeemer-
-Redeemer- May 28 2013, 9:19am says:

Wow, this is very impressive. it looks as if they are truly logically using their environment. Truly better than most of the AIs nowadays, where most just sit in one place and only peak once in a while.
Looks really great! :D

+6 votes     reply to comment
ODaWing
ODaWing May 28 2013, 1:44pm says:

You know a mod is good when even the cockroaches have advanced AI.

+10 votes     reply to comment
Urby
Urby May 28 2013, 6:25pm replied:

Just so you know, the cockroaches in HL1 acted in the same way: scattering in the light, clustering around dead bodies / gibs and fleeing from larger entities.

You're right though. It's nice to see a mod team putting in the same level of detail. :)

+5 votes     reply to comment
Lt.James
Lt.James May 28 2013, 4:02pm says:

Amazing how you guys do this stuff.

+3 votes     reply to comment
Sakores
Sakores May 28 2013, 4:52pm says:

"Grunts now keep an eye out for suspicious activity" *Slow Billy runs right past him*

+3 votes     reply to comment
JaAm
JaAm May 28 2013, 6:38pm says:

Will taking out the squad leader have any effects on the other enemies' behavior?

+4 votes     reply to comment
Chr0n0Tr!gg3r
Chr0n0Tr!gg3r May 28 2013, 7:51pm says:

I love the new AI, but I have a concern, I keep seeing updates for OBM in the Guard duty category. Is there still work being done on that two or will these new things be integrated?

+3 votes     reply to comment
MR.sugar Author
MR.sugar May 29 2013, 2:30am replied:

We work on both modes at the same time. While the Guard Duty is somehow silent, we still progress with it. Both are separate mods though.

+3 votes   reply to comment
6thLegion
6thLegion May 29 2013, 5:40am says:

great work indeed. good to see so many improvements to the ai!

+5 votes     reply to comment
MillyRainbowskittlez
MillyRainbowskittlez May 30 2013, 1:58am says:

Very very impressive indeed. I didnt expect the upgrade to go to the useless and unmentionable roaches. :o

+2 votes     reply to comment
dany14920
dany14920 May 31 2013, 4:41pm says:

Hope you'll be able to show scientists climbing ladders/barneys :D

+3 votes     reply to comment
Guest
Guest Mar 21 2014, 4:47pm replied:

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rmlife2
rmlife2 Jun 16 2013, 10:22am says:

but 1 thing in opposing force you are a soldier right? why the soldiers attack you? and when is the date of release i cant whait to download good work men!!!!

+2 votes     reply to comment
Guest
Guest Aug 6 2013, 10:42am says:

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Phaota
Phaota Aug 28 2013, 2:10am says:

I like what I'm seeing so far, though there were way to many roaches in that simulation. You never see that many out in the open in real life. Granted, at night down here in Georgia US, we do have a lot of tree roaches out and about in the evening, but you hardly ever see them during the day. Even at night, though, they mainly stick to edges and close to objects, rarely making dashes across open spaces unless absolutely needed. Even then, if they sense an approaching human or animal, some stop dead in their tracks, thinking they won't be seen (yeah right), while others quickly dash for wall cracks or under/behind an object. Nonetheless, I've never seen more than two or three in an area and they are widely spaced. The only time you'll find a large concentration of roaches like you had in the simulation would be in a really dirty location with lots of rancid food stuffs or in a sewer tunnel/tube.

+1 vote     reply to comment
synths
synths Oct 3 2013, 7:18pm says:

Better than fish ai

+2 votes     reply to comment
Guest
Guest Nov 8 2013, 7:24pm says:

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gabrieloup
gabrieloup Jan 20 2014, 7:27am says:

Good AI actually, seems better than the AI of ArmA II at least.

+1 vote     reply to comment
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Description

We hope you enjoy this little AI presentation and hopefully, you will like the direction we took with our AI system. Be sure you leave us your feedback as well :)

Please, note that this is only CODE representation and is recorded in a separate build without any custom assets. All the models, sounds and textures are placeholders and are not created by Tripmine studios. AI itself is still work in progress and does not represent the final AI.

Video Details
Type
Demonstration
Date
May 28th, 2013
Length
05:05
Filename
ai_presentation.mp4
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